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fix: improve item control handling in Cursor and DragItems modes
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@@ -93,7 +93,7 @@ const mousedown: ModeActionsAction = ({
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})
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);
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uiState.actions.setItemControls(itemAtTile);
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} else {
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uiState.actions.setMode(
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produce(uiState.mode, (draft) => {
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@@ -142,7 +142,9 @@ export const Cursor: ModeActions = {
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mouseup: ({ uiState, isRendererInteraction }) => {
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if (uiState.mode.type !== 'CURSOR' || !isRendererInteraction) return;
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if (uiState.mode.mousedownItem) {
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const hasMoved = uiState.mouse.mousedown && hasMovedTile(uiState.mouse);
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if (uiState.mode.mousedownItem && !hasMoved) {
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if (uiState.mode.mousedownItem.type === 'ITEM') {
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uiState.actions.setItemControls({
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type: 'ITEM',
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@@ -113,6 +113,7 @@ export const DragItems: ModeActions = {
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dragItems(uiState.mode.items, uiState.mouse.position.tile, delta, scene);
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},
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mouseup: ({ uiState }) => {
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uiState.actions.setItemControls(null);
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uiState.actions.setMode({
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type: 'CURSOR',
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showCursor: true,
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