Files
LocalAI/backend/cpp/ds4/Makefile
mudler's LocalAI [bot] 47c48e9409 chore: ⬆️ Update antirez/ds4 to 54b36ed9ba42da31b24f2d1a5feb075c2475dbb1 (#11178)
⬆️ Update antirez/ds4

Signed-off-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: mudler <2420543+mudler@users.noreply.github.com>
Co-authored-by: localai-org-maint-bot <bot-opensource@localaisrl.com>
2026-07-29 08:45:31 +02:00

83 lines
2.8 KiB
Makefile

# ds4 backend Makefile.
#
# Upstream pin lives below as DS4_VERSION?=54b36ed9ba42da31b24f2d1a5feb075c2475dbb1
# (.github/bump_deps.sh) can find and update it - matches the
# llama-cpp / ik-llama-cpp / turboquant convention.
DS4_VERSION?=54b36ed9ba42da31b24f2d1a5feb075c2475dbb1
DS4_REPO?=https://github.com/antirez/ds4
CURRENT_MAKEFILE_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
BUILD_DIR := build
BUILD_TYPE ?=
NATIVE ?= false
JOBS ?= $(shell nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null || echo 4)
UNAME_S := $(shell uname -s)
CMAKE_ARGS ?= -DCMAKE_BUILD_TYPE=Release
# Upstream splits distributed inference, tensor-parallel transport, the SSD
# expert cache, and layer placement into GPU-agnostic translation units. They
# are shared by every GPU mode, so append them unconditionally below.
ifeq ($(BUILD_TYPE),cublas)
CMAKE_ARGS += -DDS4_GPU=cuda
DS4_OBJ_TARGET := ds4.o ds4_cuda.o ds4_distributed.o ds4_tp.o ds4_ssd.o ds4_layer_pack.o
else ifeq ($(UNAME_S),Darwin)
CMAKE_ARGS += -DDS4_GPU=metal
DS4_OBJ_TARGET := ds4.o ds4_metal.o ds4_distributed.o ds4_tp.o ds4_ssd.o ds4_layer_pack.o
else
# CPU reference path (Linux only - macOS CPU path is broken by VM bug per ds4 README).
CMAKE_ARGS += -DDS4_GPU=cpu
DS4_OBJ_TARGET := ds4_cpu.o ds4_distributed.o ds4_tp.o ds4_ssd.o ds4_layer_pack.o
endif
ifneq ($(NATIVE),true)
CMAKE_ARGS += -DDS4_NATIVE=OFF
endif
.PHONY: grpc-server package clean purge test all
all: grpc-server
# Clone the upstream ds4 source at the pinned commit. Directory acts as the
# target so make only re-clones when missing. After a DS4_VERSION bump,
# run 'make purge && make' to refetch (or rely on CI's clean build).
ds4:
mkdir -p ds4
cd ds4 && \
git init -q && \
git remote add origin $(DS4_REPO) && \
git fetch --depth 1 origin $(DS4_VERSION) && \
git checkout FETCH_HEAD
# Build ds4's engine object files via its own Makefile, which already encodes
# the right per-platform compile flags (Objective-C/Metal on Darwin, nvcc on Linux+CUDA).
ds4/ds4.o: ds4
ifeq ($(BUILD_TYPE),cublas)
+$(MAKE) -C ds4 ds4.o ds4_cuda.o ds4_distributed.o ds4_tp.o ds4_ssd.o ds4_layer_pack.o
else ifeq ($(UNAME_S),Darwin)
+$(MAKE) -C ds4 ds4.o ds4_metal.o ds4_distributed.o ds4_tp.o ds4_ssd.o ds4_layer_pack.o
else
+$(MAKE) -C ds4 ds4_cpu.o ds4_distributed.o ds4_tp.o ds4_ssd.o ds4_layer_pack.o
endif
grpc-server: ds4/ds4.o
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) && cmake $(CMAKE_ARGS) $(CURRENT_MAKEFILE_DIR) && cmake --build . --config Release -j $(JOBS)
cp $(BUILD_DIR)/grpc-server grpc-server
cp $(BUILD_DIR)/ds4-worker ds4-worker
package: grpc-server
bash package.sh
test:
@echo "ds4 backend: e2e coverage at tests/e2e-backends/ (BACKEND_BINARY mode)"
clean:
rm -rf $(BUILD_DIR) grpc-server ds4-worker package
if [ -d ds4 ]; then $(MAKE) -C ds4 clean; fi
purge: clean
rm -rf ds4