package protect.card_locker;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Typeface;
import android.text.TextPaint;
/**
* Original from https://github.com/andOTP/andOTP/blob/master/app/src/main/java/org/shadowice/flocke/andotp/Utilities/LetterBitmap.java
* which was originally from http://stackoverflow.com/questions/23122088/colored-boxed-with-letters-a-la-gmail
* Used to create a {@link Bitmap} that contains a letter used in the English
* alphabet or digit, if there is no letter or digit available, a default image
* is shown instead.
*/
class LetterBitmap
{
/**
* The number of available tile colors
*/
private static final int NUM_OF_TILE_COLORS = 8;
/**
* The letter bitmap
*/
private final Bitmap mBitmap;
/**
* The background color of the letter bitmap
*/
private final Integer mColor;
/**
* Constructor for LetterTileProvider
*
* @param context The {@link Context} to use
* @param displayName The name used to create the letter for the tile
* @param key The key used to generate the background color for the tile
* @param tileLetterFontSize The font size used to display the letter
* @param width The desired width of the tile
* @param height The desired height of the tile
* @param backgroundColor (optional) color to use for background.
* @param textColor (optional) color to use for text.
*/
public LetterBitmap(Context context, String displayName, String key, int tileLetterFontSize,
int width, int height, Integer backgroundColor, Integer textColor)
{
TextPaint paint = new TextPaint();
paint.setTypeface(Typeface.create("sans-serif-light", Typeface.BOLD));
if(textColor != null)
{
paint.setColor(textColor);
}
else
{
paint.setColor(Color.WHITE);
}
paint.setTextAlign(Paint.Align.CENTER);
paint.setAntiAlias(true);
if(backgroundColor == null)
{
mColor = getDefaultColor(context, key);
}
else
{
mColor = backgroundColor;
}
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
String firstChar = displayName.substring(0, 1);
final Canvas c = new Canvas();
c.setBitmap(mBitmap);
c.drawColor(mColor);
char [] firstCharArray = new char[1];
firstCharArray[0] = firstChar.toUpperCase().charAt(0);
paint.setTextSize(tileLetterFontSize);
// The bounds that enclose the letter
Rect bounds = new Rect();
paint.getTextBounds(firstCharArray, 0, 1, bounds);
c.drawText(firstCharArray, 0, 1, width / 2.0f, height / 2.0f
+ (bounds.bottom - bounds.top) / 2.0f, paint);
}
/**
* @return A {@link Bitmap} that contains a letter used in the English
* alphabet or digit, if there is no letter or digit available, a
* default image is shown instead
*/
public Bitmap getLetterTile()
{
return mBitmap;
}
/**
* @return background color used for letter title.
*/
public int getBackgroundColor()
{
return mColor;
}
/**
* @param key The key used to generate the tile color
* @return A new or previously chosen color for key used as the
* tile background color
*/
private static int pickColor(String key, TypedArray colors)
{
// String.hashCode() is not supposed to change across java versions, so
// this should guarantee the same key always maps to the same color
final int color = Math.abs(key.hashCode()) % NUM_OF_TILE_COLORS;
return colors.getColor(color, Color.BLACK);
}
/**
* Determine the color which the letter tile will use if no default
* color is provided.
*/
public static int getDefaultColor(Context context, String key)
{
final Resources res = context.getResources();
TypedArray colors = res.obtainTypedArray(R.array.letter_tile_colors);
int color = pickColor(key, colors);
colors.recycle();
return color;
}
}