Files
LocalAI/backend
mudler's LocalAI [bot]andEttore Di Giacinto a0f50b2af2 feat(vllm-cpp): serve MiniMax-H3 video+audio generation (#11424)
* feat(vllm-cpp): serve MiniMax-H3 video+audio generation

vllm.cpp's C ABI grew a video slice (ABI v12): a second engine handle
loaded from the MiniMax-H3 checkpoint SET, one blocking generate, and a
composed ffmpeg argv the caller execs. This wires that into LocalAI's
existing /video endpoint, so `vllm-cpp` now serves both text and video
and a clip comes back as an MP4 with a real audio track rather than a
silent render.

The video engine is a separate handle rather than a mode of the text
one because H3 is not a model directory: the DiT, the text encoder and
two VAEs are separate artifacts, and vllm.cpp has the two loaders refuse
each other's checkpoints. `Load` takes the video branch when the config
declares any of the video options; `parameters.model` is the DiT and the
rest of the set is named in `options:`.

Three details are worth calling out because getting them wrong is
expensive:

- The partition is DECLARED, not detected. The community quantisations
  strip the release metadata and the FL2VA and Ref2VA DiTs are
  byte-structurally identical, so the engine refuses to generate until
  it is told which it has. Worse, a mismatch does not fail cleanly: a
  reference passed to an FL2VA DiT renders for hours and returns a
  coloured lattice over the frame. The backend refuses that combination
  up front instead.
- ffmpeg comes from the host. libvllm writes frames plus a WAV and
  composes the mux argv, then spawns nothing - that process boundary is
  upstream's decision. The backend execs it, the same arrangement
  vibevoice-cpp uses for transcoding, and ffmpeg also converts a
  start_image upload into the binary PPM at the exact output canvas the
  engine requires.
- It is slow. Roughly 176 s per denoise step at the default 1344x768
  canvas on a 20-SM device, so the 50-step default is a multi-hour job.
  Nothing on this path imposes a deadline.

The /video endpoint no longer forces 512x512 when the request omits the
geometry. Every video backend already supplies its own default for a
zero (512x512 for stablediffusion-ggml, 1280x720 for diffusers, 832x480
for longcat-video, 1344x768 for H3), so the hardcoded value only ever
overrode the model's trained canvas with one three of the four were
never trained at.

Moving the engine pin from ABI v10 to v16 also grows the text
vllm_model_params mirror by the v14 device field and the v16 KV-sizing
knobs. LocalAI sets none of them - 0 is the pre-v14 engine byte for byte
- but the struct SIZE is part of the layout contract, so leaving them
out would have vllm_engine_load read past the allocation.

Gallery: `minimax-h3-fl2va-q4` installs the Q4_K_M FL2VA set (~40 GB
across five weight files plus the two VAE configs that carry the latent
statistics).

Assisted-by: Claude:claude-opus-5 golangci-lint yamllint go-vet

* fix(vllm-cpp): unbreak the Darwin build at the new engine pin

src/capi/vllm_c.cpp opens one `extern "C" {` for the whole ABI surface,
so file-local helpers declared inside it inherit C linkage. The video
slice added one that returns std::string, which Apple Clang reports as
-Wreturn-type-c-linkage and vllm.cpp's target-local -Werror turns into a
build failure. GCC and upstream Clang do not diagnose it, so only the
metal-darwin-arm64 job saw it.

Suppress it the same way this Makefile already suppresses Apple Clang's
-Wgnu-folding-constant on the Metal build. The helper is never called
across the boundary so the warning describes no hazard here, but it is a
real upstream wart: the fix belongs in vllm.cpp, hoisting the helper
above the extern "C" block, and this flag should go when a pin carrying
that fix lands.

Assisted-by: Claude:claude-opus-5

* fix(vllm-cpp): patch the engine clone instead of the warning flag

The -Wno-return-type-c-linkage added in the previous commit does nothing.
vllm_cpp_set_warnings adds `-Wall -Wextra -Werror` as PRIVATE target
options, so they land after anything CMAKE_CXX_FLAGS contributes, and
-Wall re-enables the -Wreturn-type group that -Wreturn-type-c-linkage
belongs to. The darwin job failed again on the same line, which is the
evidence: a consumer cannot wave this off from outside the engine.

Position is the only fix, so carry it as a patch against the pinned SHA,
the way longcat-video patches its own upstream. It hoists the helper
above the `extern "C" {` that gives it C linkage; it is file-local and
never called across the boundary, so nothing else moves.

`git apply` is unguarded on purpose: a patch that stops applying must
fail the clone loudly, because the alternative is a pin that silently
ships without a fix it is documented to carry. The patch header names
what retires it - a pin carrying the fix upstream, where it belongs.

Verified by applying the patch with `git apply` to the exact blob at the
pinned SHA and diffing the result against the intended file.

Assisted-by: Claude:claude-opus-5

* chore(vllm-cpp): bump the engine pin to ABI v17 and drop the vendored OrEmpty patch

The OrEmpty linkage fix this backend carried as patches/0001-* landed upstream
(mudler/vllm.cpp#195, 7534da65), so the patch has done its job. It is deleted
rather than left in place: the Makefile applies patches/*.patch unguarded and
documents that "a patch that no longer applies must FAIL the clone", so keeping
it against fixed source would break the build the moment the pin moved. Bumping
the pin and deleting the patch therefore have to be the SAME change.

Pin f921062b -> 776c56f1 (current vllm.cpp main).

That range also carries the engine's ABI v17 (vllm_server_main: the OpenAI server
published on the public surface). registerLib compares the library's
vllm_abi_version against `abiVersion` for EXACT equality, so the constant moves
16 -> 17 in the same commit or every load fails with an ABI mismatch.

The bump is safe for the layout assertions in video_test.go: diffing include/vllm.h
across the two pins shows zero struct-field changes -- v17 adds one function
declaration, the version macro and a doc comment, nothing else -- so every
unsafe.Offsetof in the video params test still holds.

Assisted-by: Claude Code:claude-opus-5 [ClaudeCode]

* chore(vllm-cpp): re-pin to pick up the VLLM_CPP_SERVER=OFF link fix

The previous pin carried vllm.cpp's ABI v17 (vllm_server_main) but not the guard
that makes it link when the server is compiled out. This backend builds libvllm
with VLLM_CPP_SERVER off, so the darwin lane failed at the dylib link with
vllm::entrypoints::openai::VllmServerMain undefined.

Fixed upstream in mudler/vllm.cpp#202: the C entry point is now guarded, so the
symbol is still exported (ABI v17 stays resolvable for dlopen) while the
no-server arm reports the missing capability instead of dragging in a translation
unit that was never compiled.

Verified upstream in BOTH arms before re-pinning: SERVER=ON builds and runs, and
SERVER=OFF configures, links, produces libvllm.so, and `nm -D` shows
vllm_server_main exported next to vllm_video_generate and vllm_transcribe.

Assisted-by: Claude Code:claude-opus-5 [ClaudeCode]

---------

Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-08-09 22:34:51 +02:00
..

LocalAI Backend Architecture

This directory contains the core backend infrastructure for LocalAI, including the gRPC protocol definition, multi-language Dockerfiles, and language-specific backend implementations.

Overview

LocalAI uses a unified gRPC-based architecture that allows different programming languages to implement AI backends while maintaining consistent interfaces and capabilities. The backend system supports multiple hardware acceleration targets and provides a standardized way to integrate various AI models and frameworks.

Architecture Components

1. Protocol Definition (backend.proto)

The backend.proto file defines the gRPC service interface that all backends must implement. This ensures consistency across different language implementations and provides a contract for communication between LocalAI core and backend services.

Core Services

  • Text Generation: Predict, PredictStream for LLM inference
  • Embeddings: Embedding for text vectorization
  • Image Generation: GenerateImage for stable diffusion and image models
  • Audio Processing: AudioTranscription, TTS, SoundGeneration
  • Video Generation: GenerateVideo for video synthesis
  • Object Detection: Detect for computer vision tasks
  • Vector Storage: StoresSet, StoresGet, StoresFind for RAG operations
  • Reranking: Rerank for document relevance scoring
  • Voice Activity Detection: VAD for audio segmentation

Key Message Types

  • PredictOptions: Comprehensive configuration for text generation
  • ModelOptions: Model loading and configuration parameters
  • Result: Standardized response format
  • StatusResponse: Backend health and memory usage information

2. Multi-Language Dockerfiles

The backend system provides language-specific Dockerfiles that handle the build environment and dependencies for different programming languages:

  • Dockerfile.python
  • Dockerfile.golang
  • Dockerfile.llama-cpp

3. Language-Specific Implementations

Python Backends (python/)

  • transformers: Hugging Face Transformers framework
  • vllm: High-performance LLM inference
  • mlx: Apple Silicon optimization
  • diffusers: Stable Diffusion models
  • longcat-video: CUDA text/image-to-video and speech-driven avatar generation
  • Audio: coqui, faster-whisper, kitten-tts
  • Vision: mlx-vlm, rfdetr
  • Specialized: rerankers, chatterbox, kokoro

Go Backends (go/)

  • whisper: OpenAI Whisper speech recognition in Go with GGML cpp backend (whisper.cpp)
  • stablediffusion-ggml: Stable Diffusion in Go with GGML Cpp backend
  • piper: Text-to-speech synthesis Golang with C bindings using rhaspy/piper
  • local-store: Vector storage backend
  • valkey-store: Durable vector storage backend backed by Valkey Search (FT.*)

C++ Backends (cpp/)

  • llama-cpp: Llama.cpp integration
  • grpc: GRPC utilities and helpers

Hardware Acceleration Support

CUDA (NVIDIA)

  • Versions: CUDA 12.x, 13.x
  • Features: cuBLAS, cuDNN, TensorRT optimization
  • Targets: x86_64, ARM64 (Jetson)

ROCm (AMD)

  • Features: HIP, rocBLAS, MIOpen
  • Targets: AMD GPUs with ROCm support

Intel

  • Features: oneAPI, Intel Extension for PyTorch
  • Targets: Intel GPUs, XPUs, CPUs

Vulkan

  • Features: Cross-platform GPU acceleration
  • Targets: Windows, Linux, Android, macOS

Apple Silicon

  • Features: MLX framework, Metal Performance Shaders
  • Targets: M1/M2/M3 Macs

Backend Registry (index.yaml)

The index.yaml file serves as a central registry for all available backends, providing:

  • Metadata: Name, description, license, icons
  • Capabilities: Hardware targets and optimization profiles
  • Tags: Categorization for discovery
  • URLs: Source code and documentation links

Building Backends

Prerequisites

  • Docker with multi-architecture support
  • Appropriate hardware drivers (CUDA, ROCm, etc.)
  • Build tools (make, cmake, compilers)

Build Commands

Example of build commands with Docker

# Build Python backend
docker build -f backend/Dockerfile.python \
  --build-arg BACKEND=transformers \
  --build-arg BUILD_TYPE=cublas12 \
  --build-arg CUDA_MAJOR_VERSION=12 \
  --build-arg CUDA_MINOR_VERSION=0 \
  -t localai-backend-transformers .

# Build Go backend
docker build -f backend/Dockerfile.golang \
  --build-arg BACKEND=whisper \
  --build-arg BUILD_TYPE=cpu \
  -t localai-backend-whisper .

# Build C++ backend
docker build -f backend/Dockerfile.llama-cpp \
  --build-arg BACKEND=llama-cpp \
  --build-arg BUILD_TYPE=cublas12 \
  -t localai-backend-llama-cpp .

For ARM64/Mac builds, docker can't be used, and the makefile in the respective backend has to be used.

Build Types

  • cpu: CPU-only optimization
  • cublas12, cublas13: CUDA 12.x, 13.x with cuBLAS
  • hipblas: ROCm with rocBLAS
  • intel: Intel oneAPI optimization
  • vulkan: Vulkan-based acceleration
  • metal: Apple Metal optimization

Backend Development

Creating a New Backend

  1. Choose Language: Select Python, Go, or C++ based on requirements
  2. Implement Interface: Implement the gRPC service defined in backend.proto
  3. Add Dependencies: Create appropriate requirements files
  4. Configure Build: Set up Dockerfile and build scripts
  5. Register Backend: Add entry to index.yaml
  6. Test Integration: Verify gRPC communication and functionality

Backend Structure

backend-name/
├── backend.py/go/cpp    # Main implementation
├── requirements.txt      # Dependencies
├── Dockerfile           # Build configuration
├── install.sh           # Installation script
├── run.sh              # Execution script
├── test.sh             # Test script
└── README.md           # Backend documentation

Required gRPC Methods

At minimum, backends must implement:

  • Health() - Service health check
  • LoadModel() - Model loading and initialization
  • Predict() - Main inference endpoint
  • Status() - Backend status and metrics

Integration with LocalAI Core

Backends communicate with LocalAI core through gRPC:

  1. Service Discovery: Core discovers available backends
  2. Model Loading: Core requests model loading via LoadModel
  3. Inference: Core sends requests via Predict or specialized endpoints
  4. Streaming: Core handles streaming responses for real-time generation
  5. Monitoring: Core tracks backend health and performance

Performance Optimization

Memory Management

  • Model Caching: Efficient model loading and caching
  • Batch Processing: Optimize for multiple concurrent requests
  • Memory Pinning: GPU memory optimization for CUDA/ROCm

Hardware Utilization

  • Multi-GPU: Support for tensor parallelism
  • Mixed Precision: FP16/BF16 for memory efficiency
  • Kernel Fusion: Optimized CUDA/ROCm kernels

Troubleshooting

Common Issues

  1. GRPC Connection: Verify backend service is running and accessible
  2. Model Loading: Check model paths and dependencies
  3. Hardware Detection: Ensure appropriate drivers and libraries
  4. Memory Issues: Monitor GPU memory usage and model sizes

Contributing

When contributing to the backend system:

  1. Follow Protocol: Implement the exact gRPC interface
  2. Add Tests: Include comprehensive test coverage
  3. Document: Provide clear usage examples
  4. Optimize: Consider performance and resource usage
  5. Validate: Test across different hardware targets