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audio.cpp sessions are not reentrant and a wedged CUDA call cannot be cancelled, so a plain mutex would pile every worker thread behind a stuck GPU. Callers waiting past the configured bound, or arriving while the holder has already overrun it, fail fast instead. A caller that queues behind a healthy run deliberately does not stamp the clock: only the thread that takes the lock does. Stamping on arrival would restart the wedge clock on every request and hide a stuck run from everyone behind it, which is the pile-up this guard exists to prevent. Assisted-by: Claude:claude-opus-5 [Claude Code] Signed-off-by: Ettore Di Giacinto <mudler@localai.io>