* feat(3d): add Generate3D RPC, FLAG_3D capability, and /v1/3d/generations endpoint Adds the plumbing for image-conditioned 3D asset generation (binary glTF / GLB output), modeled on the video generation path: - backend.proto: Generate3D RPC + Generate3DRequest (staged image src, glb dst, seed/step/cfg_scale/texture_steps, quality and background enums, params map for backend-specific extras) - pkg/grpc: thread Generate3D through client, server, embed, base and the backend interfaces; connection-evicting and distributed-node wrappers (in-flight tracking + file staging) included - core/config: FLAG_3D usecase (guessed only for the trellis2cpp backend), '3d' canonical usecase string mapped to the Generate3D method, and a '3d' output modality - REST: POST /v1/3d/generations (+ unversioned alias) returning OpenAIResponse with a /generated-3d URL or b64_json; conditioning image accepted as URL, base64, or data URI; quality/background validated at the edge; .glb served as model/gltf-binary - auth: '3d' route feature (default ON); /api/instructions entry Assisted-by: Claude:claude-fable-5 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> * feat(trellis2cpp): add the trellis2.cpp image-to-3D backend Wraps localai-org/trellis2cpp (C++/GGML port of Microsoft TRELLIS.2, pbr-textures branch) as a Go+purego backend, following the stablediffusion-ggml pattern: - backend/go/trellis2cpp: purego bindings to the flat C ABI (v9, asserted at startup), eager pipeline load with model-set validation (refuses non-trellis GGUFs; degrades coarse/geometry-only/textured exactly like the upstream demo), Generate3D via t2_generate + t2_bake_glb writing a binary glTF to dst. Weight-free unit tests cover resolution/validation/param mapping — CI never downloads the multi-GB GGUF set or runs inference. - CPU SIMD variants build into per-variant directories (the shared libggml sonames collide across variants, unlike sd-ggml's flat renamed-.so scheme); run.sh picks one via /proc/cpuinfo. - CI wiring: backend-matrix entries (cpu, cuda12/13, vulkan amd64+arm64, l4t, l4t-cuda13, darwin metal), index.yaml meta + latest/master image entries, bump_deps tracking of the pbr-textures branch, changed-backends.js mapping, top-level Makefile targets. - Importer: auto-detects trellis GGUF repos/URIs (registered before llama-cpp so the .gguf match isn't stolen) and expands any trellis URI to the full 10-file component set spanning the three LocalAI-io HF repos. - Gallery: trellis2-4b (full PBR + 1024 cascade) and trellis2-4b-geometry (512 untextured) with verified sha256s. Assisted-by: Claude:claude-fable-5 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> * feat(ui): 3D generation page with native GLB viewer and IndexedDB history Adds a Studio tab + /app/3d page for the new image-to-3D endpoint: - GlbViewer ports the trellis2cpp demo's dependency-free WebGL2 renderer (quaternion trackball, metallic-roughness PBR, ACES, hidden-line wireframe with a bounded index budget) and pairs it with a minimal GLB parser for the two forms t2_bake_glb emits — dense vertex-PBR (linear COLOR_0 + _METALLIC_ROUGHNESS, uploaded as normalized integers) and the opt-in UV-atlas textured form. Parsing happens before any GL so stats and errors render without WebGL2. - use3DHistory stores past generations (params, input thumbnail, and the GLB blob itself) in IndexedDB with keep-newest-20 eviction — GLBs are multi-MB binaries localStorage can't hold — and the page offers a download button for the active GLB. - Wiring: CAP_3D capability constant (FLAG_3D — the exact string /api/models/capabilities serves), threeDApi, router entries, Studio tab, vite dev proxy, en locale keys. - e2e: render-smoke entry plus a focused spec that feeds a real one-triangle vertex-PBR GLB through the parser/viewer and exercises IndexedDB persistence, selection, deletion, and API errors. Assisted-by: Claude:claude-fable-5 [Claude Code] Signed-off-by: Richard Palethorpe <io@richiejp.com> * fix(3d): address API correctness and UX issues Keep 3D generation on the LocalAI-specific /3d/generations route and ensure authentication and permissions cover it. Propagate distributed transfer failures, publish a portable ARM64 backend image, honor importer overrides, and align discovery, upload validation, and touch controls. Assisted-by: Codex:gpt-5 Signed-off-by: Richard Palethorpe <io@richiejp.com> * feat(3d): add previewable print remeshing Add a single-detail CGAL Alpha Wrap workflow for existing Trellis GLBs, including PBR reprojection, API documentation, tracing, and an in-browser preview before download. Allow the remesh route to enforce its 512 MiB upload cap independently of the smaller global default so generated high-resolution meshes can be processed. Assisted-by: Codex:gpt-5 Signed-off-by: Richard Palethorpe <io@richiejp.com> * build(trellis2cpp): centralize remesh dependency pins Assisted-by: Codex:GPT-5 [apply_patch] [exec_command] Signed-off-by: Richard Palethorpe <io@richiejp.com> * fix(kokoros): implement Generate3D stub for new proto RPC The Generate3D RPC added to backend.proto for the trellis2cpp backend made tonic's generated Backend trait require generate3_d, breaking the kokoros-grpc build. Return unimplemented like the other unsupported modalities. Assisted-by: Claude Code:claude-fable-5 Signed-off-by: Richard Palethorpe <io@richiejp.com> --------- Signed-off-by: Richard Palethorpe <io@richiejp.com> Co-authored-by: localai-org-maint-bot <bot-opensource@localaisrl.com>
LocalAI Backend Architecture
This directory contains the core backend infrastructure for LocalAI, including the gRPC protocol definition, multi-language Dockerfiles, and language-specific backend implementations.
Overview
LocalAI uses a unified gRPC-based architecture that allows different programming languages to implement AI backends while maintaining consistent interfaces and capabilities. The backend system supports multiple hardware acceleration targets and provides a standardized way to integrate various AI models and frameworks.
Architecture Components
1. Protocol Definition (backend.proto)
The backend.proto file defines the gRPC service interface that all backends must implement. This ensures consistency across different language implementations and provides a contract for communication between LocalAI core and backend services.
Core Services
- Text Generation:
Predict,PredictStreamfor LLM inference - Embeddings:
Embeddingfor text vectorization - Image Generation:
GenerateImagefor stable diffusion and image models - Audio Processing:
AudioTranscription,TTS,SoundGeneration - Video Generation:
GenerateVideofor video synthesis - Object Detection:
Detectfor computer vision tasks - Vector Storage:
StoresSet,StoresGet,StoresFindfor RAG operations - Reranking:
Rerankfor document relevance scoring - Voice Activity Detection:
VADfor audio segmentation
Key Message Types
PredictOptions: Comprehensive configuration for text generationModelOptions: Model loading and configuration parametersResult: Standardized response formatStatusResponse: Backend health and memory usage information
2. Multi-Language Dockerfiles
The backend system provides language-specific Dockerfiles that handle the build environment and dependencies for different programming languages:
Dockerfile.pythonDockerfile.golangDockerfile.llama-cpp
3. Language-Specific Implementations
Python Backends (python/)
- transformers: Hugging Face Transformers framework
- vllm: High-performance LLM inference
- mlx: Apple Silicon optimization
- diffusers: Stable Diffusion models
- longcat-video: CUDA text/image-to-video and speech-driven avatar generation
- Audio: coqui, faster-whisper, kitten-tts
- Vision: mlx-vlm, rfdetr
- Specialized: rerankers, chatterbox, kokoro
Go Backends (go/)
- whisper: OpenAI Whisper speech recognition in Go with GGML cpp backend (whisper.cpp)
- stablediffusion-ggml: Stable Diffusion in Go with GGML Cpp backend
- piper: Text-to-speech synthesis Golang with C bindings using rhaspy/piper
- local-store: Vector storage backend
C++ Backends (cpp/)
- llama-cpp: Llama.cpp integration
- grpc: GRPC utilities and helpers
Hardware Acceleration Support
CUDA (NVIDIA)
- Versions: CUDA 12.x, 13.x
- Features: cuBLAS, cuDNN, TensorRT optimization
- Targets: x86_64, ARM64 (Jetson)
ROCm (AMD)
- Features: HIP, rocBLAS, MIOpen
- Targets: AMD GPUs with ROCm support
Intel
- Features: oneAPI, Intel Extension for PyTorch
- Targets: Intel GPUs, XPUs, CPUs
Vulkan
- Features: Cross-platform GPU acceleration
- Targets: Windows, Linux, Android, macOS
Apple Silicon
- Features: MLX framework, Metal Performance Shaders
- Targets: M1/M2/M3 Macs
Backend Registry (index.yaml)
The index.yaml file serves as a central registry for all available backends, providing:
- Metadata: Name, description, license, icons
- Capabilities: Hardware targets and optimization profiles
- Tags: Categorization for discovery
- URLs: Source code and documentation links
Building Backends
Prerequisites
- Docker with multi-architecture support
- Appropriate hardware drivers (CUDA, ROCm, etc.)
- Build tools (make, cmake, compilers)
Build Commands
Example of build commands with Docker
# Build Python backend
docker build -f backend/Dockerfile.python \
--build-arg BACKEND=transformers \
--build-arg BUILD_TYPE=cublas12 \
--build-arg CUDA_MAJOR_VERSION=12 \
--build-arg CUDA_MINOR_VERSION=0 \
-t localai-backend-transformers .
# Build Go backend
docker build -f backend/Dockerfile.golang \
--build-arg BACKEND=whisper \
--build-arg BUILD_TYPE=cpu \
-t localai-backend-whisper .
# Build C++ backend
docker build -f backend/Dockerfile.llama-cpp \
--build-arg BACKEND=llama-cpp \
--build-arg BUILD_TYPE=cublas12 \
-t localai-backend-llama-cpp .
For ARM64/Mac builds, docker can't be used, and the makefile in the respective backend has to be used.
Build Types
cpu: CPU-only optimizationcublas12,cublas13: CUDA 12.x, 13.x with cuBLAShipblas: ROCm with rocBLASintel: Intel oneAPI optimizationvulkan: Vulkan-based accelerationmetal: Apple Metal optimization
Backend Development
Creating a New Backend
- Choose Language: Select Python, Go, or C++ based on requirements
- Implement Interface: Implement the gRPC service defined in
backend.proto - Add Dependencies: Create appropriate requirements files
- Configure Build: Set up Dockerfile and build scripts
- Register Backend: Add entry to
index.yaml - Test Integration: Verify gRPC communication and functionality
Backend Structure
backend-name/
├── backend.py/go/cpp # Main implementation
├── requirements.txt # Dependencies
├── Dockerfile # Build configuration
├── install.sh # Installation script
├── run.sh # Execution script
├── test.sh # Test script
└── README.md # Backend documentation
Required gRPC Methods
At minimum, backends must implement:
Health()- Service health checkLoadModel()- Model loading and initializationPredict()- Main inference endpointStatus()- Backend status and metrics
Integration with LocalAI Core
Backends communicate with LocalAI core through gRPC:
- Service Discovery: Core discovers available backends
- Model Loading: Core requests model loading via
LoadModel - Inference: Core sends requests via
Predictor specialized endpoints - Streaming: Core handles streaming responses for real-time generation
- Monitoring: Core tracks backend health and performance
Performance Optimization
Memory Management
- Model Caching: Efficient model loading and caching
- Batch Processing: Optimize for multiple concurrent requests
- Memory Pinning: GPU memory optimization for CUDA/ROCm
Hardware Utilization
- Multi-GPU: Support for tensor parallelism
- Mixed Precision: FP16/BF16 for memory efficiency
- Kernel Fusion: Optimized CUDA/ROCm kernels
Troubleshooting
Common Issues
- GRPC Connection: Verify backend service is running and accessible
- Model Loading: Check model paths and dependencies
- Hardware Detection: Ensure appropriate drivers and libraries
- Memory Issues: Monitor GPU memory usage and model sizes
Contributing
When contributing to the backend system:
- Follow Protocol: Implement the exact gRPC interface
- Add Tests: Include comprehensive test coverage
- Document: Provide clear usage examples
- Optimize: Consider performance and resource usage
- Validate: Test across different hardware targets