Files
LocalAI/core/backend/audio_transform.go
Ettore Di Giacinto 047a8c57a7 refactor(audio): propagate request ctx into TTS, sound-gen, audio-transform
Same ctx-plumbing pattern applied to the rest of the audio path. CLI
callers use context.Background() since there is no request scope; HTTP
callers use c.Request().Context().

Assisted-by: Claude:claude-haiku-4-5
Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
2026-05-07 16:00:42 +00:00

177 lines
5.6 KiB
Go

package backend
import (
"context"
"fmt"
"io"
"maps"
"os"
"path/filepath"
"time"
"github.com/mudler/LocalAI/core/config"
"github.com/mudler/LocalAI/core/trace"
"github.com/mudler/LocalAI/pkg/grpc"
"github.com/mudler/LocalAI/pkg/grpc/proto"
"github.com/mudler/LocalAI/pkg/model"
"github.com/mudler/LocalAI/pkg/utils"
)
// AudioTransformOptions carries per-request tuning for the unary transform.
type AudioTransformOptions struct {
// Params is forwarded verbatim to the backend (e.g. LocalVQE reads
// params["noise_gate"] / params["noise_gate_threshold_dbfs"]).
Params map[string]string
}
// AudioTransformOutputs are the on-disk paths of the persisted artifacts —
// the user-visible Dst plus copies of the inputs the backend actually saw.
// Inputs are persisted because the React UI history needs to display past
// runs, and rejecting them once the temp dir is cleaned up would defeat
// the point.
type AudioTransformOutputs struct {
Dst string
AudioPath string
ReferencePath string
}
// ModelAudioTransform runs the unary AudioTransform RPC and returns the
// generated output path plus the persisted input paths. `audioPath` is
// required; `referencePath` is optional (empty => backend zero-fills the
// reference channel).
func ModelAudioTransform(
ctx context.Context,
audioPath, referencePath string,
opts AudioTransformOptions,
loader *model.ModelLoader,
appConfig *config.ApplicationConfig,
modelConfig config.ModelConfig,
) (AudioTransformOutputs, *proto.AudioTransformResult, error) {
mopts := ModelOptions(modelConfig, appConfig)
transformModel, err := loader.Load(mopts...)
if err != nil {
recordModelLoadFailure(appConfig, modelConfig.Name, modelConfig.Backend, err, nil)
return AudioTransformOutputs{}, nil, err
}
if transformModel == nil {
return AudioTransformOutputs{}, nil, fmt.Errorf("could not load audio-transform model %q", modelConfig.Model)
}
audioDir := filepath.Join(appConfig.GeneratedContentDir, "audio")
if err := os.MkdirAll(audioDir, 0750); err != nil {
return AudioTransformOutputs{}, nil, fmt.Errorf("failed creating audio directory: %s", err)
}
dst := filepath.Join(audioDir, utils.GenerateUniqueFileName(audioDir, "transform", ".wav"))
persistedAudio, err := persistAudioInput(audioPath, audioDir, "transform-input", ".wav")
if err != nil {
return AudioTransformOutputs{}, nil, fmt.Errorf("persist input audio: %w", err)
}
persistedRef := ""
if referencePath != "" {
persistedRef, err = persistAudioInput(referencePath, audioDir, "transform-ref", ".wav")
if err != nil {
return AudioTransformOutputs{}, nil, fmt.Errorf("persist reference: %w", err)
}
}
var startTime time.Time
if appConfig.EnableTracing {
trace.InitBackendTracingIfEnabled(appConfig.TracingMaxItems)
startTime = time.Now()
}
res, err := transformModel.AudioTransform(ctx, &proto.AudioTransformRequest{
AudioPath: audioPath,
ReferencePath: referencePath,
Dst: dst,
Params: opts.Params,
})
if appConfig.EnableTracing {
errStr := ""
if err != nil {
errStr = err.Error()
}
data := map[string]any{
"audio_path": audioPath,
"reference_path": referencePath,
"dst": dst,
"params": opts.Params,
}
if err == nil && res != nil {
data["sample_rate"] = res.SampleRate
data["samples"] = res.Samples
data["reference_provided"] = res.ReferenceProvided
if snippet := trace.AudioSnippet(dst); snippet != nil {
maps.Copy(data, snippet)
}
}
trace.RecordBackendTrace(trace.BackendTrace{
Timestamp: startTime,
Duration: time.Since(startTime),
Type: trace.BackendTraceAudioTransform,
ModelName: modelConfig.Name,
Backend: modelConfig.Backend,
Summary: trace.TruncateString(filepath.Base(audioPath), 200),
Error: errStr,
Data: data,
})
}
if err != nil {
return AudioTransformOutputs{}, nil, err
}
return AudioTransformOutputs{
Dst: dst,
AudioPath: persistedAudio,
ReferencePath: persistedRef,
}, res, nil
}
// ModelAudioTransformStream opens the bidirectional AudioTransformStream RPC
// and returns the underlying stream client. The caller is responsible for
// sending the initial Config message, subsequent Frame messages, and for
// calling CloseSend when input is done. The returned stream's Recv reports
// EOF when the backend has finished emitting frames.
func ModelAudioTransformStream(
ctx context.Context,
loader *model.ModelLoader,
appConfig *config.ApplicationConfig,
modelConfig config.ModelConfig,
) (grpc.AudioTransformStreamClient, error) {
mopts := ModelOptions(modelConfig, appConfig)
transformModel, err := loader.Load(mopts...)
if err != nil {
recordModelLoadFailure(appConfig, modelConfig.Name, modelConfig.Backend, err, nil)
return nil, err
}
if transformModel == nil {
return nil, fmt.Errorf("could not load audio-transform model %q", modelConfig.Model)
}
return transformModel.AudioTransformStream(ctx)
}
// persistAudioInput copies a transient input file (typically a multipart
// upload that lives in an os.TempDir slated for cleanup) into the long-lived
// GeneratedContentDir under a unique name, so the React UI can replay it
// from history.
func persistAudioInput(srcPath, dir, prefix, ext string) (string, error) {
src, err := os.Open(srcPath)
if err != nil {
return "", err
}
defer func() { _ = src.Close() }()
dst := filepath.Join(dir, utils.GenerateUniqueFileName(dir, prefix, ext))
out, err := os.Create(dst)
if err != nil {
return "", err
}
defer func() { _ = out.Close() }()
if _, err := io.Copy(out, src); err != nil {
return "", err
}
return dst, nil
}