From 68a1bc6d114f79625501ac83dd077769f9e2b3a8 Mon Sep 17 00:00:00 2001 From: Flaminel Date: Wed, 25 Mar 2026 23:52:58 +0200 Subject: [PATCH] improved jitter formula --- .../Cleanuparr.Infrastructure/Features/Jobs/Seeker.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/code/backend/Cleanuparr.Infrastructure/Features/Jobs/Seeker.cs b/code/backend/Cleanuparr.Infrastructure/Features/Jobs/Seeker.cs index 2267dffe..b032394b 100644 --- a/code/backend/Cleanuparr.Infrastructure/Features/Jobs/Seeker.cs +++ b/code/backend/Cleanuparr.Infrastructure/Features/Jobs/Seeker.cs @@ -21,7 +21,9 @@ namespace Cleanuparr.Infrastructure.Features.Jobs; public sealed class Seeker : IHandler { - private const double JitterFactor = 0.7; + private const double JitterFactor = 0.2; + private const int MinJitterSeconds = 30; + private const int MaxJitterSeconds = 120; /// /// Queue states that indicate an item is actively being processed. @@ -120,7 +122,8 @@ public sealed class Seeker : IHandler return; } - int maxJitterSeconds = (int)(config.SearchInterval * 60 * JitterFactor); + int proportionalJitter = (int)(config.SearchInterval * 60 * JitterFactor); + int maxJitterSeconds = Math.Clamp(proportionalJitter, MinJitterSeconds, MaxJitterSeconds); int jitterSeconds = Random.Shared.Next(0, maxJitterSeconds + 1); if (jitterSeconds > 0)