Files
LocalAI/backend/go/vllm-cpp/options.go
T
mudler-agentandEttore Di Giacinto b540c3e1fd chore(vllm-cpp): bump to 967883486 (ABI v30), add hf_overrides and Tev1 entries, fix vllm-cpp gallery installs (#12379)
* chore(vllm-cpp): bump vllm.cpp to 967883486 (ABI v30)

Moves the pin from c3bebc357 to 967883486. On top of the Nimble decision
adapter and the Qwen3.5 vision-loader fix, this brings Tev1 on
/v1/systemone and vllm_decide (opt-in through a "Tev1Model" architecture
in config.json), a tokenizer/ subdirectory fallback so the Laya HF
snapshot loads as downloaded, a stop-token fix, a logprobs fix under async
scheduling and a pinned parakeet.cpp fetch for the diarization build.

ABI v30 only adds the diarization and speaker-attributed ASR entry
points; no existing struct or signature changed, so the purego mirrors
keep their layout and only abiVersion moves to 30. Between 4479dc99f and
967883486 vllm.h changed only in a comment.

v30 turns VLLM_CPP_WITH_DIARIZATION on by default. The fetch is pinned
now, but ON still downloads parakeet.cpp at configure time and links a
second ggml into libvllm for calls this backend never makes, so build
with the option off: the symbols stay present as refusing stubs.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-sonnet-5-5

* feat(vllm-cpp): add the hf_overrides engine arg

vLLM parity: engine_args.hf_overrides is a JSON object of top-level
config.json keys merged over the model directory's own config.json. The
main use is opting a published checkpoint into an engine adapter its
config does not name, such as {"architectures": ["Tev1Model"]} on the
Tev1 snapshots, which declare Qwen3_5ForConditionalGeneration.

The C ABI has no override input and the engine reads config.json from
the directory it is given, so Load builds a private overlay directory:
the merged config.json plus a symlink to every other entry of the model
directory, and passes that to the engine. The download is never written.
Free, a failed load and the next Load remove the overlay.
validModelPath and the DFlash draft resolution still see the real
directory.

A value that is not a JSON object, a .gguf model or a directory without
config.json fails the load instead of being skipped like an unknown
engine_args key, because loading the unmodified config would serve a
different architecture than the one configured.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-sonnet-5-5

* fix(gallery): nest vllm-cpp artifacts under overrides

artifacts: is a model-config key, and the installer reads model-config
keys only from overrides:. Five vllm-cpp entries (laya, gliner25-decide,
qwen3-vl-4b, cua-s1-forms and gliner2.5) declared it at the entry top
level, where it is silently dropped: the install reports success, writes
a config whose model is the bare HF repo id and downloads nothing, and
vllm-cpp (which does not infer artifacts) then fails the first load with
"model path not found".

Move each block under overrides:, and add a guard test that refuses a
top-level artifacts: key in the index.

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-sonnet-5-5

* feat(gallery): add Tev1 4B and 0.8B on vllm-cpp

Two decisions entries for Together AI's Tev1 checkpoints, pinned to the
current HF revisions. Tev1 is autoregressive: vllm.cpp answers
/v1/systemone by scoring the option letters, and the same engine still
serves chat completions. The published config.json names
Qwen3_5ForConditionalGeneration, so each entry sets
hf_overrides: {architectures: [Tev1Model]} to enable the decision route
without editing the download. known_usecases is [decisions] only, since
a declared decisions list is authoritative for reservation.

The descriptions state what was checked: agreement with transformers on
CPU over seven questions (4B 7/7, max probability difference 0.0004;
0.8B 6/7 with one near tie), CPU-only for the decision route, and a
fine-tune license the model card says is still being finalized, so no
license key is set.

The Decisions API page lists both entries, drops the note that Tev1
does not serve /v1/systemone and documents the 24-option limit (Ollama
allows 26).

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Assisted-by: Claude Code:claude-sonnet-5-5

---------

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-09-30 20:22:49 +02:00

524 lines
18 KiB
Go

package main
// Load-time engine configuration, from two config surfaces:
//
// - `engine_args:` (ModelOptions.EngineArgs, a JSON object) is the canonical
// one. Keys are spelled exactly as vLLM's own CLI flags, so a config written
// against vLLM works verbatim here - `speculative_config` and
// `kv_transfer_config` in particular take the same JSON documents vLLM's
// --speculative-config / --kv-transfer-config accept, and are handed to the
// engine unparsed.
// - `options:` (the free-form "key:value" list) is the older surface this
// backend shipped with. It is still honoured so existing configs keep
// working; engine_args wins on any key set in both.
//
// Anything unrecognised is ignored rather than fatal: the engine validates the
// documents it is given and reports a precise error at load, and a config that
// also carries knobs for a different backend must not fail the load here.
import (
"encoding/json"
"fmt"
"os"
"path"
"path/filepath"
"strconv"
"strings"
pb "github.com/mudler/LocalAI/pkg/grpc/proto"
"github.com/mudler/xlog"
)
type loadOptions struct {
blockSize int32 // KV block size (tokens/block); engine default 32.
numBlocks int32 // KV blocks to allocate; engine default 256.
maxNumSeqs int32 // max concurrent sequences; engine default 8.
// Max sequence length. Also settable through the model config's
// context_size / max_model_len; see Load for the precedence.
maxModelLen int32
// Per-step chunked-prefill token budget (ABI v9). 0 = the engine's
// bounded per-arch default.
maxNumBatchedTokens int32
// Automatic prefix caching tri-state (ABI v7): 0 = the model-capability
// default, 1 = force on, 2 = force off.
enablePrefixCaching int32
// Jump-forward decoding tri-state (ABI v10), SGLang's grammar-speed subset:
// 0 = defer to the environment (VT_ENABLE_JUMP_FORWARD, default off),
// 1 = force on, 2 = force off.
enableJumpForward int32
// Scheduler admission policy (ABI v9): "" = fcfs, else fcfs|priority|lpm.
schedulingPolicy string
// Engine-side parser selection (ABI v4/v5). Empty = the engine
// auto-detects from the chat template; "none" disables the reasoning
// split; unknown names fail the first chat call.
toolParser string
reasoningParser string
// Speculative decoding (ABI v6), as vLLM's --speculative-config JSON:
// {"method":"mtp"|"dflash"|"ngram", ...}. Empty = no speculation.
speculativeConfig string
// External KV connector / LMCache (ABI v9), as vLLM's --kv-transfer-config
// JSON. Empty = no connector.
kvTransferConfig string
// Override for the tokenizer_config.json the chat template is read from
// (ABI v9). Empty = <model_dir>/tokenizer_config.json.
tokenizerConfigPath string
// MiniMax-H3 video+audio generation (ABI v12). Present only when the config
// carries at least one of its keys; see videoOptions.engaged.
video videoOptions
// Zero-shot NER labels (ABI v27, GLiNER2.5). GLiNER2.5 is truly zero-shot:
// the model ships no default labels, so the entity types to extract are
// supplied here from engine_args.ner_labels. When empty, a general-purpose
// default set is used.
nerLabels []string
// nerThreshold is the default sigmoid floor (0 = model default 0.5).
nerThreshold float32
// nerMaxWidth is the maximum span width in tokens (0 = engine default 12).
nerMaxWidth int32
// hf_overrides (vLLM parity): a JSON object of config.json keys merged
// over the model directory's config.json through a private overlay dir,
// see newConfigOverlay. Empty = load the directory as is.
hfOverrides string
}
// videoOptions is the MiniMax-H3 checkpoint SET plus its generation defaults.
//
// H3 is not one model directory: the DiT, the text encoder and the two VAEs are
// separate artifacts, which is why vllm.cpp gives video its own engine handle
// (vllm_video_engine, ABI v12) rather than another vllm_engine. The DiT is the
// model config's `parameters.model`; everything else arrives through these
// options, so one gallery entry can name five files.
//
// The geometry/frame defaults exist because H3's trained canvas is nothing like
// the generic /video defaults: 1344x768 at 124 frames is a ~5.2 s clip, and the
// frame count must sit on the 17n+5 grid. A request that leaves a field unset
// gets the model's own default from here instead of a canvas the checkpoint was
// never trained at.
type videoOptions struct {
encoderPath string // H3-Encoder GGUF or bf16 shard dir
tokenizerPath string // tokenizer.json, needed with an encoder
videoVaePath string
videoVaeConfig string
audioVaePath string
audioVaeConfig string
promptEmbedsPath string // fallback conditioning when there is no encoder
// The served checkpoint PARTITION. Community GGUF/NVFP4 files strip the
// release metadata and the FL2VA/Ref2VA DiTs are byte-structurally
// identical, so the engine refuses every generate until it is DECLARED.
// "fl2va" serves t2va + fl2va; "ref2va" serves reference conditioning.
partition string
device int32 // 0 cpu, 1 cuda (the ABI's own encoding, no auto slot)
deviceSet bool
dequantBf16 int32
fp4Resident int32
// Per-model generation defaults, applied when the request leaves the field
// at 0.
width int32
height int32
numFrames int32
steps int32
// Directory for runtime prompt-activated LoRA. The engine resolves
// <lora:name:strength> prompt tags against safetensors files in this
// directory at request time (row ROAD-V1-LORA-RUNTIME). Distinct from the
// load-time lora_path/lora_strength fusion, which bakes deltas into the
// weights at load.
loraDir string
// Where frames + WAV are written. Empty = a temporary directory beside the
// requested output, removed once the mux succeeds. Set it to keep the
// frame_%06d.ppm runs around (they are what ref2va's ref_video consumes).
workdir string
// The ffmpeg binary the composed mux argv is exec'd with. Empty = "ffmpeg"
// from PATH. libvllm composes the argv and spawns nothing, by design.
ffmpeg string
crf int32
}
// engaged reports whether this config describes an H3 video engine. Load uses
// it to choose which of the two mutually exclusive engine handles to open: the
// checkpoints refuse each other, so guessing is not an option, and every key
// below is meaningless to the text engine.
func (v videoOptions) engaged() bool {
return v.encoderPath != "" || v.tokenizerPath != "" ||
v.videoVaePath != "" || v.videoVaeConfig != "" ||
v.audioVaePath != "" || v.audioVaeConfig != "" ||
v.promptEmbedsPath != "" || v.partition != ""
}
func parseOptions(opts *pb.ModelOptions) loadOptions {
lo := loadOptions{}
applyOptionsList(&lo, opts.GetOptions())
applyEngineArgs(&lo, opts.GetEngineArgs())
applyDraftModelOption(&lo, opts.GetOptions())
return lo
}
// applyDraftModelOption binds a managed companion snapshot after engine_args
// has supplied the speculative document. Companion paths do not exist until
// LocalAI materializes the artifact, so they must replace the gallery's static
// repository reference without disturbing the method or token budget.
func applyDraftModelOption(lo *loadOptions, options []string) {
if strings.TrimSpace(lo.speculativeConfig) == "" {
return
}
var draftModel string
for _, option := range options {
key, value, found := strings.Cut(option, ":")
if found && strings.TrimSpace(key) == "draft_model" {
draftModel = strings.TrimSpace(value)
}
}
if draftModel == "" {
return
}
var spec map[string]any
if err := json.Unmarshal([]byte(lo.speculativeConfig), &spec); err != nil {
return
}
spec["model"] = draftModel
encoded, err := json.Marshal(spec)
if err == nil {
lo.speculativeConfig = string(encoded)
}
}
// applyOptionsList reads the legacy free-form "key:value" list. strings.Cut
// splits on the FIRST colon only, so a JSON object value survives intact.
func applyOptionsList(lo *loadOptions, options []string) {
for _, o := range options {
k, v, found := strings.Cut(o, ":")
if !found {
continue
}
switch strings.TrimSpace(k) {
case "block_size":
lo.blockSize = parseInt32(v, lo.blockSize)
case "num_blocks":
lo.numBlocks = parseInt32(v, lo.numBlocks)
case "max_num_seqs":
lo.maxNumSeqs = parseInt32(v, lo.maxNumSeqs)
case "max_num_batched_tokens":
lo.maxNumBatchedTokens = parseInt32(v, lo.maxNumBatchedTokens)
case "max_model_len":
lo.maxModelLen = parseInt32(v, lo.maxModelLen)
case "scheduling_policy", "schedule_policy":
lo.schedulingPolicy = strings.TrimSpace(v)
case "tool_parser", "tool_call_parser":
lo.toolParser = strings.TrimSpace(v)
case "reasoning_parser":
lo.reasoningParser = strings.TrimSpace(v)
case "speculative_config":
lo.speculativeConfig = strings.TrimSpace(v)
case "kv_transfer_config":
lo.kvTransferConfig = strings.TrimSpace(v)
case "tokenizer_config", "tokenizer_config_path":
lo.tokenizerConfigPath = strings.TrimSpace(v)
case "hf_overrides":
lo.hfOverrides = strings.TrimSpace(v)
case "enable_prefix_caching", "enable_radix_attention":
if b, err := strconv.ParseBool(strings.TrimSpace(v)); err == nil {
lo.enablePrefixCaching = boolTriState(b)
}
case "enable_jump_forward":
if b, err := strconv.ParseBool(strings.TrimSpace(v)); err == nil {
lo.enableJumpForward = boolTriState(b)
}
default:
applyVideoOption(&lo.video, strings.TrimSpace(k), v)
}
}
}
// applyVideoOption reads one MiniMax-H3 key. Split out of applyOptionsList so
// the video surface stays legible next to the videoOptions it fills, and so
// video_test.go can exercise it directly.
func applyVideoOption(vo *videoOptions, key, value string) bool {
v := strings.TrimSpace(value)
switch key {
case "video_encoder":
vo.encoderPath = v
case "video_tokenizer":
vo.tokenizerPath = v
case "video_vae":
vo.videoVaePath = v
case "video_vae_config":
vo.videoVaeConfig = v
case "audio_vae":
vo.audioVaePath = v
case "audio_vae_config":
vo.audioVaeConfig = v
case "video_prompt_embeds":
vo.promptEmbedsPath = v
case "video_partition":
vo.partition = strings.ToLower(v)
case "video_device":
switch strings.ToLower(v) {
case "cpu":
vo.device, vo.deviceSet = videoDeviceCPU, true
case "cuda", "gpu":
vo.device, vo.deviceSet = videoDeviceCUDA, true
default:
xlog.Warn("[vllm-cpp] ignoring unknown video_device", "value", v)
}
case "video_dequant_bf16":
if b, err := strconv.ParseBool(v); err == nil {
vo.dequantBf16 = boolInt32(b)
}
case "video_fp4_resident":
if b, err := strconv.ParseBool(v); err == nil {
vo.fp4Resident = boolInt32(b)
}
case "video_width":
vo.width = parseInt32(v, vo.width)
case "video_height":
vo.height = parseInt32(v, vo.height)
case "video_num_frames":
vo.numFrames = parseInt32(v, vo.numFrames)
case "video_steps":
vo.steps = parseInt32(v, vo.steps)
case "video_workdir":
vo.workdir = v
case "video_crf":
vo.crf = parseInt32(v, vo.crf)
case "video_lora_dir":
vo.loraDir = v
case "ffmpeg", "ffmpeg_path":
vo.ffmpeg = v
default:
return false
}
return true
}
// videoScalarString renders an engine_args scalar so the video keys can share
// one parser with the "key:value" list. Objects and arrays have no video
// meaning and are left to the caller's unknown-key path.
func videoScalarString(v any) (string, bool) {
switch t := v.(type) {
case string:
return t, true
case bool:
return strconv.FormatBool(t), true
case float64:
return strconv.FormatFloat(t, 'f', -1, 64), true
default:
return "", false
}
}
func boolInt32(b bool) int32 {
if b {
return 1
}
return 0
}
// applyEngineArgs overlays the `engine_args:` JSON object. A document that does
// not parse is logged and skipped: engine_args is shared with the other engines
// (the vLLM and SGLang backends read the same field), so a stray key must not
// take the model down.
func applyEngineArgs(lo *loadOptions, engineArgs string) {
if strings.TrimSpace(engineArgs) == "" {
return
}
var args map[string]any
if err := json.Unmarshal([]byte(engineArgs), &args); err != nil {
xlog.Warn("[vllm-cpp] ignoring unparseable engine_args", "error", err)
return
}
for k, v := range args {
switch k {
case "block_size":
lo.blockSize = jsonInt32(v, lo.blockSize)
case "num_blocks":
lo.numBlocks = jsonInt32(v, lo.numBlocks)
case "max_num_seqs":
lo.maxNumSeqs = jsonInt32(v, lo.maxNumSeqs)
case "max_num_batched_tokens":
lo.maxNumBatchedTokens = jsonInt32(v, lo.maxNumBatchedTokens)
case "max_model_len":
lo.maxModelLen = jsonInt32(v, lo.maxModelLen)
case "scheduling_policy", "schedule_policy":
lo.schedulingPolicy = jsonString(v, lo.schedulingPolicy)
case "tool_parser", "tool_call_parser":
lo.toolParser = jsonString(v, lo.toolParser)
case "reasoning_parser":
lo.reasoningParser = jsonString(v, lo.reasoningParser)
case "tokenizer_config", "tokenizer_config_path":
lo.tokenizerConfigPath = jsonString(v, lo.tokenizerConfigPath)
case "speculative_config":
lo.speculativeConfig = jsonDocument(v, lo.speculativeConfig, k)
case "kv_transfer_config":
lo.kvTransferConfig = jsonDocument(v, lo.kvTransferConfig, k)
case "hf_overrides":
// Kept verbatim even when it is not an object: Load refuses a
// malformed value instead of loading the unmodified config.
lo.hfOverrides = jsonDocument(v, lo.hfOverrides, k)
case "enable_prefix_caching", "enable_radix_attention":
if b, ok := v.(bool); ok {
lo.enablePrefixCaching = boolTriState(b)
}
case "enable_jump_forward":
if b, ok := v.(bool); ok {
lo.enableJumpForward = boolTriState(b)
}
case "ner_labels":
if arr, ok := v.([]any); ok {
for _, e := range arr {
if s, ok := e.(string); ok && s != "" {
lo.nerLabels = append(lo.nerLabels, s)
}
}
}
case "ner_threshold":
if f, ok := v.(float64); ok {
lo.nerThreshold = float32(f)
}
case "ner_max_width":
if f, ok := v.(float64); ok {
lo.nerMaxWidth = int32(f)
}
default:
if s, ok := videoScalarString(v); ok && applyVideoOption(&lo.video, k, s) {
continue
}
xlog.Debug("[vllm-cpp] ignoring unknown engine_args key", "key", k)
}
}
}
// boolTriState maps a YAML/JSON boolean onto the ABI's tri-state encoding. An
// explicit `false` must reach the engine as force-OFF (2), NOT as the 0 that
// means "defer". The difference is real in both directions: prefix caching
// defaults ON for dense archs and OFF for hybrid ones, and jump forward defers
// to VT_ENABLE_JUMP_FORWARD.
func boolTriState(on bool) int32 {
if on {
return triStateOn
}
return triStateOff
}
// jsonDocument normalises an object-valued engine_args entry to a JSON string
// for the C ABI. YAML nesting arrives as a map (the natural spelling); a
// pre-encoded JSON string is accepted too, since a config round-tripped through
// a flat store may carry it that way.
func jsonDocument(v any, fallback string, key string) string {
switch t := v.(type) {
case string:
if strings.TrimSpace(t) == "" {
return fallback
}
return t
default:
buf, err := json.Marshal(t)
if err != nil {
xlog.Warn("[vllm-cpp] ignoring unencodable engine_args value", "key", key, "error", err)
return fallback
}
return string(buf)
}
}
func jsonString(v any, fallback string) string {
s, ok := v.(string)
if !ok {
return fallback
}
return strings.TrimSpace(s)
}
// jsonInt32 accepts the float64 a JSON number decodes to, plus the string
// spelling a YAML config may produce. Non-positive values keep the fallback:
// every knob this covers uses "<= 0 means the engine default".
func jsonInt32(v any, fallback int32) int32 {
switch t := v.(type) {
case float64:
if t <= 0 || t > 1<<31-1 {
return fallback
}
return int32(t)
case string:
return parseInt32(t, fallback)
default:
return fallback
}
}
// resolveDraftModelPath rewrites a DFlash draft reference into an absolute path
// the engine can actually open.
//
// The engine resolves `speculative_config.model` against a directory containing
// config.json, or against ~/.cache/huggingface/hub/models--<org>--<repo>/
// snapshots/* - and it NEVER downloads. LocalAI keeps models in its own
// directory, so a bare HF repo id (the spelling the vLLM docs teach) misses the
// HF cache and dies deep in the load with "draft checkpoint not found", which
// reads like a broken checkpoint rather than a missing download.
//
// So: try the reference as given, then the last path segment under the models
// dir (`z-lab/Qwen3.6-27B-DFlash` -> `<models>/Qwen3.6-27B-DFlash`, which is
// what LocalAI's own downloader produces), then the whole reference under the
// models dir. If none exist, fail HERE with a message naming both what was
// asked for and where we looked.
//
// mtp and ngram carry no separate draft checkpoint, so they pass through. A
// document that does not parse also passes through: the engine owns config
// validation and produces the better error.
func resolveDraftModelPath(speculativeConfig, modelsDir string) (string, error) {
if strings.TrimSpace(speculativeConfig) == "" {
return speculativeConfig, nil
}
var spec map[string]any
if err := json.Unmarshal([]byte(speculativeConfig), &spec); err != nil {
return speculativeConfig, nil
}
if method, _ := spec["method"].(string); !strings.EqualFold(method, "dflash") {
return speculativeConfig, nil
}
ref, _ := spec["model"].(string)
ref = strings.TrimSpace(ref)
if ref == "" {
return "", fmt.Errorf(
"vllm-cpp: speculative_config method %q requires a \"model\" key naming the draft checkpoint", "dflash")
}
candidates := []string{ref}
if modelsDir != "" {
if base := path.Base(filepath.ToSlash(ref)); base != "" && base != "." && base != "/" {
candidates = append(candidates, filepath.Join(modelsDir, base))
}
candidates = append(candidates, filepath.Join(modelsDir, filepath.FromSlash(ref)))
}
for _, c := range candidates {
if _, err := os.Stat(filepath.Join(c, "config.json")); err != nil {
continue
}
abs, err := filepath.Abs(c)
if err != nil {
abs = c
}
spec["model"] = abs
out, err := json.Marshal(spec)
if err != nil {
return "", fmt.Errorf("vllm-cpp: re-encoding speculative_config: %w", err)
}
xlog.Info("[vllm-cpp] resolved DFlash draft checkpoint", "reference", ref, "path", abs)
return string(out), nil
}
return "", fmt.Errorf(
"vllm-cpp: DFlash draft checkpoint %q not found (looked in: %s). "+
"The engine does not download drafts - install the draft model into LocalAI first, "+
"or set speculative_config.model to an absolute path to a directory containing config.json",
ref, strings.Join(candidates, ", "))
}
func parseInt32(s string, fallback int32) int32 {
n, err := strconv.ParseInt(strings.TrimSpace(s), 10, 32)
if err != nil || n <= 0 {
return fallback
}
return int32(n)
}