* fix(vulkan): preserve host ICD discovery for packaged backends Add bundled Mesa manifests through VK_ADD_DRIVER_FILES instead of replacing the system driver list. Merge inherited and model-specific additive paths while preserving explicit operator overrides, with regression coverage. Assisted-by: Codex:gpt-5 golangci-lint Assisted-by: Codex:gpt-5.6-sol Signed-off-by: Richard Palethorpe <io@richiejp.com> * feat(3d): add Kimodo CPU and Vulkan animation backend Introduce a distinct animation capability and model-described 3D operations, with a typed /3d/animate API, RPC transport, distributed media staging, permissions, and tracing. Add a persistent kimodo.cpp adapter, skeleton GLB export, CPU/Vulkan packages, model and backend galleries, importer support, CI builds, and documentation. Adapt Studio inputs to each model and provide real-time skeleton playback, seeking, and history. Cover backend validation, packaging, API behavior, importer inventories, distributed staging, and Studio workflows. Validate real-model CPU/Vulkan generation and deploy the integration to the local QA instance. Assisted-by: Codex:gpt-5 golangci-lint Assisted-by: Codex:gpt-5.6-sol Signed-off-by: Richard Palethorpe <io@richiejp.com> * feat(kimodocpp): adopt monolithic encoders and resident inference Update upstream for resident weights, packed execution paths, and cached motion graphs. Default to all 32 text layers while retaining configurable streaming and legacy bundle support. Use monolithic Q8_0 encoders by default and offer all six published quantizations through the gallery and importer. Refresh pinned hashes, tests, and documentation; remove the obsolete thread patch and ensure cached source checkouts follow the upstream pin. Validated CPU and Vulkan generation, lower-bit streaming, gallery/importer suites, packaging, lint, and cold/warm Studio generation on localai-dev. Assisted-by: Codex:gpt-5 golangci-lint Assisted-by: Codex:gpt-5.6-sol Signed-off-by: Richard Palethorpe <io@richiejp.com> --------- Signed-off-by: Richard Palethorpe <io@richiejp.com>
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+++ disableToc = false title = "3D Generation" weight = 19 url = "/features/3d-generation/" +++
LocalAI can generate textured 3D meshes from a single conditioning image via the /3d/generations endpoint, powered by the trellis2cpp backend — a C++/GGML port of Microsoft TRELLIS.2 (trellis2.cpp). The output is a binary glTF (.glb) asset with PBR materials.
Generation is image-conditioned only — there is no text-prompt path. Provide a photo or rendering of a single object (ideally on a plain background) and TRELLIS.2 reconstructs a full 3D mesh from it.
For text-conditioned animated skeletons, see 3D Animation. Both workflows appear under 3D in Studio; selecting a model changes the inputs and generation options.
Setup
Install a model from the gallery:
local-ai run trellis2-4b # full pipeline: 1024³ cascade + PBR textures (~18 GB)
# or
local-ai run trellis2-4b-geometry # 512³ untextured geometry only (~7 GB)
The backend detects which component GGUFs are present and degrades gracefully: without the texture models it produces untextured geometry, and without the fine-flow models it falls back to a coarse marching-cubes preview.
API
- Method:
POST - Endpoint:
/3d/generations
Request
The request body is JSON with the following fields:
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
model |
string |
Yes | Model name to use | |
image |
string |
Yes | Conditioning image as base64, a data URI, or a public URL | |
quality |
string |
No | auto |
Mesh pipeline: auto, coarse, 512, or 1024 |
background |
string |
No | auto |
Background handling: auto, keep, black, or white |
step |
int |
No | 12 | Flow sampling steps for the shape |
texture_steps |
int |
No | 12 | Flow sampling steps for the PBR material |
cfg_scale |
float |
No | 7.5 | Classifier-free guidance scale |
seed |
int |
No | random | Random seed for reproducibility |
response_format |
string |
No | url |
url to return a file URL, b64_json for base64 output |
params |
object |
No | Backend-specific string parameters (texture_size, components) |
quality selects the mesh resolution: coarse is a fast marching-cubes preview, 512 the fine dual-grid mesh, 1024 the high-resolution cascade (slow — several minutes, roughly 10 GB VRAM), and auto picks the best pipeline the installed model set supports.
background controls solid-background removal on the conditioning image before generation: auto detects border-connected near-black/near-white, keep preserves the image alpha exactly, and black/white force removal of that colour.
Backend-specific params: texture_size (UV-atlas resolution hint when atlas baking is enabled) and components (tiny removes small islands, largest keeps only the biggest connected component, all — the default — keeps everything).
Response
Returns a JSON response using LocalAI's OpenAI-style generation envelope:
| Field | Type | Description |
|---|---|---|
created |
int |
Unix timestamp of generation |
id |
string |
Unique identifier (UUID) |
data |
array |
Array with the generated asset |
data[].url |
string |
URL path to the .glb under /generated-3d (if url) |
data[].b64_json |
string |
Base64-encoded GLB (if response_format is b64_json) |
Watertight print remeshing
POST /3d/remesh applies the same post-generation CGAL Alpha Wrap workflow as the trellis2.cpp demo. It accepts multipart/form-data and returns the remeshed GLB directly as model/gltf-binary:
| Field | Type | Required | Default | Description |
|---|---|---|---|---|
model |
string |
Yes | Installed TRELLIS.2 model name | |
mesh |
file |
Yes | Source GLB produced by TRELLIS.2 | |
detail |
float |
No | 0.5 |
Smallest preserved detail as a percentage of the source bounding-box diagonal (0.35–2.5) |
There is intentionally no independent offset control. The enclosing offset follows the trellis2.cpp demo and is derived as detail / 30; independent tuning tends to produce puffy or degenerate wraps. Lower detail percentages retain finer features but take longer and generally produce more triangles. The output is watertight, oriented, intersection-free, and 2-manifold. For textured sources, LocalAI unwraps the replacement mesh and reprojects its PBR material onto a new UV atlas.
Source GLBs may be up to 512 MiB. This route uses its own upload limit because fine TRELLIS.2 meshes commonly exceed LocalAI's default --upload-limit.
curl http://localhost:8080/3d/remesh \
-F model=trellis2-4b \
-F mesh=@generated.glb \
-F detail=0.5 \
--output printable.glb
Usage
Generate a 3D model from an image
curl http://localhost:8080/3d/generations \
-H "Content-Type: application/json" \
-d '{
"model": "trellis2-4b",
"image": "https://example.com/photo-of-a-chair.png",
"quality": "512"
}'
The response contains a URL such as /generated-3d/b64123456789.glb; fetch it from the same server. The GLB is standard glTF 2.0 and opens in Blender, three.js, <model-viewer>, and most engines.
Base64 input and output
curl http://localhost:8080/3d/generations \
-H "Content-Type: application/json" \
-d "{
\"model\": \"trellis2-4b\",
\"image\": \"$(base64 -w0 chair.png)\",
\"response_format\": \"b64_json\"
}" | jq -r '.data[0].b64_json' | base64 -d > chair.glb
WebUI
The React UI includes a 3D tab in the Studio (and a /3d page) with an interactive PBR viewer: upload or paste an image from the clipboard, pick the quality, and preview the generated mesh with orbit/pan/zoom and a wireframe toggle. Past generations are kept in the browser (IndexedDB). After generation, a single Detail slider and Apply remeshing button replace the preview with the exact watertight model that the GLB download exports; Show original switches back without regenerating.
Notes
- The 512³ pipeline takes roughly two minutes on a modern GPU; the 1024³ cascade takes around five minutes and needs about 10 GB VRAM plus a temporary host-RAM spike.
TRELLIS2_DEVICE=cpuforces CPU inference (slow; mainly for debugging).- The generated mesh has unoriented winding (faithful to TRELLIS.2) and is exported Y-up with vertex-PBR materials; a UV-atlas texture bake can be enabled in the backend via the
T2GLB_XATLASenvironment variable.