Files
LocalAI/cmd/launcher/internal/ui.go
LocalAI [bot] 8bd2df8f68 fix(launcher): truncate download status labels to stop progress dialog blowout (#10357)
fix(launcher): truncate download status labels to stop dialog blowout

The download progress windows place a ProgressBar and a status Label in the
same VBox. On failure the status label is set to "Download failed: <error>",
and the error commonly contains a long, unbreakable URL/path. A Fyne label
with default settings reports its MinSize as the full single-line text width,
so a long message stretches the window — and the progress bar sharing the
VBox — arbitrarily wide (fixes #10355).

Set Truncation = fyne.TextTruncateEllipsis on the four affected status labels
(the main-window status label plus the status label in each of the three
showDownloadProgress implementations). Truncation collapses the label's
MinSize to roughly one character plus the ellipsis regardless of content, so
the window keeps its intended size. TextWrapWord is not enough because it
cannot break a spaceless URL. The full error text remains visible via the
dialog.ShowError call already present in each path.


Assisted-by: Claude:claude-opus-4-8 [Claude Code]

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-06-16 09:42:07 +02:00

807 lines
22 KiB
Go

package launcher
import (
"fmt"
"log"
"net/url"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/widget"
)
// EnvVar represents an environment variable
type EnvVar struct {
Key string
Value string
}
// LauncherUI handles the user interface
type LauncherUI struct {
// Status display
statusLabel *widget.Label
versionLabel *widget.Label
// Control buttons
startStopButton *widget.Button
webUIButton *widget.Button
updateButton *widget.Button
downloadButton *widget.Button
// Configuration
modelsPathEntry *widget.Entry
backendsPathEntry *widget.Entry
addressEntry *widget.Entry
logLevelSelect *widget.Select
startOnBootCheck *widget.Check
// Environment Variables
envVarsData []EnvVar
newEnvKeyEntry *widget.Entry
newEnvValueEntry *widget.Entry
updateEnvironmentDisplay func()
// Logs
logText *widget.Entry
// Progress
progressBar *widget.ProgressBar
// Update management
latestVersion string
// Reference to launcher
launcher *Launcher
}
// NewLauncherUI creates a new UI instance
func NewLauncherUI() *LauncherUI {
// Truncate the status text with an ellipsis. Status messages can carry a
// download error containing a long, unbreakable URL/path; without this the
// label demands the full single-line width and stretches the window (and
// the progress bar) arbitrarily wide. The full error is still shown in the
// error dialog.
statusLabel := widget.NewLabel("Initializing...")
statusLabel.Truncation = fyne.TextTruncateEllipsis
return &LauncherUI{
statusLabel: statusLabel,
versionLabel: widget.NewLabel("Version: Unknown"),
startStopButton: widget.NewButton("Start LocalAI", nil),
webUIButton: widget.NewButton("Open WebUI", nil),
updateButton: widget.NewButton("Check for Updates", nil),
modelsPathEntry: widget.NewEntry(),
backendsPathEntry: widget.NewEntry(),
addressEntry: widget.NewEntry(),
logLevelSelect: widget.NewSelect([]string{"error", "warn", "info", "debug", "trace"}, nil),
startOnBootCheck: widget.NewCheck("Start LocalAI on system boot", nil),
logText: widget.NewMultiLineEntry(),
progressBar: widget.NewProgressBar(),
envVarsData: []EnvVar{}, // Initialize the environment variables slice
}
}
// CreateMainUI creates the main UI layout
func (ui *LauncherUI) CreateMainUI(launcher *Launcher) *fyne.Container {
ui.launcher = launcher
ui.setupBindings()
// Main tab with status and controls
// Configuration is now the main content
configTab := ui.createConfigTab()
// Create a simple container instead of tabs since we only have settings
tabs := container.NewVBox(
widget.NewCard("LocalAI Launcher Settings", "", configTab),
)
return tabs
}
// createConfigTab creates the configuration tab
func (ui *LauncherUI) createConfigTab() *fyne.Container {
// Path configuration
pathsCard := widget.NewCard("Paths", "", container.NewGridWithColumns(2,
widget.NewLabel("Models Path:"),
ui.modelsPathEntry,
widget.NewLabel("Backends Path:"),
ui.backendsPathEntry,
))
// Server configuration
serverCard := widget.NewCard("Server", "", container.NewVBox(
container.NewGridWithColumns(2,
widget.NewLabel("Address:"),
ui.addressEntry,
widget.NewLabel("Log Level:"),
ui.logLevelSelect,
),
ui.startOnBootCheck,
))
// Save button
saveButton := widget.NewButton("Save Configuration", func() {
ui.saveConfiguration()
})
// Environment Variables section
envCard := ui.createEnvironmentSection()
return container.NewVBox(
pathsCard,
serverCard,
envCard,
saveButton,
)
}
// createEnvironmentSection creates the environment variables section for the config tab
func (ui *LauncherUI) createEnvironmentSection() *fyne.Container {
// Initialize environment variables widgets
ui.newEnvKeyEntry = widget.NewEntry()
ui.newEnvKeyEntry.SetPlaceHolder("Environment Variable Name")
ui.newEnvValueEntry = widget.NewEntry()
ui.newEnvValueEntry.SetPlaceHolder("Environment Variable Value")
// Add button
addButton := widget.NewButton("Add Environment Variable", func() {
ui.addEnvironmentVariable()
})
// Environment variables list with delete buttons
ui.envVarsData = []EnvVar{}
// Create container for environment variables
envVarsContainer := container.NewVBox()
// Update function to rebuild the environment variables display
ui.updateEnvironmentDisplay = func() {
envVarsContainer.Objects = nil
for i, envVar := range ui.envVarsData {
index := i // Capture index for closure
// Create row with label and delete button
envLabel := widget.NewLabel(fmt.Sprintf("%s = %s", envVar.Key, envVar.Value))
deleteBtn := widget.NewButton("Delete", func() {
ui.confirmDeleteEnvironmentVariable(index)
})
deleteBtn.Importance = widget.DangerImportance
row := container.NewBorder(nil, nil, nil, deleteBtn, envLabel)
envVarsContainer.Add(row)
}
envVarsContainer.Refresh()
}
// Create a scrollable container for the environment variables
envScroll := container.NewScroll(envVarsContainer)
envScroll.SetMinSize(fyne.NewSize(400, 150))
// Input section for adding new environment variables
inputSection := container.NewVBox(
container.NewGridWithColumns(2,
ui.newEnvKeyEntry,
ui.newEnvValueEntry,
),
addButton,
)
// Environment variables card
envCard := widget.NewCard("Environment Variables", "", container.NewVBox(
inputSection,
widget.NewSeparator(),
envScroll,
))
return container.NewVBox(envCard)
}
// addEnvironmentVariable adds a new environment variable
func (ui *LauncherUI) addEnvironmentVariable() {
key := ui.newEnvKeyEntry.Text
value := ui.newEnvValueEntry.Text
log.Printf("addEnvironmentVariable: attempting to add %s=%s", key, value)
log.Printf("addEnvironmentVariable: current ui.envVarsData has %d items: %v", len(ui.envVarsData), ui.envVarsData)
if key == "" {
log.Printf("addEnvironmentVariable: key is empty, showing error")
dialog.ShowError(fmt.Errorf("environment variable name cannot be empty"), ui.launcher.window)
return
}
// Check if key already exists
for _, envVar := range ui.envVarsData {
if envVar.Key == key {
log.Printf("addEnvironmentVariable: key %s already exists, showing error", key)
dialog.ShowError(fmt.Errorf("environment variable '%s' already exists", key), ui.launcher.window)
return
}
}
log.Printf("addEnvironmentVariable: adding new env var %s=%s", key, value)
ui.envVarsData = append(ui.envVarsData, EnvVar{Key: key, Value: value})
log.Printf("addEnvironmentVariable: after adding, ui.envVarsData has %d items: %v", len(ui.envVarsData), ui.envVarsData)
fyne.Do(func() {
if ui.updateEnvironmentDisplay != nil {
ui.updateEnvironmentDisplay()
}
// Clear input fields
ui.newEnvKeyEntry.SetText("")
ui.newEnvValueEntry.SetText("")
})
log.Printf("addEnvironmentVariable: calling saveEnvironmentVariables")
// Save to configuration
ui.saveEnvironmentVariables()
}
// removeEnvironmentVariable removes an environment variable by index
func (ui *LauncherUI) removeEnvironmentVariable(index int) {
if index >= 0 && index < len(ui.envVarsData) {
ui.envVarsData = append(ui.envVarsData[:index], ui.envVarsData[index+1:]...)
fyne.Do(func() {
if ui.updateEnvironmentDisplay != nil {
ui.updateEnvironmentDisplay()
}
})
ui.saveEnvironmentVariables()
}
}
// saveEnvironmentVariables saves environment variables to the configuration
func (ui *LauncherUI) saveEnvironmentVariables() {
if ui.launcher == nil {
log.Printf("saveEnvironmentVariables: launcher is nil")
return
}
config := ui.launcher.GetConfig()
log.Printf("saveEnvironmentVariables: before - Environment vars: %v", config.EnvironmentVars)
config.EnvironmentVars = make(map[string]string)
for _, envVar := range ui.envVarsData {
config.EnvironmentVars[envVar.Key] = envVar.Value
log.Printf("saveEnvironmentVariables: adding %s=%s", envVar.Key, envVar.Value)
}
log.Printf("saveEnvironmentVariables: after - Environment vars: %v", config.EnvironmentVars)
log.Printf("saveEnvironmentVariables: calling SetConfig with %d environment variables", len(config.EnvironmentVars))
err := ui.launcher.SetConfig(config)
if err != nil {
log.Printf("saveEnvironmentVariables: failed to save config: %v", err)
} else {
log.Printf("saveEnvironmentVariables: config saved successfully")
}
}
// confirmDeleteEnvironmentVariable shows confirmation dialog for deleting an environment variable
func (ui *LauncherUI) confirmDeleteEnvironmentVariable(index int) {
if index >= 0 && index < len(ui.envVarsData) {
envVar := ui.envVarsData[index]
dialog.ShowConfirm("Remove Environment Variable",
fmt.Sprintf("Remove environment variable '%s'?", envVar.Key),
func(remove bool) {
if remove {
ui.removeEnvironmentVariable(index)
}
}, ui.launcher.window)
}
}
// setupBindings sets up event handlers for UI elements
func (ui *LauncherUI) setupBindings() {
// Start/Stop button
ui.startStopButton.OnTapped = func() {
if ui.launcher.IsRunning() {
ui.stopLocalAI()
} else {
ui.startLocalAI()
}
}
// WebUI button
ui.webUIButton.OnTapped = func() {
ui.openWebUI()
}
ui.webUIButton.Disable() // Disabled until LocalAI is running
// Update button
ui.updateButton.OnTapped = func() {
ui.checkForUpdates()
}
// Log level selection
ui.logLevelSelect.OnChanged = func(selected string) {
if ui.launcher != nil {
config := ui.launcher.GetConfig()
config.LogLevel = selected
ui.launcher.SetConfig(config)
}
}
}
// startLocalAI starts the LocalAI service
func (ui *LauncherUI) startLocalAI() {
fyne.Do(func() {
ui.startStopButton.Disable()
})
ui.UpdateStatus("Starting LocalAI...")
go func() {
err := ui.launcher.StartLocalAI()
if err != nil {
ui.UpdateStatus("Failed to start: " + err.Error())
fyne.DoAndWait(func() {
dialog.ShowError(err, ui.launcher.window)
})
} else {
fyne.Do(func() {
ui.startStopButton.SetText("Stop LocalAI")
ui.webUIButton.Enable()
})
}
fyne.Do(func() {
ui.startStopButton.Enable()
})
}()
}
// stopLocalAI stops the LocalAI service
func (ui *LauncherUI) stopLocalAI() {
fyne.Do(func() {
ui.startStopButton.Disable()
})
ui.UpdateStatus("Stopping LocalAI...")
go func() {
err := ui.launcher.StopLocalAI()
if err != nil {
fyne.DoAndWait(func() {
dialog.ShowError(err, ui.launcher.window)
})
} else {
fyne.Do(func() {
ui.startStopButton.SetText("Start LocalAI")
ui.webUIButton.Disable()
})
}
fyne.Do(func() {
ui.startStopButton.Enable()
})
}()
}
// openWebUI opens the LocalAI WebUI in the default browser
func (ui *LauncherUI) openWebUI() {
webURL := ui.launcher.GetWebUIURL()
parsedURL, err := url.Parse(webURL)
if err != nil {
dialog.ShowError(err, ui.launcher.window)
return
}
// Open URL in default browser
fyne.CurrentApp().OpenURL(parsedURL)
}
// saveConfiguration saves the current configuration
func (ui *LauncherUI) saveConfiguration() {
log.Printf("saveConfiguration: starting to save configuration")
config := ui.launcher.GetConfig()
log.Printf("saveConfiguration: current config Environment vars: %v", config.EnvironmentVars)
log.Printf("saveConfiguration: ui.envVarsData has %d items: %v", len(ui.envVarsData), ui.envVarsData)
config.ModelsPath = ui.modelsPathEntry.Text
config.BackendsPath = ui.backendsPathEntry.Text
config.Address = ui.addressEntry.Text
config.LogLevel = ui.logLevelSelect.Selected
config.StartOnBoot = ui.startOnBootCheck.Checked
// Ensure environment variables are included in the configuration
config.EnvironmentVars = make(map[string]string)
for _, envVar := range ui.envVarsData {
config.EnvironmentVars[envVar.Key] = envVar.Value
log.Printf("saveConfiguration: adding env var %s=%s", envVar.Key, envVar.Value)
}
log.Printf("saveConfiguration: final config Environment vars: %v", config.EnvironmentVars)
err := ui.launcher.SetConfig(config)
if err != nil {
log.Printf("saveConfiguration: failed to save config: %v", err)
dialog.ShowError(err, ui.launcher.window)
} else {
log.Printf("saveConfiguration: config saved successfully")
dialog.ShowInformation("Configuration", "Configuration saved successfully", ui.launcher.window)
}
}
// checkForUpdates checks for available updates
func (ui *LauncherUI) checkForUpdates() {
fyne.Do(func() {
ui.updateButton.Disable()
})
ui.UpdateStatus("Checking for updates...")
go func() {
available, version, err := ui.launcher.CheckForUpdates()
if err != nil {
ui.UpdateStatus("Failed to check updates: " + err.Error())
fyne.DoAndWait(func() {
dialog.ShowError(err, ui.launcher.window)
})
} else if available {
ui.latestVersion = version // Store the latest version
ui.UpdateStatus("Update available: " + version)
fyne.Do(func() {
if ui.downloadButton != nil {
ui.downloadButton.Enable()
}
})
ui.NotifyUpdateAvailable(version)
} else {
ui.UpdateStatus("No updates available")
fyne.DoAndWait(func() {
dialog.ShowInformation("Updates", "You are running the latest version", ui.launcher.window)
})
}
fyne.Do(func() {
ui.updateButton.Enable()
})
}()
}
// downloadUpdate downloads the latest update
func (ui *LauncherUI) downloadUpdate() {
// Use stored version or check for updates
version := ui.latestVersion
if version == "" {
_, v, err := ui.launcher.CheckForUpdates()
if err != nil {
dialog.ShowError(err, ui.launcher.window)
return
}
version = v
ui.latestVersion = version
}
if version == "" {
dialog.ShowError(fmt.Errorf("no version information available"), ui.launcher.window)
return
}
// Disable buttons during download
if ui.downloadButton != nil {
fyne.Do(func() {
ui.downloadButton.Disable()
})
}
fyne.Do(func() {
ui.progressBar.Show()
ui.progressBar.SetValue(0)
})
ui.UpdateStatus("Downloading update " + version + "...")
go func() {
err := ui.launcher.DownloadUpdate(version, func(progress float64) {
// Update progress bar
fyne.Do(func() {
ui.progressBar.SetValue(progress)
})
// Update status with percentage
percentage := int(progress * 100)
ui.UpdateStatus(fmt.Sprintf("Downloading update %s... %d%%", version, percentage))
})
fyne.Do(func() {
ui.progressBar.Hide()
})
// Re-enable buttons after download
if ui.downloadButton != nil {
fyne.Do(func() {
ui.downloadButton.Enable()
})
}
if err != nil {
fyne.DoAndWait(func() {
ui.UpdateStatus("Failed to download update: " + err.Error())
dialog.ShowError(err, ui.launcher.window)
})
} else {
fyne.DoAndWait(func() {
ui.UpdateStatus("Update downloaded successfully")
dialog.ShowInformation("Update", "Update downloaded successfully. Please restart the launcher to use the new version.", ui.launcher.window)
})
}
}()
}
// UpdateStatus updates the status label
func (ui *LauncherUI) UpdateStatus(status string) {
if ui.statusLabel != nil {
fyne.Do(func() {
ui.statusLabel.SetText(status)
})
}
}
// OnLogUpdate handles new log content
func (ui *LauncherUI) OnLogUpdate(logLine string) {
if ui.logText != nil {
fyne.Do(func() {
currentText := ui.logText.Text
ui.logText.SetText(currentText + logLine)
// Auto-scroll to bottom (simplified)
ui.logText.CursorRow = len(ui.logText.Text)
})
}
}
// NotifyUpdateAvailable shows an update notification
func (ui *LauncherUI) NotifyUpdateAvailable(version string) {
if ui.launcher != nil && ui.launcher.window != nil {
fyne.DoAndWait(func() {
dialog.ShowConfirm("Update Available",
"A new version ("+version+") is available. Would you like to download it?",
func(confirmed bool) {
if confirmed {
ui.downloadUpdate()
}
}, ui.launcher.window)
})
}
}
// LoadConfiguration loads the current configuration into UI elements
func (ui *LauncherUI) LoadConfiguration() {
if ui.launcher == nil {
log.Printf("UI LoadConfiguration: launcher is nil")
return
}
config := ui.launcher.GetConfig()
log.Printf("UI LoadConfiguration: loading config - ModelsPath=%s, BackendsPath=%s, Address=%s, LogLevel=%s",
config.ModelsPath, config.BackendsPath, config.Address, config.LogLevel)
log.Printf("UI LoadConfiguration: Environment vars: %v", config.EnvironmentVars)
ui.modelsPathEntry.SetText(config.ModelsPath)
ui.backendsPathEntry.SetText(config.BackendsPath)
ui.addressEntry.SetText(config.Address)
ui.logLevelSelect.SetSelected(config.LogLevel)
ui.startOnBootCheck.SetChecked(config.StartOnBoot)
// Load environment variables
ui.envVarsData = []EnvVar{}
for key, value := range config.EnvironmentVars {
ui.envVarsData = append(ui.envVarsData, EnvVar{Key: key, Value: value})
}
if ui.updateEnvironmentDisplay != nil {
fyne.Do(func() {
ui.updateEnvironmentDisplay()
})
}
// Update version display
version := ui.launcher.GetCurrentVersion()
ui.versionLabel.SetText("Version: " + version)
log.Printf("UI LoadConfiguration: configuration loaded successfully")
}
// showDownloadProgress shows a progress window for downloading LocalAI
func (ui *LauncherUI) showDownloadProgress(version, title string) {
fyne.DoAndWait(func() {
// Create progress window using the launcher's app
progressWindow := ui.launcher.app.NewWindow("Downloading LocalAI")
progressWindow.Resize(fyne.NewSize(400, 250))
progressWindow.CenterOnScreen()
// Progress bar
progressBar := widget.NewProgressBar()
progressBar.SetValue(0)
// Status label. Truncate with an ellipsis so a long "Download failed:
// <url>" message can't stretch the window (and progress bar) to fit the
// whole error on one line; the full error is shown in the dialog below.
statusLabel := widget.NewLabel("Preparing download...")
statusLabel.Truncation = fyne.TextTruncateEllipsis
// Release notes button
releaseNotesButton := widget.NewButton("View Release Notes", func() {
releaseNotesURL, err := ui.launcher.githubReleaseNotesURL(version)
if err != nil {
log.Printf("Failed to parse URL: %v", err)
return
}
ui.launcher.app.OpenURL(releaseNotesURL)
})
// Progress container
progressContainer := container.NewVBox(
widget.NewLabel(title),
progressBar,
statusLabel,
widget.NewSeparator(),
releaseNotesButton,
)
progressWindow.SetContent(progressContainer)
progressWindow.Show()
// Start download in background
go func() {
err := ui.launcher.DownloadUpdate(version, func(progress float64) {
// Update progress bar
fyne.Do(func() {
progressBar.SetValue(progress)
percentage := int(progress * 100)
statusLabel.SetText(fmt.Sprintf("Downloading... %d%%", percentage))
})
})
// Handle completion
fyne.Do(func() {
if err != nil {
statusLabel.SetText(fmt.Sprintf("Download failed: %v", err))
// Show error dialog
dialog.ShowError(err, progressWindow)
} else {
statusLabel.SetText("Download completed successfully!")
progressBar.SetValue(1.0)
// Show success dialog
dialog.ShowConfirm("Installation Complete",
"LocalAI has been downloaded and installed successfully. You can now start LocalAI from the launcher.",
func(close bool) {
progressWindow.Close()
// Update status
ui.UpdateStatus("LocalAI installed successfully")
}, progressWindow)
}
})
}()
})
}
// UpdateRunningState updates UI based on LocalAI running state
func (ui *LauncherUI) UpdateRunningState(isRunning bool) {
fyne.Do(func() {
if isRunning {
ui.startStopButton.SetText("Stop LocalAI")
ui.webUIButton.Enable()
} else {
ui.startStopButton.SetText("Start LocalAI")
ui.webUIButton.Disable()
}
})
}
// ShowWelcomeWindow displays the welcome window with helpful information
func (ui *LauncherUI) ShowWelcomeWindow() {
if ui.launcher == nil || ui.launcher.window == nil {
log.Printf("Cannot show welcome window: launcher or window is nil")
return
}
fyne.DoAndWait(func() {
// Create welcome window
welcomeWindow := ui.launcher.app.NewWindow("Welcome to LocalAI Launcher")
welcomeWindow.Resize(fyne.NewSize(600, 500))
welcomeWindow.CenterOnScreen()
welcomeWindow.SetCloseIntercept(func() {
welcomeWindow.Close()
})
// Title
titleLabel := widget.NewLabel("Welcome to LocalAI Launcher!")
titleLabel.TextStyle = fyne.TextStyle{Bold: true}
titleLabel.Alignment = fyne.TextAlignCenter
// Welcome message
welcomeText := `LocalAI Launcher makes it easy to run LocalAI on your system.
What you can do:
• Start and stop LocalAI server
• Configure models and backends paths
• Set environment variables
• Check for updates automatically
• Access LocalAI WebUI when running
Getting Started:
1. Configure your models and backends paths
2. Click "Start LocalAI" to begin
3. Use "Open WebUI" to access the interface
4. Check the system tray for quick access`
welcomeLabel := widget.NewLabel(welcomeText)
welcomeLabel.Wrapping = fyne.TextWrapWord
// Useful links section
linksTitle := widget.NewLabel("Useful Links:")
linksTitle.TextStyle = fyne.TextStyle{Bold: true}
// Create link buttons
docsButton := widget.NewButton("📚 Documentation", func() {
ui.openURL("https://localai.io/docs/")
})
githubButton := widget.NewButton("🐙 GitHub Repository", func() {
ui.openURL("https://github.com/mudler/LocalAI")
})
modelsButton := widget.NewButton("🤖 Model Gallery", func() {
ui.openURL("https://localai.io/models/")
})
communityButton := widget.NewButton("💬 Community", func() {
ui.openURL("https://discord.gg/XgwjKptP7Z")
})
// Checkbox to disable welcome window
dontShowAgainCheck := widget.NewCheck("Don't show this welcome window again", func(checked bool) {
if ui.launcher != nil {
config := ui.launcher.GetConfig()
v := !checked
config.ShowWelcome = &v
ui.launcher.SetConfig(config)
}
})
config := ui.launcher.GetConfig()
if config.ShowWelcome != nil {
dontShowAgainCheck.SetChecked(*config.ShowWelcome)
}
// Close button
closeButton := widget.NewButton("Get Started", func() {
welcomeWindow.Close()
})
closeButton.Importance = widget.HighImportance
// Layout
linksContainer := container.NewVBox(
linksTitle,
docsButton,
githubButton,
modelsButton,
communityButton,
)
content := container.NewVBox(
titleLabel,
widget.NewSeparator(),
welcomeLabel,
widget.NewSeparator(),
linksContainer,
widget.NewSeparator(),
dontShowAgainCheck,
widget.NewSeparator(),
closeButton,
)
welcomeWindow.SetContent(content)
welcomeWindow.Show()
})
}
// openURL opens a URL in the default browser
func (ui *LauncherUI) openURL(urlString string) {
parsedURL, err := url.Parse(urlString)
if err != nil {
log.Printf("Failed to parse URL %s: %v", urlString, err)
return
}
fyne.CurrentApp().OpenURL(parsedURL)
}