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Prefer compatible runnable development builds for generic aliases when the preference is enabled. Keep concrete names and disabled selection unchanged. Pass worker-local configuration into resolver state before registration. Synchronize saved frontend settings at startup and require a restart for resolver changes instead of switching registered paths during runtime. Add selection, root-shadowing, configuration, and restart-boundary tests. Document fallback behavior and worker-local activation. Assisted-by: Codex:gpt-5 Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
119 lines
3.0 KiB
Go
119 lines
3.0 KiB
Go
package system
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import (
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"github.com/mudler/LocalAI/pkg/xsysinfo"
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"github.com/mudler/xlog"
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)
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type Backend struct {
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BackendsPath string
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BackendsSystemPath string
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}
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type Model struct {
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ModelsPath string
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}
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type SystemState struct {
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GPUVendor string
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Backend Backend
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Model Model
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VRAM uint64
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// StagingPath holds in-flight downloads before extraction; empty
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// falls back to the OS temp directory.
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StagingPath string
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systemCapabilities string
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// Backend image fallback tag configuration
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BackendImagesReleaseTag string
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BackendImagesBranchTag string
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BackendDevSuffix string
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// PreferDevelopmentBackends prefers compatible runnable installed development
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// builds for generic aliases and installs the development image as the primary
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// backend URI (the released image becomes a fallback) rather than only using
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// development as a download fallback when the released image is missing.
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// This resolver preference is fixed at startup, not hot-switched by settings.
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PreferDevelopmentBackends bool
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// RequireBackendIntegrity is the strict-integrity switch bound to
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// --require-backend-integrity / LOCALAI_REQUIRE_BACKEND_INTEGRITY. The
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// backend install path takes it as a call argument; the gallery index
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// fetch reads it from here because the listing code it runs under never
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// sees the application config.
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RequireBackendIntegrity bool
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}
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type SystemStateOptions func(*SystemState)
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func WithBackendPath(path string) SystemStateOptions {
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return func(s *SystemState) {
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s.Backend.BackendsPath = path
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}
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}
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func WithBackendSystemPath(path string) SystemStateOptions {
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return func(s *SystemState) {
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s.Backend.BackendsSystemPath = path
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}
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}
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func WithStagingPath(path string) SystemStateOptions {
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return func(s *SystemState) {
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s.StagingPath = path
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}
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}
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func WithModelPath(path string) SystemStateOptions {
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return func(s *SystemState) {
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s.Model.ModelsPath = path
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}
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}
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func WithBackendImagesReleaseTag(tag string) SystemStateOptions {
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return func(s *SystemState) {
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s.BackendImagesReleaseTag = tag
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}
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}
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func WithBackendImagesBranchTag(tag string) SystemStateOptions {
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return func(s *SystemState) {
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s.BackendImagesBranchTag = tag
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}
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}
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func WithBackendDevSuffix(suffix string) SystemStateOptions {
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return func(s *SystemState) {
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s.BackendDevSuffix = suffix
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}
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}
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func WithRequireBackendIntegrity(require bool) SystemStateOptions {
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return func(s *SystemState) {
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s.RequireBackendIntegrity = require
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}
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}
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func WithPreferDevelopmentBackends(prefer bool) SystemStateOptions {
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return func(s *SystemState) {
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s.PreferDevelopmentBackends = prefer
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}
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}
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func GetSystemState(opts ...SystemStateOptions) (*SystemState, error) {
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state := &SystemState{}
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for _, opt := range opts {
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opt(state)
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}
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// Detection is best-effort here, we don't want to fail if it fails
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state.GPUVendor, _ = xsysinfo.DetectGPUVendor()
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xlog.Debug("GPU vendor", "gpuVendor", state.GPUVendor)
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state.VRAM, _ = xsysinfo.TotalAvailableVRAM()
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xlog.Debug("Total available VRAM", "vram", state.VRAM)
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state.getSystemCapabilities()
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return state, nil
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}
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