CancelAsync read CurrentProcessable, which is lazy - _currentProcessable ??=
Processes.Dequeue().Invoke() - so a book past its last step threw "Queue empty."
on read, and the catch threw a second time interpolating CurrentProcessable.Name.
Not a narrow race: every book waiting in the bad book dialog is in that state,
because ProcessOneAsync reaches GetFailureActionAsync from its finally after the
processable loop has drained. The faulted task then surfaced through the abort
branch's Task.WhenAll, took QueueLoop out through its outer catch, and left the
remaining books running with the progress bar still on screen.
Test the _currentProcessable field instead, keep the property out of the catch
message, and isolate each cancellation in CancelAllAsync so one book failing
cannot abandon the rest of the list. Reading the field also stops the cancelling
thread dequeuing from a non-thread-safe Queue<T> while the book's own loop reads it.
Also drops the doubled <summary>/<param> left on CancelAllAsync by an earlier edit.
Bounding the persisted setting by processor count was only half of it.
Both spinners take their maximum from the same machine-derived number
and are two-way, so a NumericUpDown handed a value above its maximum
coerces the display down and writes the coerced value straight back.
A user who chose 8 on their desktop and opened the queue panel on a
two-core laptop still ended up with 8 replaced by 2 - the same defect,
one layer up, and not fixed by the configuration change alone.
The bound is now the machine's capability or the stored value,
whichever is higher, so the spinner can never coerce what is already
there. Lowering it remains the user's to do, and what actually runs is
still held down to what the machine can manage at the point of use.
Same unlocked-enumeration problem as the others: the speed limit is
changed from the UI thread while book tasks are starting and finishing,
and Active is the live list.
Faulted book tasks were dropped unobserved. The reaping pass removes any
completed task from the active set before the closing WhenAll can
rethrow, so an exception out of ProcessOneAsync - which can happen via
GetFailureActionAsync in its finally - went nowhere. In the sequential
loop it reached the outer catch and was logged. It is logged again.
The bad-book dialog did not survive concurrency. The license and
Widevine messages are guarded to appear once per run, but the "skip this
book?" dialog is per book and its "apply to all remaining books" answer
lands in a shared BadBookSessionContext. Three books failing together
put three modals on screen racing to set the same override. The dialog
is now serialised on the session, and each book re-checks the override
after its turn comes: if the book ahead answered "apply to all", the
question is not asked again.
Machine capability no longer overwrites the stored concurrency setting.
MaxAllowedConcurrentDownloads clamped both the getter and the setter, so
a user who chose 8 and then opened the same config on a two-core machine
read back 2 - and had 2 written over their 8. The stored value is now
bounded only by the hard limit, which is machine-independent; processor
count bounds the spinner and is applied at the point of use, where the
loop decides how many books to run.
The opt-in daily download limit landed after this branch was written and
lives inside the sequential while (Queue.MoveNext()) loop this change
replaces. It is sequential by construction, so rebasing alone leaves it
subtly wrong rather than merely conflicted.
The gate now runs in the dispatch loop, between taking a book off the
queue and starting its task. That keeps the existing semantics - checked
as a book is about to start so the queue keeps its contents and the
limit can be changed mid-run - while books already in flight carry on.
Putting it inside the book task instead would have every blocked book
polling the history at once.
Three concrete defects that fell out of the collision:
RequeueLast deferred a book with Queue.ClearCurrent(), which drops
Active[0]. With one book at a time that is the book being deferred; with
three in flight it is somebody else's download, so deferring the second
active book silently evicted the first. It now removes the book it was
given.
A book cancelled at the gate was left on the active list. The sequential
loop retired it on the next MoveNext(); there is no next MoveNext(), so
it is marked completed explicitly.
CancelAllAsync existed twice after the rebase - the sequential version
that sets cancelAllRequested and cancels Queue.Current, and this
branch's version that cancels every active book. Unified into one that
does both. The flag matters: a queue paused on the limit is sitting in
WaitForDailyLimitAsync and that flag is how it learns to stop.
AnyOtherQueuedBookAllowed enumerates the queue with Queue.Any(...) while
book tasks mutate it; that is safe now that GetAllItems snapshots under
the lock, and it also now takes a copy of the active list to cancel.
The queue loop only woke when a book finished, so books queued a moment
after it started sat idle until an in-flight download happened to
complete. Observed as one book downloading alone for 15 seconds with a
limit of 5, then four starting within 37ms of the first finishing.
The loop now waits on whichever comes first: an active task completing,
or a new book being queued. The enqueue signal is captured before the
queue is inspected, so a book queued between TryDequeueNext and the wait
completes the token already held rather than a fresh one - otherwise the
wakeup is lost and the loop sleeps until something else finishes. The
'nothing left, exit' path re-checks the same signal for the same reason.
Chardonnay had parallel downloads with no way to configure them, since
the queue logic lives in shared UI code but each UI supplies its own
controls. Adds the Auto-scroll toggle and the 'At once' spinner to
Chardonnay's queue panel, bound to the same view model properties the
WinForms panel uses.
Also uses Environment.ProcessorCount as the spinner's ceiling rather
than its default: min(ProcessorCount, 10). Downloading is bound by
Audible's license throttling rather than local CPU, so core count says
nothing about how many concurrent downloads will succeed - it only
bounds how many decrypts can usefully run at once. The default stays 3.
Spinner bounds are bound rather than hardcoded, so the two UIs cannot
drift apart.
Replaces the MultiThreadEnabled checkbox and the ProcessorCount default
with a single MaxConcurrentDownloads value where 1 means serial - the
behaviour Libation had before parallel downloads existed.
The old pairing could not express 'off' at all: the bool was hardcoded
true in the view model constructor and the int setter clamped to a
minimum of 2, so there was no way back to one-at-a-time downloads.
Collapsing both into one value makes that state unreachable rather than
merely fixed, and removes the risk of the two settings disagreeing.
Bounds live in Configuration as named constants: minimum 1, default 3,
maximum 10. Audible throttles license requests, so the default is
deliberately conservative and the cap keeps users from choosing a number
that produces license denials instead of speed.
WinForms swaps the 'Parallel downloads' checkbox for an 'At once:'
spinner that reads its bounds from those constants.
ClearQueue() only stops new work from starting. With parallel downloads,
books already running kept going after an abort or a disk-full result,
so the queue reported itself stopped while downloads continued.
Adds ProcessQueueViewModel.CancelAllAsync(), which clears the queue and
cancels every active book, and uses it for both the abort and disk-full
paths. Both Cancel All buttons now route through it as well - the Avalonia
one previously cancelled only Queue.Current, so it missed every book but
the first.
A license denial left no trace: BookStatus stayed NotLiberated, so every
liberate run asked again. Only the GUI's bad-book dialog could mark a title
Error, and license denials take their own path and never reach that dialog, so
a headless install had no way at all to stop the retries. A cron schedule then
re-requested the same refused licenses every run and printed the same warning
block for each one, which is both wasted API traffic and the log noise reported
in issue #1947.
Record the refusal instead, with a wait that doubles per consecutive failure:
one day for an eligibility denial (up to 30), six hours for a title Audible has
no audio for yet such as an unreleased preorder (up to 7 days), one hour when
the denial names GenericError, which the GUI already reads as an outage
(up to 12). Nothing is permanent - every kind is attempted again on its own.
Only failures attributable to Audible are recorded. A dropped connection, a
decrypt error or a full disk keeps being retried on the next run as before.
Naming a title, --force, and setting a download status all clear the record:
asking for a title explicitly overrides the wait.
Co-authored-by: rmcrackan <rmcrackan@gmail.com>
The multi-book branch of QueueDownloadDecryptAsync returned false with no log
entry and no message whenever UnLiberated() came back empty, so a request
Libation understood and declined looked exactly like a dead button. Callers that
pre-filter with UnLiberated() land here with an empty list, which is the common
way to hit it.
Classify each title that cannot be queued and report the breakdown: already
downloaded, previously failed, absent from the last scan, or a series parent with
no audio of its own. Log it either way; show it only when a person is waiting,
so the automatic post-scan download stays silent.
Fixes#1940
Co-authored-by: rmcrackan <rmcrackan@gmail.com>
Cancel All sets a flag the daily-limit wait loop watches. If books were queued
while the cancelled book was still settling, the queue was still running, so
those new books inherited the cancellation at the gate. Queueing work now
clears the flag.
Co-authored-by: rmcrackan <rmcrackan@gmail.com>
Records every successful audiobook download in the library database (a new
DownloadHistory table) and, when the user opts in, stops downloading once the
rolling 24 hour window is full.
The history lives in the database rather than a file under LibationFiles
because in Docker only the database is on a volume; a file there is discarded
on every container restart.
The limit is checked immediately before each book downloads, never at queueing
time, so a full queue stays full and the user can raise or disable the limit
mid-run. When nothing in the queue can proceed the queue pauses and re-checks
every 15 seconds, recomputing settings, history and clock from scratch, so a
queue left running for days drip-feeds itself as downloads age out. The CLI
never waits: it skips covered titles and reports a count.
Co-authored-by: rmcrackan <rmcrackan@gmail.com>
- Persist settings: enabled, server URL, API token, library/folder IDs
- Add AudiobookshelfApiService for login, library listing, and multipart upload
- Add UploadToAudiobookshelf post-download processable
- Add settings tab to WinForms and Avalonia with library/folder dropdowns
- Match Avalonia layout to WinForms with aligned columns
All processables are now created with an instance of Configuration, and they use that instance's settings.
Added Configuration.CreateEphemeralCopy() to clone Configuration without persistence.
- Remove instance queue. This is a database, after all, and is designed to be accessed and written to concurrently
- Reduce the number of calls to DbContexts.Create()
- Ensure that no LibationContext remains open across an await boundary. Multithread context access is the most likely culprit for past issues.
- Make all Update UserDefinedItem methods asynchronous.
- Configuration.LibationSettingsAreValid is true if Books property exists and is any non-null, non-empty string.
- If LibationSettingsAreValid is false, Libation will prompt user to set up Libation.
- When the main window is shown, Libation checks if the books directory exists, and if it doesn't, user is notified and prompted to change their setting
- When a user tries to liberate or convert a book, Books directory is validated and user notified if it does not exist.