Files
Libation/Source/_Tests/FileManager.Tests/PersistentDictionaryConcurrencyTests.cs
T
Cursor Agentandrmcrackan c11268c6b4 fix(test): clear CA1416 platform warnings on the unix file mode calls
The platform compatibility analyzer flagged all four File.GetUnixFileMode /
SetUnixFileMode calls as reachable on Windows. Assert.Inconclusive is not
[DoesNotReturn], so the OperatingSystem.IsLinux/IsMacOS check did not narrow the
platform for anything after it, and narrowing from such a check does not reach
inside a lambda at all, which left the Timer restore callback flagged regardless.

Return explicitly after the skip, and move the body into a method attributed
[SupportedOSPlatform("linux")]/[SupportedOSPlatform("macos")] so the callback
inherits that context. Both files I touch now build warning free.

Co-authored-by: rmcrackan <rmcrackan@gmail.com>
2026-08-17 04:07:42 +00:00

365 lines
10 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Versioning;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace FileManager.Tests;
/// <summary>
/// Configuration is a process-wide singleton whose properties are read from the UI thread, from
/// BackgroundWorker callbacks and from download workers at the same time, so every
/// <see cref="PersistentDictionary"/> member has to tolerate concurrent callers.
/// </summary>
[TestClass]
public class PersistentDictionaryConcurrencyTests
{
private const int Threads = 16;
private const int Keys = 200;
// a data race needs a few attempts to show up reliably; a fresh dictionary each round means
// every round races on an empty cache, which is where the colliding inserts happen
private const int Rounds = 20;
private static string createSettingsFile(string contents = "{}")
{
var dir = Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), "LibationTest_" + Guid.NewGuid().ToString("N"))).FullName;
var file = Path.Combine(dir, "Settings.json");
File.WriteAllText(file, contents);
return file;
}
private static void deleteSettingsFile(string file)
{
try { Directory.Delete(Path.GetDirectoryName(file)!, recursive: true); } catch { /* ignore */ }
}
private static void assertNoFailures(ConcurrentQueue<Exception> failures)
{
if (failures.IsEmpty)
return;
var messages = new List<string>();
foreach (var ex in failures)
messages.Add(ex.ToString());
Assert.Fail($"{failures.Count} concurrent operation(s) threw:{Environment.NewLine}{string.Join(Environment.NewLine, messages)}");
}
/// <summary>Runs <paramref name="body"/> on <see cref="Threads"/> threads released at the same instant.</summary>
private static void runConcurrently(Action<int> body)
{
var failures = new ConcurrentQueue<Exception>();
using var startLine = new Barrier(Threads);
var threads = new Thread[Threads];
for (var i = 0; i < Threads; i++)
{
var thread = i;
threads[i] = new Thread(() =>
{
try
{
startLine.SignalAndWait();
body(thread);
}
catch (Exception ex)
{
failures.Enqueue(ex);
}
});
threads[i].Start();
}
foreach (var thread in threads)
thread.Join();
assertNoFailures(failures);
}
[TestMethod]
public void GetNonString_ConcurrentReadersOfUnsetProperties_DoNotCorruptCache()
{
var file = createSettingsFile();
try
{
for (var round = 0; round < Rounds; round++)
{
var dictionary = new PersistentDictionary(file);
// every thread walks the same key set so the cache misses collide
runConcurrently(_ =>
{
for (var i = 0; i < Keys; i++)
Assert.IsFalse(dictionary.GetNonString($"Bool{i}", defaultValue: false));
});
}
}
finally
{
deleteSettingsFile(file);
}
}
[TestMethod]
public void GetString_ConcurrentReadersOfUnsetProperties_DoNotCorruptCache()
{
var file = createSettingsFile();
try
{
for (var round = 0; round < Rounds; round++)
{
var dictionary = new PersistentDictionary(file);
runConcurrently(_ =>
{
for (var i = 0; i < Keys; i++)
Assert.AreEqual($"default{i}", dictionary.GetString($"String{i}", $"default{i}"));
});
}
}
finally
{
deleteSettingsFile(file);
}
}
[TestMethod]
public void GetAndSet_Concurrently_ReadsBackEveryWrittenValue()
{
var file = createSettingsFile();
try
{
var dictionary = new PersistentDictionary(file);
// each thread owns its own keys, so a write is always visible to its own later read
runConcurrently(thread =>
{
for (var i = 0; i < 25; i++)
{
var boolName = $"Bool_{thread}_{i}";
dictionary.SetNonString(boolName, true);
Assert.IsTrue(dictionary.GetNonString(boolName, defaultValue: false));
var stringName = $"String_{thread}_{i}";
dictionary.SetString(stringName, $"value_{thread}_{i}");
Assert.AreEqual($"value_{thread}_{i}", dictionary.GetString(stringName));
}
});
// the file must still be valid json holding every write
var reread = new PersistentDictionary(file);
for (var thread = 0; thread < Threads; thread++)
{
for (var i = 0; i < 25; i++)
{
Assert.IsTrue(reread.GetNonString($"Bool_{thread}_{i}", defaultValue: false), $"Bool_{thread}_{i} was lost");
Assert.AreEqual($"value_{thread}_{i}", reread.GetString($"String_{thread}_{i}"), $"String_{thread}_{i} was lost");
}
}
}
finally
{
deleteSettingsFile(file);
}
}
[TestMethod]
public void GetStringFromJsonPath_ConcurrentReaders_DoNotCorruptCache()
{
var nested = new JObject();
for (var i = 0; i < Keys; i++)
nested[$"Name{i}"] = $"value{i}";
var file = createSettingsFile(new JObject { ["Nested"] = nested }.ToString());
try
{
for (var round = 0; round < Rounds; round++)
{
var dictionary = new PersistentDictionary(file);
runConcurrently(_ =>
{
for (var i = 0; i < Keys; i++)
{
Assert.AreEqual($"value{i}", dictionary.GetStringFromJsonPath($"Nested.Name{i}"));
Assert.IsNull(dictionary.GetStringFromJsonPath($"Nested.Missing{i}"));
}
});
}
}
finally
{
deleteSettingsFile(file);
}
}
/// <summary>
/// The lock cannot reach a second process - the GUI and the CLI share one Settings.json - so a
/// write must never leave the file truncated. Reading it straight off disk, bypassing the
/// dictionary, stands in for that outside reader.
/// <para/>
/// Unix only. These readers hold a handle almost continuously, and Windows denies a rename over
/// an open file however generously the reader shares it, so on Windows this would test the
/// retry in <c>writeFileContents</c> rather than the atomicity of the write.
/// </summary>
[TestMethod]
public void ExternalReaderNeverSeesAPartiallyWrittenFile()
{
if (Environment.OSVersion.Platform != PlatformID.Unix)
Assert.Inconclusive($"Skipped because OS is not {PlatformID.Unix}.");
var file = createSettingsFile();
try
{
var dictionary = new PersistentDictionary(file);
// a payload big enough that a non-atomic write has a window to be caught mid-flight
var padding = new string('x', 64 * 1024);
var done = false;
runConcurrently(thread =>
{
if (thread == 0)
{
try
{
for (var i = 0; i < Keys; i++)
dictionary.SetString("Padded", $"{padding}{i}");
}
finally
{
Volatile.Write(ref done, true);
}
return;
}
while (!Volatile.Read(ref done))
{
string contents;
try
{
// share the file the way a cooperative outside reader would, so an atomic
// replace is never blocked by this test
using var stream = new FileStream(file, FileMode.Open, FileAccess.Read, FileShare.ReadWrite | FileShare.Delete);
using var reader = new StreamReader(stream);
contents = reader.ReadToEnd();
}
catch (IOException)
{
// a sharing violation is the OS refusing the read, not a corrupt file
continue;
}
Assert.IsFalse(string.IsNullOrWhiteSpace(contents), "read an empty Settings.json mid-write");
// throws JsonReaderException on a truncated file
Assert.IsNotNull(JsonConvert.DeserializeObject<JObject>(contents));
}
});
// no temp files left behind
Assert.AreEqual(1, Directory.GetFiles(Path.GetDirectoryName(file)!).Length);
}
finally
{
deleteSettingsFile(file);
}
}
/// <summary>
/// Windows denies a rename over a file another handle holds open, and the CLI, a second GUI or a
/// virus scanner can all do that for a moment, so a write has to outlast a brief denial. Revoking
/// write permission on the containing directory reproduces that denial portably.
/// </summary>
[TestMethod]
public void Write_SurvivesATemporarilyUnwritableDirectory()
{
// Assert.Inconclusive is not [DoesNotReturn], so return explicitly or the body below still
// looks reachable on Windows to the platform compatibility analyzer
if (!OperatingSystem.IsLinux() && !OperatingSystem.IsMacOS())
{
Assert.Inconclusive("Skipped because revoking directory write permission needs unix file modes.");
return;
}
writeSurvivesATemporarilyUnwritableDirectory();
}
// the attributes, rather than a guard, are what let the restore callback below use unix file modes:
// platform narrowing from an OperatingSystem.IsX() check does not reach inside a lambda
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("macos")]
private static void writeSurvivesATemporarilyUnwritableDirectory()
{
var file = createSettingsFile();
var directory = Path.GetDirectoryName(file)!;
var original = File.GetUnixFileMode(directory);
try
{
var dictionary = new PersistentDictionary(file);
File.SetUnixFileMode(directory, UnixFileMode.UserRead | UnixFileMode.UserExecute);
if (canCreateFileIn(directory))
Assert.Inconclusive("Skipped because this user can write to a read-only directory (running as root?).");
// shorter than the retry budget in writeFileContents
using var restore = new Timer(_ => File.SetUnixFileMode(directory, original), null, dueTime: 50, period: Timeout.Infinite);
dictionary.SetString("WrittenDespiteTheOutage", "value");
Assert.AreEqual("value", new PersistentDictionary(file).GetString("WrittenDespiteTheOutage"));
}
finally
{
try { File.SetUnixFileMode(directory, original); } catch { /* ignore */ }
deleteSettingsFile(file);
}
}
private static bool canCreateFileIn(string directory)
{
var probe = Path.Combine(directory, Guid.NewGuid().ToString("N"));
try
{
File.WriteAllText(probe, "");
File.Delete(probe);
return true;
}
catch (Exception ex) when (ex is IOException or UnauthorizedAccessException)
{
return false;
}
}
[TestMethod]
public void ReadWhileWriting_DoesNotThrow()
{
var file = createSettingsFile();
try
{
var dictionary = new PersistentDictionary(file);
// readers keep hitting the file (Exists/GetJObject never cache) while writers rewrite it
runConcurrently(thread =>
{
if (thread % 2 == 0)
for (var i = 0; i < Keys; i++)
dictionary.SetNonString($"Written_{thread}", i);
else
for (var i = 0; i < Keys; i++)
{
dictionary.Exists($"Written_{i}");
Assert.IsNotNull(dictionary.GetJObject());
}
});
}
finally
{
deleteSettingsFile(file);
}
}
}