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https://github.com/mudler/LocalAI.git
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Add Depth Anything V2 (DA2) support to the depth-anything backend. DA2 is depth-only (no camera pose, no confidence) and ships both relative (relative inverse depth) and metric (depth in metres) variants. The Go backend is model-agnostic, so no backend code changes are required — only a native version bump and new gallery entries. - backend/go/depth-anything-cpp/Makefile: pin DEPTHANYTHING_VERSION to the depth-anything.cpp commit that adds the DA2 engine + C-API routing (e3dec57f13a52366bbc4f279ef44804915960a6b, kept alive by the upstream tag da2-support so it survives a squash-merge). - gallery/index.yaml: add 12 DA2 entries (4 base quants, small, large, plus Hypersim indoor and VKITTI outdoor metric models in S/B/L). Metric models carry the metric-depth tag; none carry camera-pose. Assisted-by: Claude:claude-opus-4-8
142 lines
5.2 KiB
Makefile
142 lines
5.2 KiB
Makefile
CMAKE_ARGS?=
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BUILD_TYPE?=
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NATIVE?=false
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GOCMD?=go
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GO_TAGS?=
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JOBS?=$(shell nproc --ignore=1)
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# depth-anything.cpp. Pin to a specific commit for a stable build; a squash
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# merge upstream can orphan a branch, so the native version is pinned by SHA.
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# This SHA adds the Depth Anything V2 engine + C-API routing (depth-only,
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# relative + metric) on top of the nested two-file metric C-API (abi_version 4,
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# da_capi_load_nested) required by the depth-anything-3-nested gallery model.
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# It is kept alive by the upstream tag da2-support (survives a squash-merge);
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# repoint to the master merge commit once mudler/depth-anything.cpp PR #1 lands.
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DEPTHANYTHING_REPO?=https://github.com/mudler/depth-anything.cpp.git
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DEPTHANYTHING_VERSION?=e3dec57f13a52366bbc4f279ef44804915960a6b
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ifeq ($(NATIVE),false)
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CMAKE_ARGS+=-DGGML_NATIVE=OFF
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endif
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# Forward LocalAI's BUILD_TYPE to the matching ggml backend switch. depth-anything.cpp
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# force-sets GGML_CUDA/GGML_VULKAN/GGML_METAL from its own DA_GGML_* options, so
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# those must be toggled via the DA_GGML_* names (a bare -DGGML_CUDA=ON would be
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# overridden); the remaining ggml switches pass straight through.
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ifeq ($(BUILD_TYPE),cublas)
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CMAKE_ARGS+=-DGGML_CUDA=ON -DDA_GGML_CUDA=ON
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else ifeq ($(BUILD_TYPE),openblas)
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CMAKE_ARGS+=-DGGML_BLAS=ON -DGGML_BLAS_VENDOR=OpenBLAS
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else ifeq ($(BUILD_TYPE),clblas)
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CMAKE_ARGS+=-DGGML_CLBLAST=ON
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else ifeq ($(BUILD_TYPE),hipblas)
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ROCM_HOME ?= /opt/rocm
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ROCM_PATH ?= /opt/rocm
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export CXX=$(ROCM_HOME)/llvm/bin/clang++
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export CC=$(ROCM_HOME)/llvm/bin/clang
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AMDGPU_TARGETS?=gfx908,gfx90a,gfx942,gfx950,gfx1030,gfx1100,gfx1101,gfx1102,gfx1200,gfx1201
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CMAKE_ARGS+=-DGGML_HIPBLAS=ON -DAMDGPU_TARGETS=$(AMDGPU_TARGETS)
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else ifeq ($(BUILD_TYPE),vulkan)
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CMAKE_ARGS+=-DGGML_VULKAN=ON -DDA_GGML_VULKAN=ON
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else ifeq ($(OS),Darwin)
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ifneq ($(BUILD_TYPE),metal)
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CMAKE_ARGS+=-DGGML_METAL=OFF
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else
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CMAKE_ARGS+=-DGGML_METAL=ON
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CMAKE_ARGS+=-DGGML_METAL_EMBED_LIBRARY=ON
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CMAKE_ARGS+=-DDA_GGML_METAL=ON
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endif
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endif
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ifeq ($(BUILD_TYPE),sycl_f16)
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CMAKE_ARGS+=-DGGML_SYCL=ON \
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-DCMAKE_C_COMPILER=icx \
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-DCMAKE_CXX_COMPILER=icpx \
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-DGGML_SYCL_F16=ON
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endif
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ifeq ($(BUILD_TYPE),sycl_f32)
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CMAKE_ARGS+=-DGGML_SYCL=ON \
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-DCMAKE_C_COMPILER=icx \
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-DCMAKE_CXX_COMPILER=icpx
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endif
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sources/depth-anything.cpp:
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mkdir -p sources && \
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git clone --recursive $(DEPTHANYTHING_REPO) sources/depth-anything.cpp && \
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cd sources/depth-anything.cpp && \
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git checkout $(DEPTHANYTHING_VERSION) && \
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git submodule update --init --recursive --depth 1 --single-branch
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# Detect OS
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UNAME_S := $(shell uname -s)
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# Only build CPU variants on Linux
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ifeq ($(UNAME_S),Linux)
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VARIANT_TARGETS = libdepthanythingcpp-avx.so libdepthanythingcpp-avx2.so libdepthanythingcpp-avx512.so libdepthanythingcpp-fallback.so
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else
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# On non-Linux (e.g., Darwin), build only fallback variant
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VARIANT_TARGETS = libdepthanythingcpp-fallback.so
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endif
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depth-anything-cpp: main.go godepthanythingcpp.go $(VARIANT_TARGETS)
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CGO_ENABLED=0 $(GOCMD) build -tags "$(GO_TAGS)" -o depth-anything-cpp ./
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package: depth-anything-cpp
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bash package.sh
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build: package
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clean: purge
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rm -rf libdepthanythingcpp*.so depth-anything-cpp package sources
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purge:
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rm -rf build*
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# Build all variants (Linux only)
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ifeq ($(UNAME_S),Linux)
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libdepthanythingcpp-avx.so: sources/depth-anything.cpp
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rm -rfv build-$@
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$(info ${GREEN}I depth-anything-cpp build info:avx${RESET})
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SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=on -DGGML_AVX2=off -DGGML_AVX512=off -DGGML_FMA=off -DGGML_F16C=off -DGGML_BMI2=off" $(MAKE) libdepthanythingcpp-custom
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rm -rfv build-$@
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libdepthanythingcpp-avx2.so: sources/depth-anything.cpp
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rm -rfv build-$@
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$(info ${GREEN}I depth-anything-cpp build info:avx2${RESET})
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SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=on -DGGML_AVX2=on -DGGML_AVX512=off -DGGML_FMA=on -DGGML_F16C=on -DGGML_BMI2=on" $(MAKE) libdepthanythingcpp-custom
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rm -rfv build-$@
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libdepthanythingcpp-avx512.so: sources/depth-anything.cpp
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rm -rfv build-$@
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$(info ${GREEN}I depth-anything-cpp build info:avx512${RESET})
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SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=on -DGGML_AVX2=on -DGGML_AVX512=on -DGGML_FMA=on -DGGML_F16C=on -DGGML_BMI2=on" $(MAKE) libdepthanythingcpp-custom
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rm -rfv build-$@
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endif
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# Build fallback variant (all platforms)
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libdepthanythingcpp-fallback.so: sources/depth-anything.cpp
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rm -rfv build-$@
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$(info ${GREEN}I depth-anything-cpp build info:fallback${RESET})
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SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=off -DGGML_AVX2=off -DGGML_AVX512=off -DGGML_FMA=off -DGGML_F16C=off -DGGML_BMI2=off" $(MAKE) libdepthanythingcpp-custom
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rm -rfv build-$@
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libdepthanythingcpp-custom: CMakeLists.txt
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mkdir -p build-$(SO_TARGET) && \
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cd build-$(SO_TARGET) && \
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cmake .. $(CMAKE_ARGS) && \
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cmake --build . --config Release -j$(JOBS) && \
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cd .. && \
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mv build-$(SO_TARGET)/libdepthanything.so ./$(SO_TARGET)
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all: depth-anything-cpp package
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# `test` is invoked by the top-level Makefile's `test-extra` target. It builds
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# the backend binary + the fallback shared library (needed for dlopen at
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# runtime), then runs test.sh which downloads a small GGUF + a test image and
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# exercises the gRPC Load/Predict wire path via the Go smoke test in
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# main_test.go.
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test: depth-anything-cpp libdepthanythingcpp-fallback.so
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bash test.sh
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