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audio-cpp was the only C++ backend without the model-identity guard, and no later task in the plan added it. pkg/grpc/server.go enforces checkModelIdentity on exactly these two RPCs, for the reason #10952 records: in distributed mode a worker can recycle a stopped backend's gRPC port for another model's backend, and the controller's liveness-only probe cannot tell a stale cached route from a live one. Without this guard a stale route gets a different model's VAD or diarization answer back with a 200. The loaded identity lives on LoadedModel rather than in a separate global, which is where this differs from llama-cpp. A handler holding the model through snapshot() then necessarily judges against the identity that model was loaded with, and a concurrent reload cannot swap one without the other. The refusal is NOT_FOUND carrying the verbatim grpcerrors.ModelMismatchSentinel substring. session_for and run_offline now take a const LaneEntry & proof-of-holding parameter. The rule that both must run under the inference lane was prose, which is exactly how the plan came to specify the inverted order; it is now a compile error. Restoring the inverted order fails to build rather than racing on an unsynchronised session map with a mutating prepare(). Diarize's speaker-hint comment claimed the dropped hints were "not a silent failure". From the caller's side that is what they are, and backend.proto documents num_speakers as forcing, so the comment now says plainly that the forwarding is dead for sortformer and that the family which lands must either honour num_speakers or refuse it. read_audio_file inspects the error_code from exists(), so an unsearchable parent directory no longer reports as a missing file. The VAD handler records the stimulus that actually works, since silero correctly ignores synthetic tones and the next task would otherwise rediscover that. Assisted-by: Claude:claude-opus-5 [Claude Code] Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
556 lines
27 KiB
C++
556 lines
27 KiB
C++
// audio.cpp LocalAI gRPC backend.
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//
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// Links 0xShug0/audio.cpp's engine_runtime through its public
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// include/engine/framework/** headers only. Nothing under upstream's app/,
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// src/ or tests/ is used: those are application internals, they are where
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// upstream expects churn, and upstream is Apache-2.0 while LocalAI is MIT.
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//
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// This commit adds LoadModel/Free/Status plus the VAD and Diarize RPCs. The
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// remaining audio RPCs land in later commits.
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#include "backend.pb.h"
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#include "backend.grpc.pb.h"
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#include "audio_io.h"
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#include "audio_units.h"
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#include "capability_routing.h"
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#include "inference_lane.h"
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#include "loaded_model.h"
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#include "model_options.h"
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#include <grpcpp/grpcpp.h>
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#include <grpcpp/server.h>
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#include <grpcpp/server_builder.h>
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#include <grpcpp/ext/proto_server_reflection_plugin.h>
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#include <atomic>
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#include <chrono>
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#include <csignal>
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#include <cstdint>
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#include <cstdlib>
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#include <exception>
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#include <iostream>
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#include <limits>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <string>
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#include <thread>
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#include <utility>
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#include <vector>
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using grpc::Server;
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using grpc::ServerBuilder;
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using grpc::ServerContext;
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// Do NOT alias grpc::Status as Status: the Status RPC method would shadow the
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// type and break every other method that names it as a return type.
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using GStatus = ::grpc::Status;
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namespace {
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// Set by the signal handler, read by the thread that owns the server. The whole
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// point of the indirection is that the handler itself does nothing else: see
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// signal_handler below.
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std::atomic<bool> g_shutdown_requested{false};
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// One model per process, matching every other LocalAI backend. The mutex guards
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// the pointer itself, not the model: swapping or dropping it races with the
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// handlers that read it, whereas the model's own concurrency is the inference
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// lane's job.
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//
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// shared_ptr, not unique_ptr. An audio RPC runs for seconds and cannot hold
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// g_model_mu for its duration, so it has to work from a reference taken under
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// the lock and used after releasing it. Under a unique_ptr, a Free or a reload
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// arriving mid-request destroys the model out from under that reference. Every
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// handler instead takes a counted reference through snapshot(), so Free drops
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// the global's reference and whichever request finishes last destroys the model.
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std::mutex g_model_mu;
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std::shared_ptr<audiocpp_backend::LoadedModel> g_model;
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// The only correct way for a handler to reach the model. Returns by value, so
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// the caller owns a reference for as long as its local lives, and null when no
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// model is loaded. Never return LoadedModel& from here: that is the shape that
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// reintroduces the use-after-free.
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std::shared_ptr<audiocpp_backend::LoadedModel> snapshot() {
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std::lock_guard<std::mutex> lock(g_model_mu);
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return g_model;
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}
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// LocalAI's VADRequest carries raw floats and no sample rate at all. Every
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// LocalAI VAD backend treats them as 16 kHz mono (backend/go/silero-vad/vad.go
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// and backend/go/sherpa-onnx/backend.go both hardcode 16000) and core/backend
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// feeds them from a 16 kHz pipeline, so the same assumption is made here rather
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// than left implicit. If the proto ever grows a sample rate field, this is the
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// constant to delete.
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constexpr int kVadSampleRate = 16000;
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// Parses ModelOptions.MainGPU into a device index.
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//
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// Not std::atoi: it returns 0 for anything unparseable, so "gpu1" or a device
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// UUID would silently become device 0 and the model would load on the wrong
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// device with no diagnostic anywhere. A refusal the operator can read beats a
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// wrong answer they cannot see.
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int parse_device_index(const std::string &value) {
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size_t consumed = 0;
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long parsed = 0;
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try {
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parsed = std::stol(value, &consumed);
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} catch (const std::exception &) {
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consumed = 0;
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}
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if (consumed != value.size() || parsed < 0 ||
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parsed > std::numeric_limits<int>::max()) {
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throw audiocpp_backend::ConfigError(
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"audio-cpp: main_gpu must be a non-negative device index, got '" +
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value + "'");
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}
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return static_cast<int>(parsed);
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}
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// Mirrors pkg/grpc/server.go's checkModelIdentity, backend/cpp/llama-cpp,
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// backend/cpp/ds4, backend/cpp/privacy-filter and
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// backend/python/common/model_identity.py.
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//
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// Why every backend has to carry this: in distributed mode a worker can recycle
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// a stopped backend's gRPC port for a different model's backend, and the
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// controller's liveness-only health probe cannot tell a stale cached route from
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// a live one. Only the backend knows which model it actually loaded, so only
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// the backend can catch it (#10952). Without this, an audio-cpp process reached
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// through a stale route answers with a DIFFERENT model's VAD or diarization
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// result and a 200, which is a wrong answer nobody can see.
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//
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// Either side empty means "skip". The request side is empty for a controller
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// that predates the field; the loaded side is empty when such a controller
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// performed the load. Neither can judge the other, and a false rejection is
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// worse than the miss it prevents.
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//
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// Templated over the request type because every guarded message exposes
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// modelidentity(), and one body keeps the rule identical across RPCs rather
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// than letting it drift per handler.
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//
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// The loaded identity is read off the LoadedModel rather than a separate
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// global, which is where this differs from llama-cpp. A handler holding the
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// model through snapshot() is then necessarily judging against the identity
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// THAT model was loaded with, and a concurrent reload cannot swap one without
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// the other.
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template <typename Request>
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GStatus check_model_identity(const audiocpp_backend::LoadedModel &model,
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const Request *request) {
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if (request == nullptr || request->modelidentity().empty()) {
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return GStatus::OK;
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}
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const std::string &loaded = model.identity();
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if (loaded.empty() || loaded == request->modelidentity()) {
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return GStatus::OK;
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}
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// NOT_FOUND plus this exact sentinel is the cross-language wire contract
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// the router matches on (grpcerrors.ModelMismatchSentinel). The code alone
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// is not enough, since NOT_FOUND is returned for unrelated reasons
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// elsewhere, so the substring "model identity mismatch" must survive
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// verbatim through any edit to this message.
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return GStatus(grpc::StatusCode::NOT_FOUND,
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"audio-cpp: model identity mismatch: loaded \"" + loaded +
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"\", requested \"" + request->modelidentity() + "\"");
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}
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// Maps a thrown exception onto the gRPC status the client should see.
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GStatus to_status(const std::exception &err) {
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if (dynamic_cast<const audiocpp_backend::ConfigError *>(&err) != nullptr) {
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return GStatus(grpc::StatusCode::INVALID_ARGUMENT, err.what());
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}
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if (dynamic_cast<const audiocpp_backend::CapabilityError *>(&err) != nullptr) {
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return GStatus(grpc::StatusCode::UNIMPLEMENTED, err.what());
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}
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// The lane was busy and this caller ran out of patience. UNAVAILABLE, not
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// RESOURCE_EXHAUSTED: the request is fine and retrying later is the right
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// response, which is what UNAVAILABLE tells a client.
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if (dynamic_cast<const audiocpp_backend::LaneUnavailable *>(&err) != nullptr) {
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return GStatus(grpc::StatusCode::UNAVAILABLE, err.what());
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}
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return GStatus(grpc::StatusCode::INTERNAL, err.what());
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}
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class AudioCppBackend final : public backend::Backend::Service {
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public:
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GStatus Health(ServerContext *, const backend::HealthMessage *,
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backend::Reply *reply) override {
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reply->set_message("OK");
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return GStatus::OK;
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}
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GStatus Status(ServerContext *, const backend::HealthMessage *,
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backend::StatusResponse *response) override {
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response->set_state(snapshot() ? backend::StatusResponse::READY
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: backend::StatusResponse::UNINITIALIZED);
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return GStatus::OK;
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}
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GStatus LoadModel(ServerContext *, const backend::ModelOptions *request,
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backend::Result *result) override {
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try {
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std::vector<std::string> entries(request->options().begin(),
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request->options().end());
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auto parsed = audiocpp_backend::parse_model_options(entries);
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if (!parsed.error.empty()) {
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throw audiocpp_backend::ConfigError(parsed.error);
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}
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// ModelOptions.Threads is the model YAML's threads setting; the
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// explicit threads: option wins when both are set.
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if (parsed.options.threads == 0 && request->threads() > 0) {
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parsed.options.threads = static_cast<int>(request->threads());
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}
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// MainGPU carries the device index for GPU backends, and is the
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// fallback: an explicit device: option wins, matching threads above.
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// device_set rather than `device == 0`, because 0 is a real device
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// index and the value alone cannot say whether anyone chose it.
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if (!parsed.options.device_set && !request->maingpu().empty()) {
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parsed.options.device = parse_device_index(request->maingpu());
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}
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const std::string path = audiocpp_backend::resolve_model_path(
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request->modelpath(), request->modelfile(), request->model());
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// ModelOptions.Model is the UNTRANSLATED controller-side name, and
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// is what every ModelIdentity field on a request is compared
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// against. Passed at construction so the model and the identity it
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// was loaded with are published together.
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auto loaded = std::make_shared<audiocpp_backend::LoadedModel>(
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path, parsed.options, request->model());
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// Read everything the reply and the log line need while this scope
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// still owns the model. After the move, `loaded` is null and the
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// global is only safe to touch under the mutex.
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const std::string family = loaded->family();
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const std::string variant = loaded->variant();
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const std::string capabilities =
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audiocpp_backend::describe_capabilities(loaded->capabilities());
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std::shared_ptr<audiocpp_backend::LoadedModel> replaced;
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{
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std::lock_guard<std::mutex> lock(g_model_mu);
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replaced = std::move(g_model);
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g_model = std::move(loaded);
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}
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// The previous model, if any, is dropped outside the lock, for the
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// same reason Free does it: teardown must not hold up Status.
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replaced.reset();
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// Logged once at load time so an operator can see what the model
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// can do without making a request. ModelMetadata is deliberately
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// not implemented: its response message is chat-template oriented
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// and has no field for family, variant, languages or capabilities,
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// so there is nothing truthful to put in it.
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std::cerr << "audio-cpp: loaded family '" << family << "' variant '"
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<< variant << "' capabilities: " << capabilities << "\n";
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result->set_success(true);
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result->set_message("loaded audio.cpp family " + family);
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return GStatus::OK;
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} catch (const std::exception &err) {
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result->set_success(false);
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result->set_message(err.what());
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// A failed load must also be a gRPC error, or the model loader's
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// backend probe treats this backend as having accepted the model.
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return to_status(err);
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}
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}
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GStatus Free(ServerContext *, const backend::HealthMessage *,
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backend::Result *result) override {
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// Drops the global's reference. Any handler still running holds its own
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// from snapshot(), so the model is destroyed by whichever of them
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// finishes last rather than underneath one of them. Destroying
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// LoadedModel releases its sessions first, then the model.
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std::shared_ptr<audiocpp_backend::LoadedModel> released;
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{
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std::lock_guard<std::mutex> lock(g_model_mu);
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released = std::move(g_model);
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}
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// Released outside the lock: if this is the last reference, the model
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// and its sessions are torn down here, and that must not block Status
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// or a fresh LoadModel behind g_model_mu.
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released.reset();
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result->set_success(true);
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return GStatus::OK;
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}
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// Verifying this by hand: silero_vad is a SPEECH detector, so a synthetic
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// stimulus does not exercise it. A 220 Hz sine, broadband noise and a
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// harmonic buzz all return zero segments, correctly. Use real speech, which
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// upstream bundles and which therefore needs no download:
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// audio.cpp/assets/resources/sample_16k.wav (16 kHz mono, 14.07 s)
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// Taking 1 s from offset 8000 samples (0.5 s in), padded with 1 s of
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// silence either side, yields exactly one segment at start=0.9940
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// end=2.0460. A different excerpt of the same file shifts the start,
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// because it changes where speech actually begins inside the window.
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GStatus VAD(ServerContext *, const backend::VADRequest *request,
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backend::VADResponse *response) override {
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try {
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// snapshot(), and the result is held for the whole call. Free may
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// arrive mid-request; it drops the global's reference only, so this
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// one keeps the model alive until the handler returns.
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const auto model = snapshot();
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if (model == nullptr) {
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return GStatus(grpc::StatusCode::FAILED_PRECONDITION,
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"audio-cpp: no model is loaded; call LoadModel first");
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}
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// Before any work: a stale route must be refused, not served.
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// Cannot precede snapshot(), because the identity being compared
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// against belongs to the model this call is about to use.
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const GStatus identity = check_model_identity(*model, request);
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if (!identity.ok()) {
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return identity;
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}
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audiocpp_backend::RequestShape shape;
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// Without this the `task:` model option is dead: routing is
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// otherwise derived from the RPC alone.
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shape.pinned_task = model->pinned_task();
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engine::runtime::TaskRequest task;
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task.audio_input = audiocpp_backend::buffer_from_mono(
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std::vector<float>(request->audio().begin(), request->audio().end()),
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kVadSampleRate);
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// The lane is taken BEFORE session_for, not after. session_for
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// reads and writes an unsynchronised session cache and prepare()
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// mutates the session itself, so both belong inside the lane; see
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// the note on session_for in loaded_model.h. Bound to a named local
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// because LaneEntry is immovable and C++17 elides the return.
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audiocpp_backend::LaneEntry lane = model->acquire(0);
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const auto session =
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model->session_for(audiocpp_backend::Rpc::Vad, shape, lane);
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const auto result =
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audiocpp_backend::run_offline(session, task, lane);
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// VADSegment.start/end are float SECONDS, not sample indices.
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for (const auto &segment : result.speech_segments) {
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auto *out = response->add_segments();
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out->set_start(audiocpp_backend::samples_to_seconds(
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segment.span.start_sample, kVadSampleRate));
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out->set_end(audiocpp_backend::samples_to_seconds(
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segment.span.end_sample, kVadSampleRate));
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}
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return GStatus::OK;
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} catch (const std::exception &err) {
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return to_status(err);
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}
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}
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GStatus Diarize(ServerContext *, const backend::DiarizeRequest *request,
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backend::DiarizeResponse *response) override {
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try {
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const auto model = snapshot();
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if (model == nullptr) {
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return GStatus(grpc::StatusCode::FAILED_PRECONDITION,
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"audio-cpp: no model is loaded; call LoadModel first");
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}
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const GStatus identity = check_model_identity(*model, request);
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if (!identity.ok()) {
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return identity;
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}
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audiocpp_backend::RequestShape shape;
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shape.pinned_task = model->pinned_task();
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// Lane then route then read, in that order, and the read is last on
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// purpose. A family that cannot diarize at all should say so, not
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// complain about the input file first: on a VAD-only model, reading
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// the audio would surface "cannot read /tmp/x.wav" and send the
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// operator hunting a file problem instead of a model choice. The
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// read costs a lane wait in exchange, which is the same wait every
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// capability refusal already pays because session_for needs the lane.
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audiocpp_backend::LaneEntry lane = model->acquire(0);
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const auto session =
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model->session_for(audiocpp_backend::Rpc::Diarize, shape, lane);
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// DiarizeRequest.dst is the INPUT path, despite the field name: the
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// HTTP layer materialises the upload to a temp file and passes the
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// path here. Nothing is written back.
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auto audio = audiocpp_backend::read_audio_file(request->dst());
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const int sample_rate = audio.sample_rate;
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// Read off the buffer before it is moved into the request below.
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// Frames, not floats: a stereo input holds two floats per position
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// and would otherwise report twice its real duration.
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const std::int64_t frames = audiocpp_backend::interleaved_frame_count(
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audio.samples.size(), audio.channels);
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engine::runtime::TaskRequest task;
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// Moved, not copied: a long recording runs to tens of megabytes and
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// this is its only owner.
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task.audio_input = std::move(audio);
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// READ THIS BEFORE WIRING THE FIRST DIARIZATION FAMILY. This
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// forwarding is currently DEAD for sortformer, the only diarizer
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// audio.cpp ships, and from the caller's side that is a silent
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// wrong answer, not a soft hint:
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//
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// - backend.proto documents num_speakers as "exact speaker count
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// if known (>0 forces)". A caller who asks for 2 and gets the
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// model's 4 labels back with a 200 and no diagnostic has been
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// given a wrong answer, so core/backend/diarization.go's
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// "backends ignore what they don't act on" does not cover it.
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// - sortformer takes its speaker count from the model package
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// (assets.model_config.modules.num_speakers; the bundled
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// variant is 4-speaker), and its postprocess config is parsed
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// from runtime::SessionOptions, i.e. load time, not from
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// TaskRequest.options at all.
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// - worse, its unknown-option check only inspects keys prefixed
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// "sortformer_diar.", so a bare "num_speakers" here is not even
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// a recognised key: it is dropped without a trace.
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//
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// The keys are still forwarded, because a family that does read
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// them then works with no change here. But the family that lands
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// MUST either honour num_speakers or refuse it with
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// INVALID_ARGUMENT. No refusal path is added now because there is
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// no diarization family wired yet to test one against, and an
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// untested refusal is its own hazard.
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//
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// Also dropped today, and worth revisiting at the same time:
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// clustering_threshold, min_duration_on and min_duration_off.
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// The two min_duration_* fields are NOT family-specific: they are
|
|
// generic post-filters over the returned turns (drop a turn shorter
|
|
// than min_duration_on, merge two turns of the same speaker
|
|
// separated by less than min_duration_off), so the handler could
|
|
// honour them in about six lines whatever the family does.
|
|
//
|
|
// The knobs that DO reach sortformer (speaker_threshold,
|
|
// speaker_min_frames, speaker_pad_frames, session_len_sec) are
|
|
// session options and arrive through the model YAML's
|
|
// `session.<key>:` entries at load time, not per request.
|
|
if (request->num_speakers() > 0) {
|
|
task.options["num_speakers"] =
|
|
std::to_string(request->num_speakers());
|
|
}
|
|
if (request->min_speakers() > 0) {
|
|
task.options["min_speakers"] =
|
|
std::to_string(request->min_speakers());
|
|
}
|
|
if (request->max_speakers() > 0) {
|
|
task.options["max_speakers"] =
|
|
std::to_string(request->max_speakers());
|
|
}
|
|
|
|
const auto result =
|
|
audiocpp_backend::run_offline(session, task, lane);
|
|
|
|
// Emitted verbatim, in the order the model produced them. NOT
|
|
// sorted, merged or de-overlapped: sortformer binarizes each speaker
|
|
// independently, so a turn nested inside another speaker's turn is
|
|
// correct output for overlapped speech. LocalAI is overlap-tolerant
|
|
// downstream (core/backend/diarization.go passes segments through
|
|
// and the RTTM renderer handles overlap), so smoothing here would
|
|
// destroy real information.
|
|
std::set<std::string> speakers;
|
|
int id = 0;
|
|
for (const auto &turn : result.speaker_turns) {
|
|
auto *out = response->add_segments();
|
|
out->set_id(id++);
|
|
// Seconds, like VADSegment. Only TranscriptSegment/Word are ns.
|
|
//
|
|
// Converted against the INPUT rate, which is correct and has
|
|
// been checked against upstream rather than assumed: sortformer
|
|
// refuses any input whose rate differs from its feature config
|
|
// (frontend.cpp throws), and every TimeSpan it emits is built
|
|
// as llround(seconds * 16000.0) (postprocess.cpp). So the span
|
|
// domain and the input domain are the same 16 kHz, and this is
|
|
// not a place where a resampling family could silently scale
|
|
// every timestamp by a constant.
|
|
out->set_start(audiocpp_backend::samples_to_seconds(
|
|
turn.span.start_sample, sample_rate));
|
|
out->set_end(audiocpp_backend::samples_to_seconds(
|
|
turn.span.end_sample, sample_rate));
|
|
out->set_speaker(turn.speaker_id);
|
|
// text stays EMPTY, including when include_text is set.
|
|
// audio.cpp's SpeakerTurn carries a span and a speaker label
|
|
// only, and TaskResult has no per-segment text anywhere, so
|
|
// there is nothing truthful to put here.
|
|
speakers.insert(turn.speaker_id);
|
|
}
|
|
response->set_num_speakers(static_cast<int>(speakers.size()));
|
|
response->set_duration(
|
|
audiocpp_backend::samples_to_seconds(frames, sample_rate));
|
|
|
|
// Only set when the family bundles transcription, which no
|
|
// diarization-only family does; kept because a combined family
|
|
// would fill it in and the field is documented as optional.
|
|
if (result.text_output.has_value()) {
|
|
response->set_language(result.text_output->language);
|
|
}
|
|
return GStatus::OK;
|
|
} catch (const std::exception &err) {
|
|
return to_status(err);
|
|
}
|
|
}
|
|
};
|
|
|
|
void RunServer(const std::string &addr) {
|
|
AudioCppBackend service;
|
|
grpc::EnableDefaultHealthCheckService(true);
|
|
grpc::reflection::InitProtoReflectionServerBuilderPlugin();
|
|
|
|
ServerBuilder builder;
|
|
builder.AddListeningPort(addr, grpc::InsecureServerCredentials());
|
|
builder.RegisterService(&service);
|
|
// Audio payloads (PCM buffers, encoded frames) are far larger than the
|
|
// 4 MiB gRPC default.
|
|
builder.SetMaxReceiveMessageSize(256 * 1024 * 1024);
|
|
builder.SetMaxSendMessageSize(256 * 1024 * 1024);
|
|
|
|
std::unique_ptr<Server> server(builder.BuildAndStart());
|
|
if (!server) {
|
|
std::cerr << "audio-cpp grpc-server: failed to bind " << addr << "\n";
|
|
std::exit(1);
|
|
}
|
|
std::cerr << "audio-cpp grpc-server listening on " << addr << "\n";
|
|
|
|
// Wait() runs off the main thread so the main thread stays free to notice
|
|
// the shutdown flag and call Shutdown itself, outside any signal context.
|
|
std::thread serving([&server] { server->Wait(); });
|
|
|
|
// Polled rather than waited on: notifying a condition variable from a
|
|
// signal handler is not async-signal-safe either, so a condition variable
|
|
// would move the same defect rather than fix it. Ten wakeups a second on an
|
|
// otherwise idle process is not worth a more elaborate scheme.
|
|
while (!g_shutdown_requested.load(std::memory_order_relaxed)) {
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
|
}
|
|
|
|
// In-flight RPCs get three seconds to drain before the server stops hard.
|
|
server->Shutdown(std::chrono::system_clock::now() + std::chrono::seconds(3));
|
|
serving.join();
|
|
}
|
|
|
|
void signal_handler(int) {
|
|
// Sets a lock-free atomic and returns. Nothing else belongs here.
|
|
//
|
|
// Calling grpc::Server::Shutdown directly from a signal handler, which is
|
|
// what this used to do, takes an absl::Mutex. That is not async-signal-safe:
|
|
// the handler can interrupt a thread that already holds the same mutex, and
|
|
// abseil's deadlock detector sees the reentrant acquisition and aborts the
|
|
// process. The observed result was exit 134 and a "dying due to potential
|
|
// deadlock" stack on every SIGTERM, which is exactly the crash signature a
|
|
// real teardown bug would have to compete with.
|
|
g_shutdown_requested.store(true, std::memory_order_relaxed);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
int main(int argc, char *argv[]) {
|
|
std::string addr = "127.0.0.1:50051";
|
|
for (int i = 1; i < argc; ++i) {
|
|
std::string a = argv[i];
|
|
const std::string addr_flag = "--addr=";
|
|
if (a.rfind(addr_flag, 0) == 0) {
|
|
addr = a.substr(addr_flag.size());
|
|
} else if (a == "--addr" && i + 1 < argc) {
|
|
addr = argv[++i];
|
|
} else if (a == "--help" || a == "-h") {
|
|
std::cout << "Usage: grpc-server --addr=HOST:PORT\n";
|
|
return 0;
|
|
}
|
|
}
|
|
std::signal(SIGINT, signal_handler);
|
|
std::signal(SIGTERM, signal_handler);
|
|
RunServer(addr);
|
|
return 0;
|
|
}
|