Files
Android/app/src/main/java/protect/card_locker/LetterBitmap.java
Sylvia van Os a34a091cdb Fix crash on missing header colors
An off-by-one error caused invalid colour info to sometimes be generated
if no header colour was set. Under normal conditions, a header colour
should always be set, but due to some bugs in the past in some cases
they may not be set.

Sadly this does change the card colours for cards which are not properly
initialized. But that's better than a crash at least.
2025-09-30 23:27:11 +02:00

140 lines
4.9 KiB
Java

package protect.card_locker;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Typeface;
import android.text.TextPaint;
import android.util.Log;
import androidx.core.graphics.PaintCompat;
/**
* Original from https://github.com/andOTP/andOTP/blob/master/app/src/main/java/org/shadowice/flocke/andotp/Utilities/LetterBitmap.java
* which was originally from http://stackoverflow.com/questions/23122088/colored-boxed-with-letters-a-la-gmail
* Used to create a {@link Bitmap} that contains a letter used in the English
* alphabet or digit, if there is no letter or digit available, a default image
* is shown instead.
*/
class LetterBitmap {
/**
* The letter bitmap
*/
private final Bitmap mBitmap;
/**
* The background color of the letter bitmap
*/
private final Integer mColor;
/**
* Constructor for <code>LetterTileProvider</code>
*
* @param context The {@link Context} to use
* @param displayName The name used to create the letter for the tile
* @param key The key used to generate the background color for the tile
* @param tileLetterFontSize The font size used to display the letter
* @param width The desired width of the tile
* @param height The desired height of the tile
* @param backgroundColor (optional) color to use for background.
* @param textColor (optional) color to use for text.
*/
public LetterBitmap(Context context, String displayName, String key, int tileLetterFontSize,
int width, int height, Integer backgroundColor, Integer textColor) {
TextPaint paint = new TextPaint();
if (textColor != null) {
paint.setColor(textColor);
} else {
paint.setColor(Color.WHITE);
}
paint.setTextAlign(Paint.Align.CENTER);
paint.setAntiAlias(true);
paint.setTextSize(tileLetterFontSize);
paint.setTypeface(Typeface.defaultFromStyle(Typeface.BOLD));
if (backgroundColor == null) {
mColor = getDefaultColor(context, key);
} else {
mColor = backgroundColor;
}
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
String firstChar = displayName.substring(0, 1).toUpperCase();
int firstCharEnd = 2;
while (firstCharEnd <= displayName.length()) {
// Test for the longest render-able string
// But ignore containing only a-Z0-9 to not render things like ffi as a single character
String test = displayName.substring(0, firstCharEnd);
if (!isAlphabetical(test) && PaintCompat.hasGlyph(paint, test)) {
firstChar = test;
}
firstCharEnd++;
}
Log.d("LetterBitmap", "using sequence " + firstChar + " to render first char which has length " + firstChar.length());
final Canvas c = new Canvas();
c.setBitmap(mBitmap);
c.drawColor(mColor);
Rect bounds = new Rect();
paint.getTextBounds(firstChar, 0, firstChar.length(), bounds);
c.drawText(firstChar,
0, firstChar.length(),
width / 2.0f, (height - (bounds.bottom + bounds.top)) / 2.0f
, paint);
}
/**
* @return A {@link Bitmap} that contains a letter used in the English
* alphabet or digit, if there is no letter or digit available, a
* default image is shown instead
*/
public Bitmap getLetterTile() {
return mBitmap;
}
/**
* @return background color used for letter title.
*/
public int getBackgroundColor() {
return mColor;
}
/**
* @param key The key used to generate the tile color
* @return A new or previously chosen color for <code>key</code> used as the
* tile background color
*/
private static int pickColor(String key, TypedArray colors) {
// String.hashCode() is not supposed to change across java versions, so
// this should guarantee the same key always maps to the same color
final int color = Math.abs(key.hashCode()) % colors.length();
return colors.getColor(color, Color.BLACK);
}
private static boolean isAlphabetical(String string) {
return string.matches("[a-zA-Z0-9]*");
}
/**
* Determine the color which the letter tile will use if no default
* color is provided.
*/
public static int getDefaultColor(Context context, String key) {
final Resources res = context.getResources();
TypedArray colors = res.obtainTypedArray(R.array.letter_tile_colors);
int color = pickColor(key, colors);
colors.recycle();
return color;
}
}