Files
LocalAI/backend/go/localvqe/main.go
Richard Palethorpe bb033b16a9 feat: add LocalVQE backend and audio transformations UI (#9640)
feat(audio-transform): add LocalVQE backend, bidi gRPC RPC, Studio UI

Introduce a generic "audio transform" capability for any audio-in / audio-out
operation (echo cancellation, noise suppression, dereverberation, voice
conversion, etc.) and ship LocalVQE as the first backend implementation.

Backend protocol:
- Two new gRPC RPCs in backend.proto: unary AudioTransform for batch and
  bidirectional AudioTransformStream for low-latency frame-by-frame use.
  This is the first bidi stream in the proto; per-frame unary at LocalVQE's
  16 ms hop would be RTT-bound. Wire it through pkg/grpc/{client,server,
  embed,interface,base} with paired-channel ergonomics.

LocalVQE backend (backend/go/localvqe/):
- Go-Purego wrapper around upstream liblocalvqe.so. CMake builds the upstream
  shared lib + its libggml-cpu-*.so runtime variants directly — no MODULE
  wrapper needed because LocalVQE handles CPU feature selection internally
  via GGML_BACKEND_DL.
- Sets GGML_NTHREADS from opts.Threads (or runtime.NumCPU()-1) — without it
  LocalVQE runs single-threaded at ~1× realtime instead of the documented
  ~9.6×.
- Reference-length policy: zero-pad short refs, truncate long ones (the
  trailing portion can't have leaked into a mic that wasn't recording).
- Ginkgo test suite (9 always-on specs + 2 model-gated).

HTTP layer:
- POST /audio/transformations (alias /audio/transform): multipart batch
  endpoint, accepts audio + optional reference + params[*]=v form fields.
  Persists inputs alongside the output in GeneratedContentDir/audio so the
  React UI history can replay past (audio, reference, output) triples.
- GET /audio/transformations/stream: WebSocket bidi, 16 ms PCM frames
  (interleaved stereo mic+ref in, mono out). JSON session.update envelope
  for config; constants hoisted in core/schema/audio_transform.go.
- ffmpeg-based input normalisation to 16 kHz mono s16 WAV via the existing
  utils.AudioToWav (with passthrough fast-path), so the user can upload any
  format / rate without seeing the model's strict 16 kHz constraint.
- BackendTraceAudioTransform integration so /api/backend-traces and the
  Traces UI light up with audio_snippet base64 and timing.
- Routes registered under routes/localai.go (LocalAI extension; OpenAI has
  no /audio/transformations endpoint), traced via TraceMiddleware.

Auth + capability + importer:
- FLAG_AUDIO_TRANSFORM (model_config.go), FeatureAudioTransform (default-on,
  in APIFeatures), three RouteFeatureRegistry rows.
- localvqe added to knownPrefOnlyBackends with modality "audio-transform".
- Gallery entry localvqe-v1-1.3m (sha256-pinned, hosted on
  huggingface.co/LocalAI-io/LocalVQE).

React UI:
- New /app/transform page surfaced via a dedicated "Enhance" sidebar
  section (sibling of Tools / Biometrics) — the page is enhancement, not
  generation, so it lives outside Studio. Two AudioInput components
  (Upload + Record tabs, drag-drop, mic capture).
- Echo-test button: records mic while playing the loaded reference through
  the speakers — the mic naturally picks up speaker bleed, giving a real
  (mic, ref) pair for AEC testing without leaving the UI.
- Reusable WaveformPlayer (canvas peaks + click-to-seek + audio controls)
  and useAudioPeaks hook (shared module-scoped AudioContext to avoid
  hitting browser context limits with three players on one page); migrated
  TTS, Sound, Traces audio blocks to use it.
- Past runs saved in localStorage via useMediaHistory('audio-transform') —
  the history entry stores all three URLs so clicking re-renders the full
  triple, not just the output.

Build + e2e:
- 11 matrix entries removed from .github/workflows/backend.yml (CUDA, ROCm,
  SYCL, Metal, L4T): upstream supports only CPU + Vulkan, so we ship those
  two and let GPU-class hardware route through Vulkan in the gallery
  capabilities map.
- tests-localvqe-grpc-transform job in test-extra.yml (gated on
  detect-changes.outputs.localvqe).
- New audio_transform capability + 4 specs in tests/e2e-backends.
- Playwright spec suite in core/http/react-ui/e2e/audio-transform.spec.js
  (8 specs covering tabs, file upload, multipart shape, history, errors).

Docs:
- New docs/content/features/audio-transform.md covering the (audio,
  reference) mental model, batch + WebSocket wire formats, LocalVQE param
  keys, and a YAML config example. Cross-links from text-to-audio and
  audio-to-text feature pages.

Assisted-by: Claude:claude-opus-4-7 [Bash Read Edit Write Agent TaskCreate]

Signed-off-by: Richard Palethorpe <io@richiejp.com>
2026-05-04 22:07:11 +02:00

63 lines
1.6 KiB
Go

package main
// Started internally by LocalAI - one gRPC server per loaded model.
import (
"flag"
"os"
"github.com/ebitengine/purego"
grpc "github.com/mudler/LocalAI/pkg/grpc"
)
var (
addr = flag.String("addr", "localhost:50051", "the address to connect to")
)
type LibFuncs struct {
FuncPtr any
Name string
}
func main() {
libName := os.Getenv("LOCALVQE_LIBRARY")
if libName == "" {
libName = "./liblocalvqe.so"
}
lib, err := purego.Dlopen(libName, purego.RTLD_NOW|purego.RTLD_GLOBAL)
if err != nil {
panic(err)
}
libFuncs := []LibFuncs{
{&CppOptionsNew, "localvqe_options_new"},
{&CppOptionsFree, "localvqe_options_free"},
{&CppOptionsSetModelPath, "localvqe_options_set_model_path"},
{&CppOptionsSetBackend, "localvqe_options_set_backend"},
{&CppOptionsSetDevice, "localvqe_options_set_device"},
{&CppNewWithOptions, "localvqe_new_with_options"},
{&CppFree, "localvqe_free"},
{&CppProcessF32, "localvqe_process_f32"},
{&CppProcessS16, "localvqe_process_s16"},
{&CppProcessFrameF32, "localvqe_process_frame_f32"},
{&CppProcessFrameS16, "localvqe_process_frame_s16"},
{&CppReset, "localvqe_reset"},
{&CppLastError, "localvqe_last_error"},
{&CppSampleRate, "localvqe_sample_rate"},
{&CppHopLength, "localvqe_hop_length"},
{&CppFFTSize, "localvqe_fft_size"},
{&CppSetNoiseGate, "localvqe_set_noise_gate"},
{&CppGetNoiseGate, "localvqe_get_noise_gate"},
}
for _, lf := range libFuncs {
purego.RegisterLibFunc(lf.FuncPtr, lib, lf.Name)
}
flag.Parse()
if err := grpc.StartServer(*addr, &LocalVQE{}); err != nil {
panic(err)
}
}