Files
LocalAI/backend
LocalAI [bot] 600dafd20b feat(ced): sound-event classification backend (CED audio tagger) (#10425)
* feat(ced): sketch sound-classification backend (CED audio tagger)

Wires ced.cpp (CED, 527-class AudioSet sound-event tagger; baby cry,
footsteps, glass, alarms, dog bark) into LocalAI as a Go/purego backend.

SKETCH (backend skeleton real; core REST wiring + CI/gallery is a checklist
in DESIGN.md):
- backend/backend.proto: new SoundDetection rpc + SoundClass messages
  (run `make protogen-go` to regenerate pkg/grpc/proto).
- backend/go/ced: main.go (purego dlopen libced.so + ced_capi.h),
  goced.go (Ced gRPC backend: Load + SoundDetection), Makefile
  (clone-at-pin CED_VERSION, ggml static-PIC shared build), run.sh,
  package.sh, .gitignore.
- DESIGN.md: REST /v1/audio/classification wiring (handler/route/capability
  registration checklist), gallery/index + CI registration, and a scoping
  note for the realtime/websocket live-recognition path (sliding-window
  classify over the existing ws transport + voicegate; the ced C-API
  per-PCM entry point is already window-friendly).

Backend code does not compile until protogen-go regenerates the pb types
and a libced.so is built (Makefile clones+builds it).

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* feat(ced): REST /v1/audio/classification endpoint + capability registration

Wires the ced sound-event classification backend (AudioSet audio tagger)
end to end through the REST surface, mirroring the transcription path.

- Handler: core/http/endpoints/openai/sound_classification.go parses the
  multipart audio upload, temp-files it, resolves the model config and
  calls the SoundDetection RPC; returns {model, detections[]} JSON.
- Backend wrapper: core/backend/sound_classification.go (ModelSoundDetection)
  loads the model and normalizes the proto response into schema types.
- Schema: core/schema/sound_classification.go (SoundClassificationResult).
- gRPC layer: SoundDetection wired through the LocalAI wrapper (interface,
  Backend client, Client, embed, server, base default) so the loader-typed
  client exposes the RPC; proto regenerated via make protogen-go.
- Route: POST /v1/audio/classification (+ /audio/classification alias) with
  the audio/multipart default-model middleware in routes/openai.go.
- Capability surfaces: swagger @Tags/@Router on the handler; FLAG_SOUND_
  CLASSIFICATION usecase flag + UsecaseSoundClassification + UsecaseInfoMap +
  GuessUsecases + ModalityGroups + GetAllModelConfigUsecases; meta usecase
  option; /api/instructions audio area updated; auth RouteFeatureRegistry +
  FeatureAudioClassification (APIFeatures, default ON) + FeatureMetas; UI
  usecaseFilters, capabilities.js CAP_SOUND_CLASSIFICATION, Models.jsx filter
  + i18n; docs page features/audio-classification.md + whats-new + crosslink.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* feat(ced): realtime sound-event detection over the websocket API

When a realtime pipeline configures a sound-classification model, each
VAD-committed utterance (the same window the transcription path produces)
is also run through the CED sound-event classifier and the scored AudioSet
tags are emitted as a new server event. No new backend rpc is needed: the
SoundDetection gRPC method already exists on this branch.

- config: add Pipeline.SoundDetection (yaml/json sound_detection,omitempty)
  beside Transcription/VAD.
- realtime: add Model.SoundDetection(ctx, audio, topK, threshold) to the
  ModelInterface; implement it on wrappedModel and transcriptOnlyModel by
  calling backend.ModelSoundDetection with the session's sound-classification
  model config (mirrors how Transcribe dispatches). Load the optional config
  in newModel / newTranscriptionOnlyModel; nil config keeps it additive.
- types: add ConversationItemSoundDetectionEvent (item_id, content_index,
  detections[]{label,score,index}) with type conversation.item.sound_detection,
  its ServerEventType constant and MarshalJSON, mirroring the transcription
  completed event.
- realtime: add emitSoundDetection (unary path: classify the committed window,
  build the event, t.SendEvent) and wire it at the utterance-commit hook right
  after emitTranscription; gated on session.SoundDetectionEnabled (resolved
  from Pipeline.SoundDetection at session setup, defaults top_k=5, threshold=0).
  Its error is logged via xlog but never aborts the turn.
- test: Ginkgo specs for emitSoundDetection (tags emitted, empty detections,
  classifier error) plus a SoundDetection method on the fakeModel double.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* fix(ced): implement SoundDetection in nodes backend test doubles

The SoundDetection method added to the grpc backend interface left two
test doubles (fakeBackendClient, fakeGRPCBackend) incomplete, so
core/services/nodes failed to compile under `go vet`/`go test` (go build
missed it: the doubles live in _test.go). Add the method to both,
mirroring their existing Detect mock. Repairs CI for the nodes package.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* feat(ced): decouple realtime sound detection from VAD (sound-only sessions)

Sound-event detection must activate on sounds, not speech, so it no longer
runs through the voice VAD/transcription path. A sound-detection-only
pipeline (sound_detection set, no transcription/LLM) now:

- is accepted by prepareRealtimeConfig (sound_detection counts as a pipeline
  stage),
- builds a lightweight model via newSoundDetectionOnlyModel (no VAD/STT/LLM/TTS
  loaded), and
- defaults the session to turn_detection none (no VAD) with no transcription
  stage, so the client drives windowing via input_audio_buffer.commit
  (option A: client-side sliding window). The per-PCM C-API already supports
  arbitrary windows.

commitUtterance gains a sound-only branch: it emits the
conversation.item.sound_detection event (scored AudioSet tags) and stops -
no transcription, no LLM response. generateResponse is now guarded on a
transcription stage being present, so a sound-only turn never invokes the LLM.

Existing transcription/VAD sessions are unchanged (additive). Added a
commitUtterance sound-only Ginkgo spec asserting it emits the sound event and
neither transcribes nor generates a response. go vet + golangci-lint
(new-from-merge-base) clean; openai suite green.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* feat(ced): register sound-classification backend in gallery + CI

Mechanical backend-image registration for the ced sound-event classifier,
mirroring the parakeet-cpp Go/purego backend everywhere it is wired up.

- .github/backend-matrix.yml: add the ced build matrix, field-for-field copies
  of the parakeet-cpp entries (cpu amd64/arm64, cublas cuda 12/13 amd64,
  l4t cuda-13 arm64, l4t-jetpack cuda-12 arm64, sycl f32/f16, vulkan
  amd64/arm64, rocm hipblas, and the metal darwin entry), changing only
  backend and tag-suffix. dockerfile stays ./backend/Dockerfile.golang.
- backend/index.yaml: add the &ced meta anchor (capabilities map per platform)
  plus ced-development and the per-arch image entries, each uri/mirror
  tag-suffix matching the matrix exactly. The model gallery (GGUF) entry is
  intentionally deferred pending the HuggingFace publish (TODO note inline).
- scripts/changed-backends.js: add an explicit item.backend === "ced" branch in
  inferBackendPath mapping to backend/go/ced/, same mechanism and ordering as
  the parakeet-cpp branch (before the generic golang fallthrough).
- .github/workflows/bump_deps.yaml: register mudler/ced.cpp -> CED_VERSION in
  backend/go/ced/Makefile so the daily bot bumps the pin.
- swagger/{docs.go,swagger.json,swagger.yaml}: regenerated via make swagger so
  the existing /v1/audio/classification annotations land in the generated spec.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* feat(ced): server-side windowing for realtime sound detection (option B)

Adds an optional server-driven sliding-window classifier so a sound-only
realtime client only has to stream audio (no input_audio_buffer.commit):

- Pipeline.sound_detection_window_ms / sound_detection_hop_ms config knobs.
  When both > 0 on a sound-only session, the server classifies the last
  window of streamed audio every hop and emits a conversation.item.sound_
  detection event; the input buffer is trimmed to one window so a long
  stream stays bounded. When unset, the session stays client-driven
  (option A). Runs independent of VAD (sound events are not speech).
- handleSoundWindow (ticker) + classifySoundWindow (one tick, extracted so
  it is unit-testable) + writeWindowWAV, which declares the true
  InputSampleRate (NewWAVHeaderWithRate) so the classifier resamples
  correctly. Goroutine is started after toggleVAD and torn down with the
  session (close + wg.Wait).
- Register pipeline.sound_detection (+window_ms/hop_ms) in the config meta
  registry; the earlier realtime commit added pipeline.sound_detection
  without a registry entry, failing TestAllFieldsHaveRegistryEntries. This
  fixes that and covers the two new knobs.

Tests: classifySoundWindow emits an event + trims the buffer to one window,
no-ops on too-little audio; writeWindowWAV declares the given sample rate.
go build/vet + golangci-lint (new-from-merge-base) clean; config + openai
suites green.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* feat(ced): add ced-base GGUF model gallery entries (f16 + q8_0)

The ced-base weights are now published at mudler/ced-base-gguf (Apache-2.0,
converted from mispeech/ced-base). Adds gallery/ced.yaml (backend: ced +
known_usecases: sound_classification) and two gallery/index.yaml entries
(ced-base-f16 default, ced-base-q8 smallest) with sha256-pinned files, and
removes the now-resolved TODO from backend/index.yaml.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* feat(ced): add tiny/mini/small GGUF model gallery entries

Publishes the rest of the CED family (same architecture, metadata-driven port
verified end-to-end on ced-tiny) to mudler/ced-{tiny,mini,small}-gguf and adds
their f16 + q8_0 gallery entries:

  ced-tiny  (5.5M, edge/Pi-class)  f16 11MB / q8_0 6MB
  ced-mini  (9.6M)                 f16 19MB / q8_0 11MB
  ced-small (22M)                  f16 42MB / q8_0 23MB

All sha256-pinned. ced-base remains the accuracy default.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* chore(ced): point gallery entries at the consolidated mudler/ced-gguf repo

All CED quantizations (tiny/mini/small/base, f16/q8_0) now live in a single
HuggingFace repo, mudler/ced-gguf, instead of per-model repos. Repoint the 8
gallery model entries' urls + file uris accordingly. sha256 and filenames are
unchanged.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* chore(ced): bump CED_VERSION to the short-clip fix

Pin the ced backend to ced.cpp 99c6ed3, which fixes a crash on any clip
shorter than target_length (~10.11s): time_pos_embed was added at its full
63-frame grid instead of being sliced to the clip's actual time grid, tripping
ggml_can_repeat in ggml_add. Surfaced by the live realtime e2e (sub-10s
windows) and gated with a short-clip parity test upstream.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* docs(ced): list ced.cpp as a LocalAI-team engine + backend-guide directive

- README.md: add ced.cpp to the "native C/C++/GGML engines developed and
  maintained by the LocalAI project" table.
- docs/content/features/backends.md: add a Sound Classification backend
  category (sound-event classification / audio tagging) listing ced.cpp.
- .agents/adding-backends.md: add a "Documenting the backend" section and two
  verification-checklist items requiring new backends to be documented in the
  backends.md category list, and in-house native engines to be added to the
  README maintained-engines table. This directive was missing.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* chore(ced): repin CED_VERSION to the v0.1.0 release commit

ced.cpp history was squashed into a single release commit (tagged v0.1.0), so
the previous pin (99c6ed3) no longer exists upstream. Pin to c04ac14, the
v0.1.0 release commit, so the backend builds against a commit that exists.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* fix(ced): silence gosec G304/G103 + govet unsafeptr on audited paths

- sound_classification.go: os.Create(dst) where dst = temp dir + path.Base of
  the upload (no traversal). #nosec G304, matching the depth-anything-cpp handler.
- goced.go: reading a NUL-terminated C string from a libced-owned buffer.
  #nosec G103 (gosec) + //nolint:govet (golangci-lint's unsafeptr check), since
  the uintptr is a C-owned malloc'd buffer, not Go-GC memory.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

---------

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-06-22 01:00:28 +02:00
..

LocalAI Backend Architecture

This directory contains the core backend infrastructure for LocalAI, including the gRPC protocol definition, multi-language Dockerfiles, and language-specific backend implementations.

Overview

LocalAI uses a unified gRPC-based architecture that allows different programming languages to implement AI backends while maintaining consistent interfaces and capabilities. The backend system supports multiple hardware acceleration targets and provides a standardized way to integrate various AI models and frameworks.

Architecture Components

1. Protocol Definition (backend.proto)

The backend.proto file defines the gRPC service interface that all backends must implement. This ensures consistency across different language implementations and provides a contract for communication between LocalAI core and backend services.

Core Services

  • Text Generation: Predict, PredictStream for LLM inference
  • Embeddings: Embedding for text vectorization
  • Image Generation: GenerateImage for stable diffusion and image models
  • Audio Processing: AudioTranscription, TTS, SoundGeneration
  • Video Generation: GenerateVideo for video synthesis
  • Object Detection: Detect for computer vision tasks
  • Vector Storage: StoresSet, StoresGet, StoresFind for RAG operations
  • Reranking: Rerank for document relevance scoring
  • Voice Activity Detection: VAD for audio segmentation

Key Message Types

  • PredictOptions: Comprehensive configuration for text generation
  • ModelOptions: Model loading and configuration parameters
  • Result: Standardized response format
  • StatusResponse: Backend health and memory usage information

2. Multi-Language Dockerfiles

The backend system provides language-specific Dockerfiles that handle the build environment and dependencies for different programming languages:

  • Dockerfile.python
  • Dockerfile.golang
  • Dockerfile.llama-cpp

3. Language-Specific Implementations

Python Backends (python/)

  • transformers: Hugging Face Transformers framework
  • vllm: High-performance LLM inference
  • mlx: Apple Silicon optimization
  • diffusers: Stable Diffusion models
  • Audio: coqui, faster-whisper, kitten-tts
  • Vision: mlx-vlm, rfdetr
  • Specialized: rerankers, chatterbox, kokoro

Go Backends (go/)

  • whisper: OpenAI Whisper speech recognition in Go with GGML cpp backend (whisper.cpp)
  • stablediffusion-ggml: Stable Diffusion in Go with GGML Cpp backend
  • piper: Text-to-speech synthesis Golang with C bindings using rhaspy/piper
  • local-store: Vector storage backend

C++ Backends (cpp/)

  • llama-cpp: Llama.cpp integration
  • grpc: GRPC utilities and helpers

Hardware Acceleration Support

CUDA (NVIDIA)

  • Versions: CUDA 12.x, 13.x
  • Features: cuBLAS, cuDNN, TensorRT optimization
  • Targets: x86_64, ARM64 (Jetson)

ROCm (AMD)

  • Features: HIP, rocBLAS, MIOpen
  • Targets: AMD GPUs with ROCm support

Intel

  • Features: oneAPI, Intel Extension for PyTorch
  • Targets: Intel GPUs, XPUs, CPUs

Vulkan

  • Features: Cross-platform GPU acceleration
  • Targets: Windows, Linux, Android, macOS

Apple Silicon

  • Features: MLX framework, Metal Performance Shaders
  • Targets: M1/M2/M3 Macs

Backend Registry (index.yaml)

The index.yaml file serves as a central registry for all available backends, providing:

  • Metadata: Name, description, license, icons
  • Capabilities: Hardware targets and optimization profiles
  • Tags: Categorization for discovery
  • URLs: Source code and documentation links

Building Backends

Prerequisites

  • Docker with multi-architecture support
  • Appropriate hardware drivers (CUDA, ROCm, etc.)
  • Build tools (make, cmake, compilers)

Build Commands

Example of build commands with Docker

# Build Python backend
docker build -f backend/Dockerfile.python \
  --build-arg BACKEND=transformers \
  --build-arg BUILD_TYPE=cublas12 \
  --build-arg CUDA_MAJOR_VERSION=12 \
  --build-arg CUDA_MINOR_VERSION=0 \
  -t localai-backend-transformers .

# Build Go backend
docker build -f backend/Dockerfile.golang \
  --build-arg BACKEND=whisper \
  --build-arg BUILD_TYPE=cpu \
  -t localai-backend-whisper .

# Build C++ backend
docker build -f backend/Dockerfile.llama-cpp \
  --build-arg BACKEND=llama-cpp \
  --build-arg BUILD_TYPE=cublas12 \
  -t localai-backend-llama-cpp .

For ARM64/Mac builds, docker can't be used, and the makefile in the respective backend has to be used.

Build Types

  • cpu: CPU-only optimization
  • cublas12, cublas13: CUDA 12.x, 13.x with cuBLAS
  • hipblas: ROCm with rocBLAS
  • intel: Intel oneAPI optimization
  • vulkan: Vulkan-based acceleration
  • metal: Apple Metal optimization

Backend Development

Creating a New Backend

  1. Choose Language: Select Python, Go, or C++ based on requirements
  2. Implement Interface: Implement the gRPC service defined in backend.proto
  3. Add Dependencies: Create appropriate requirements files
  4. Configure Build: Set up Dockerfile and build scripts
  5. Register Backend: Add entry to index.yaml
  6. Test Integration: Verify gRPC communication and functionality

Backend Structure

backend-name/
├── backend.py/go/cpp    # Main implementation
├── requirements.txt      # Dependencies
├── Dockerfile           # Build configuration
├── install.sh           # Installation script
├── run.sh              # Execution script
├── test.sh             # Test script
└── README.md           # Backend documentation

Required gRPC Methods

At minimum, backends must implement:

  • Health() - Service health check
  • LoadModel() - Model loading and initialization
  • Predict() - Main inference endpoint
  • Status() - Backend status and metrics

Integration with LocalAI Core

Backends communicate with LocalAI core through gRPC:

  1. Service Discovery: Core discovers available backends
  2. Model Loading: Core requests model loading via LoadModel
  3. Inference: Core sends requests via Predict or specialized endpoints
  4. Streaming: Core handles streaming responses for real-time generation
  5. Monitoring: Core tracks backend health and performance

Performance Optimization

Memory Management

  • Model Caching: Efficient model loading and caching
  • Batch Processing: Optimize for multiple concurrent requests
  • Memory Pinning: GPU memory optimization for CUDA/ROCm

Hardware Utilization

  • Multi-GPU: Support for tensor parallelism
  • Mixed Precision: FP16/BF16 for memory efficiency
  • Kernel Fusion: Optimized CUDA/ROCm kernels

Troubleshooting

Common Issues

  1. GRPC Connection: Verify backend service is running and accessible
  2. Model Loading: Check model paths and dependencies
  3. Hardware Detection: Ensure appropriate drivers and libraries
  4. Memory Issues: Monitor GPU memory usage and model sizes

Contributing

When contributing to the backend system:

  1. Follow Protocol: Implement the exact gRPC interface
  2. Add Tests: Include comprehensive test coverage
  3. Document: Provide clear usage examples
  4. Optimize: Consider performance and resource usage
  5. Validate: Test across different hardware targets