feat(backends): add system backend, refactor (#6059)

- Add a system backend path
- Refactor and consolidate system information in system state
- Use system state in all the components to figure out the system paths
  to used whenever needed
- Refactor BackendConfig -> ModelConfig. This was otherway misleading as
  now we do have a backend configuration which is not the model config.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
This commit is contained in:
Ettore Di Giacinto
2025-08-14 19:38:26 +02:00
committed by GitHub
parent 253b7537dc
commit 089efe05fd
85 changed files with 999 additions and 652 deletions

View File

@@ -6,16 +6,9 @@ import (
"strings"
"github.com/jaypipes/ghw/pkg/gpu"
"github.com/mudler/LocalAI/pkg/xsysinfo"
"github.com/rs/zerolog/log"
)
type SystemState struct {
GPUVendor string
gpus []*gpu.GraphicsCard
VRAM uint64
}
const (
defaultCapability = "default"
nvidiaL4T = "nvidia-l4t"
@@ -103,22 +96,6 @@ func (s *SystemState) getSystemCapabilities() string {
return s.GPUVendor
}
func GetSystemState() (*SystemState, error) {
// Detection is best-effort here, we don't want to fail if it fails
gpus, _ := xsysinfo.GPUs()
log.Debug().Any("gpus", gpus).Msg("GPUs")
gpuVendor, _ := detectGPUVendor(gpus)
log.Debug().Str("gpuVendor", gpuVendor).Msg("GPU vendor")
vram, _ := xsysinfo.TotalAvailableVRAM()
log.Debug().Any("vram", vram).Msg("Total available VRAM")
return &SystemState{
GPUVendor: gpuVendor,
gpus: gpus,
VRAM: vram,
}, nil
}
func detectGPUVendor(gpus []*gpu.GraphicsCard) (string, error) {
for _, gpu := range gpus {
if gpu.DeviceInfo != nil {