Files
LocalAI/docs/content/features/audio-transform.md
Ettore Di Giacinto 57e2e0bef0 backend(audio-cpp): advertise the backend and document its options
Registers audio-cpp as preference-only in /backends/known: the family lives in
GGUF metadata that an importer cannot read from a remote repo, and one repo
hosts thirty families, so there is no honest auto-detect signal. Modality is a
single string and the import form chips on a fixed key set, so it registers as
tts with the other modalities named in the description rather than under an
invented key the UI would bucket as "other".

Adds a features page covering the option namespacing, the routing table per
endpoint, the RPCs this backend declines and why, the bundled VAD path, the
separation stem behaviour, and the family gotchas (supertonic needs the orig
package; chatterbox advertises cloning and no plain tts; nemotron_asr defers
its whole decode to finalize so live transcription emits nothing until the
client half-closes, unlike higgs_audio_stt and voxtral_realtime). Every option
name and family capability in it was read off the pinned upstream checkout.

Assisted-by: Claude:claude-opus-5 [Claude Code]
Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
2026-07-29 19:05:36 +00:00

9.8 KiB
Raw Blame History

+++ disableToc = false title = "Audio Transform" weight = 34 url = "/features/audio-transform/" +++

Audio transform: two inputs (mic plus reference) become one cleaned output; interleaved-stereo on the wire

The audio-transform endpoints take audio in and emit audio out, optionally conditioned on a second reference audio signal. The category is generic by design - concrete operations include joint acoustic echo cancellation + noise suppression + dereverberation (LocalVQE), voice conversion (reference = target speaker), pitch shifting, audio super-resolution, and so on.

The first shipping backend is LocalVQE, a 1.3 M-parameter GGML-based model that performs joint AEC + noise suppression

  • dereverberation on 16 kHz mono speech, ~9.6× realtime on a desktop CPU. It is a derivative of the Microsoft DeepVQE paper.

Source separation and voice conversion are served by the [audio.cpp backend]({{%relref "features/audio-cpp" %}}): its demucs and roformer families produce the named stems described below, and seed_vc, vevo2 and miocodec do voice conversion against a reference speaker.

The mental model

Every audio-transform request carries:

  • audio - the primary input file (required).
  • reference - an auxiliary signal whose meaning is backend-specific (optional).
    • For echo cancellation: the loopback / far-end signal played through the speakers.
    • For voice conversion: the target speaker's reference clip.
    • For pitch / style transfer: a tonal or style reference.
    • When omitted, the backend treats it as silence and degrades gracefully (LocalVQE, for example, does denoise + dereverb only when ref is empty).
  • params - a generic key=value map forwarded to the backend.
    • LocalVQE keys: noise_gate=true|false, noise_gate_threshold_dbfs=<float>.

This shape mirrors WebRTC's ProcessStream(near) / ProcessReverseStream(far) APM API, NVIDIA Maxine's NvAFX_Run paired-stream signature, and the ICASSP AEC challenge 2-channel WAV convention.

Batch endpoint

POST /audio/transformations (alias POST /audio/transform) - multipart form-data, returns audio bytes.

Field Type Required Notes
model string yes Audio-transform model id (e.g. localvqe-v1.3-4.8m)
audio file yes Primary input audio
reference file no Optional auxiliary signal
response_format string no wav (default), mp3, ogg, flac
sample_rate int no Desired output sample rate
params[<key>] string no Repeated; forwarded to backend
params[stem] string no Multi-output transforms only; picks which named output the body carries (see stems)

First install an audio-transform model from the gallery (the examples below use localvqe-v1.3-4.8m):

local-ai run localvqe-v1.3-4.8m

Example (LocalVQE: cancel echo, suppress noise, gate residual):

curl -X POST http://localhost:8080/audio/transformations \
  -F model=localvqe-v1.3-4.8m \
  -F audio=@mic.wav \
  -F reference=@loopback.wav \
  -F 'params[noise_gate]=true' \
  -F 'params[noise_gate_threshold_dbfs]=-50' \
  -o enhanced.wav

When reference is omitted, LocalVQE zero-fills the reference channel and the operation reduces to noise suppression + dereverberation.

What LocalAI does to your upload before the backend sees it

By default, nothing: the file reaches the backend at its own sample rate and its own channel count. A WAV already carrying plain 16-bit PCM is passed through byte for byte; any other container or encoding is transcoded to 16-bit PCM WAV with the rate and the channel layout kept.

The exception is a backend that declares it needs a fixed input shape. LocalVQE does: its echo cancellation is trained on 16 kHz mono and needs the primary input and the reference in the same shape, so uploads for it are folded to 16 kHz mono s16 with ffmpeg. The declaration is BackendCapability.AudioTransformInputMono16k in core/config, and localvqe is currently the only backend that sets it.

This matters for anything that is not speech enhancement. Source separation models refuse any sample rate but their checkpoint's own (44.1 kHz for every published htdemucs and mel_band_roformer checkpoint) and rely on the stereo image to tell a centred vocal from a wide mix, so a 16 kHz mono downmix would remove both the format they accept and the cue they work from.

Multi-output transforms (source separation stems)

Some transforms produce several named outputs from one run: htdemucs yields drums, bass, other and vocals in a single pass. The response body can carry only one file, so:

  • The backend runs once and writes every stem beside the main output.
  • params[stem]=<name> chooses which one the body carries. Without it the default is vocals when the model has one, and the model's first output otherwise. An unknown stem name is refused with an error listing the real ones, never silently substituted.
  • Every stem, including the one in the body, is named in the X-Audio-Stems response header, a compact JSON array:
X-Audio-Stems: [{"name":"drums","url":"/generated-audio/transform.drums.wav"},
                {"name":"bass","url":"/generated-audio/transform.bass.wav"},
                {"name":"other","url":"/generated-audio/transform.other.wav"},
                {"name":"vocals","url":"/generated-audio/transform.vocals.wav"}]

Fetch any of those URLs to get the other stems without paying for a second separation. sample_rate and response_format are applied to the stems as well as to the body, so the whole set stays in the shape you asked for. The header is listed in Access-Control-Expose-Headers, so browser clients can read it.

Single-output transforms (echo cancellation, voice conversion) do not set the header at all, and params[stem] against such a model is refused rather than ignored.

# isolate the vocals (the default), then see where the other stems went
curl -sS -D headers.txt -X POST http://localhost:8080/audio/transformations \
  -F model=htdemucs -F audio=@song.wav -o vocals.wav
grep -i '^x-audio-stems' headers.txt

# or ask for a specific stem in the body
curl -sS -X POST http://localhost:8080/audio/transformations \
  -F model=htdemucs -F audio=@song.wav -F 'params[stem]=drums' -o drums.wav

The stems live in the generated-content directory beside the main output and are served from /generated-audio/. Like every other generated artifact, they are not swept automatically.

Streaming endpoint

GET /audio/transformations/stream - bidirectional WebSocket. The first client message is a JSON envelope; subsequent client messages are binary PCM frames; server emits binary PCM frames at the same cadence.

Wire format

Client → server (text frame, first):

{
  "type": "session.update",
  "model": "localvqe-v1.3-4.8m",
  "sample_format": "S16_LE",
  "sample_rate": 16000,
  "frame_samples": 256,
  "params": { "noise_gate": "true" }
}

sample_format is S16_LE (16-bit signed little-endian) or F32_LE (32-bit float little-endian, [-1, 1]). frame_samples defaults to the backend's preferred hop length (256 = 16 ms for LocalVQE).

Client → server (binary frames, subsequent): interleaved stereo PCM, channel 0 = audio (mic), channel 1 = reference. Frame size: frame_samples × 2 channels × sample_size. For S16_LE at 256 samples that is 1024 bytes per frame; for F32_LE it is 2048 bytes. If the reference is silent (no auxiliary signal), send zeros on channel 1.

Server → client (binary frames): mono PCM in the same format, frame_samples × sample_size bytes (512 bytes for S16_LE, 1024 for F32_LE).

Mid-stream control (text frame): another session.update resets the streaming state when its reset field is true; a session.close text frame ends the session cleanly.

Latency

LocalVQE has 16 ms algorithmic latency (one hop). At runtime the per-frame CPU cost depends on the model: ~1.6 ms for the compact 1.3 M models (v1.1/v1.2, ~9.7× realtime) and ~3.3 ms for the wider v1.3 4.8 M model (~4.7× realtime) on a 4-thread modern desktop, leaving the rest of the budget for network and downstream playback.

Backend-specific tuning (LocalVQE)

params[<key>] Type Default Effect
noise_gate bool false Enable post-OLA RMS-based residual-echo gate
noise_gate_threshold_dbfs float -45.0 Gate threshold in dBFS; frames below are zeroed

The gate is most useful in far-end-only / silent-near-end stretches where the model's residual would otherwise sound like buffering or amplified noise floor. A reasonable starting point is -50 dBFS.

Configuring a model

LocalVQE ships several weight releases in the gallery: localvqe-v1.3-4.8m (current default - best quality), localvqe-v1.2-1.3m and localvqe-v1.1-1.3m (compact, ~¼ the per-hop cost - good for low-core or power-constrained hosts). All share the same backend and request API; only the model filename differs.

name: localvqe
backend: localvqe
parameters:
  model: localvqe-v1.3-4.8M-f32.gguf

# Backend-specific defaults can be set in Options[]; per-request
# params[*] form fields override.
#
# `backend` and `device` route through the upstream localvqe options
# builder so you can force a non-default GGML backend (e.g. `Vulkan`) or
# pin to a specific GPU index. Leave both unset to keep the CPU default.
options:
- noise_gate=true
- noise_gate_threshold_dbfs=-50
# - backend=Vulkan
# - device=0

See also