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2 Commits
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c678530cf0 |
fix(backends): darwin/metal support across purego Go backends (#10481)
* fix(parakeet-cpp): darwin/metal support (libparakeet.dylib + DYLD path) The parakeet-cpp backend had no macOS support and panicked at startup on Apple/Metal nodes when purego.Dlopen could not find "libparakeet.so". Fix it across the same four layers the sibling voxtral backend already handles correctly: - main.go: default the dlopen target to libparakeet.dylib on darwin (runtime.GOOS), libparakeet.so elsewhere; PARAKEET_LIBRARY still wins. - Makefile: also stage the built libparakeet.dylib next to the Go sources. - package.sh: accept either the Linux .so[.X.Y] or the macOS .dylib when bundling instead of hard-failing when no .so is present (the macOS case); note that on Darwin only system frameworks are linked. - run.sh: on Darwin set DYLD_LIBRARY_PATH and PARAKEET_LIBRARY to the packaged .dylib; keep LD_LIBRARY_PATH + .so on Linux. Mirrors backend/go/voxtral. Assisted-by: Claude:claude-opus-4-8 Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * fix(backends): darwin/metal support across purego Go backends The parakeet-cpp fix in the previous commit was an instance of a bug shared by nearly every purego/dlopen Go backend: the dlopen target was hardcoded to a .so name and run.sh exported only LD_LIBRARY_PATH, so the backend panicked at startup on macOS/Apple-Metal nodes (dyld needs the .dylib name and DYLD_LIBRARY_PATH). voxtral was the only backend handling this correctly. Apply the same four-layer fix (mirroring backend/go/voxtral) to the remaining affected backends: whisper, sherpa-onnx, ced, stablediffusion-ggml, vibevoice-cpp, qwen3-tts-cpp, omnivoice-cpp, crispasr, acestep-cpp, locate-anything-cpp, depth-anything-cpp, rfdetr-cpp, sam3-cpp, localvqe Per backend: - main.go (sherpa-onnx: backend.go, two libraries): default the dlopen target to the .dylib on darwin (runtime.GOOS), .so elsewhere; the existing <BACKEND>_LIBRARY env override still wins. - run.sh: on Darwin set DYLD_LIBRARY_PATH and point <BACKEND>_LIBRARY at the packaged .dylib; keep LD_LIBRARY_PATH + the Linux CPU-variant (avx/avx2/avx512) selection unchanged in the else branch. - package.sh: also bundle the .dylib and stop hard-failing when no .so is present (the macOS case). - Makefile: also stage the built .dylib. Notes: - stablediffusion-ggml and acestep-cpp build their lib as a CMake MODULE, which emits .so (not .dylib) on macOS; run.sh prefers .dylib and falls back to .so so both layouts work. - sherpa-onnx was already partly darwin-aware (Makefile/package.sh); only run.sh and the two dlopen defaults needed fixing. Linux behavior is unchanged. Verified gofmt-clean and `CGO_ENABLED=0 go build` for every backend. Assisted-by: Claude:claude-opus-4-8 Signed-off-by: Ettore Di Giacinto <mudler@localai.io> --------- Signed-off-by: Ettore Di Giacinto <mudler@localai.io> Co-authored-by: Ettore Di Giacinto <mudler@localai.io> |
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bb033b16a9 |
feat: add LocalVQE backend and audio transformations UI (#9640)
feat(audio-transform): add LocalVQE backend, bidi gRPC RPC, Studio UI
Introduce a generic "audio transform" capability for any audio-in / audio-out
operation (echo cancellation, noise suppression, dereverberation, voice
conversion, etc.) and ship LocalVQE as the first backend implementation.
Backend protocol:
- Two new gRPC RPCs in backend.proto: unary AudioTransform for batch and
bidirectional AudioTransformStream for low-latency frame-by-frame use.
This is the first bidi stream in the proto; per-frame unary at LocalVQE's
16 ms hop would be RTT-bound. Wire it through pkg/grpc/{client,server,
embed,interface,base} with paired-channel ergonomics.
LocalVQE backend (backend/go/localvqe/):
- Go-Purego wrapper around upstream liblocalvqe.so. CMake builds the upstream
shared lib + its libggml-cpu-*.so runtime variants directly — no MODULE
wrapper needed because LocalVQE handles CPU feature selection internally
via GGML_BACKEND_DL.
- Sets GGML_NTHREADS from opts.Threads (or runtime.NumCPU()-1) — without it
LocalVQE runs single-threaded at ~1× realtime instead of the documented
~9.6×.
- Reference-length policy: zero-pad short refs, truncate long ones (the
trailing portion can't have leaked into a mic that wasn't recording).
- Ginkgo test suite (9 always-on specs + 2 model-gated).
HTTP layer:
- POST /audio/transformations (alias /audio/transform): multipart batch
endpoint, accepts audio + optional reference + params[*]=v form fields.
Persists inputs alongside the output in GeneratedContentDir/audio so the
React UI history can replay past (audio, reference, output) triples.
- GET /audio/transformations/stream: WebSocket bidi, 16 ms PCM frames
(interleaved stereo mic+ref in, mono out). JSON session.update envelope
for config; constants hoisted in core/schema/audio_transform.go.
- ffmpeg-based input normalisation to 16 kHz mono s16 WAV via the existing
utils.AudioToWav (with passthrough fast-path), so the user can upload any
format / rate without seeing the model's strict 16 kHz constraint.
- BackendTraceAudioTransform integration so /api/backend-traces and the
Traces UI light up with audio_snippet base64 and timing.
- Routes registered under routes/localai.go (LocalAI extension; OpenAI has
no /audio/transformations endpoint), traced via TraceMiddleware.
Auth + capability + importer:
- FLAG_AUDIO_TRANSFORM (model_config.go), FeatureAudioTransform (default-on,
in APIFeatures), three RouteFeatureRegistry rows.
- localvqe added to knownPrefOnlyBackends with modality "audio-transform".
- Gallery entry localvqe-v1-1.3m (sha256-pinned, hosted on
huggingface.co/LocalAI-io/LocalVQE).
React UI:
- New /app/transform page surfaced via a dedicated "Enhance" sidebar
section (sibling of Tools / Biometrics) — the page is enhancement, not
generation, so it lives outside Studio. Two AudioInput components
(Upload + Record tabs, drag-drop, mic capture).
- Echo-test button: records mic while playing the loaded reference through
the speakers — the mic naturally picks up speaker bleed, giving a real
(mic, ref) pair for AEC testing without leaving the UI.
- Reusable WaveformPlayer (canvas peaks + click-to-seek + audio controls)
and useAudioPeaks hook (shared module-scoped AudioContext to avoid
hitting browser context limits with three players on one page); migrated
TTS, Sound, Traces audio blocks to use it.
- Past runs saved in localStorage via useMediaHistory('audio-transform') —
the history entry stores all three URLs so clicking re-renders the full
triple, not just the output.
Build + e2e:
- 11 matrix entries removed from .github/workflows/backend.yml (CUDA, ROCm,
SYCL, Metal, L4T): upstream supports only CPU + Vulkan, so we ship those
two and let GPU-class hardware route through Vulkan in the gallery
capabilities map.
- tests-localvqe-grpc-transform job in test-extra.yml (gated on
detect-changes.outputs.localvqe).
- New audio_transform capability + 4 specs in tests/e2e-backends.
- Playwright spec suite in core/http/react-ui/e2e/audio-transform.spec.js
(8 specs covering tabs, file upload, multipart shape, history, errors).
Docs:
- New docs/content/features/audio-transform.md covering the (audio,
reference) mental model, batch + WebSocket wire formats, LocalVQE param
keys, and a YAML config example. Cross-links from text-to-audio and
audio-to-text feature pages.
Assisted-by: Claude:claude-opus-4-7 [Bash Read Edit Write Agent TaskCreate]
Signed-off-by: Richard Palethorpe <io@richiejp.com>
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