Files
LocalAI/backend
mudler-agentandEttore Di Giacinto e28d5009d9 stablediffusion-ggml: run MiniMax-H3 video with references and add its gallery entries (#12668)
* feat(stablediffusion-ggml): run MiniMax-H3 video with reference conditioning

Bump stable-diffusion.cpp to 2988060 and follow its tiling rename
(tile_size_x/y -> tile_size_w/h, rel_size_x/y -> rel_size_w/h).

GenerateVideo now passes params["ref_image"] and the request audio to
the MiniMax-H3 Ref2VA inputs (ref_images, ref_audios). The audio must
be a WAV file. params["ref_video"] is refused, since the proto cannot
carry a frame sequence yet.

stable-diffusion.cpp cannot tell the FL2VA and REF2VA DiTs apart, and a
reference input on FL2VA renders a wrong video without an error. The
backend now reads the video_partition option, or the model file name,
and fails early on that mix. Keyframes plus references are refused too.

Add gallery entries for the FL2VA and REF2VA Q4_K_M sets. They do not
enable any bf16 dequantisation.

Assisted-by: Claude:claude-sonnet-5-5 go vet gofmt

* feat(stablediffusion-ggml): take several reference images, videos and audio clips

Phase 1 passed one reference image and one reference audio clip to
stable-diffusion.cpp and refused ref_video. Add repeated reference fields
to GenerateVideoRequest (ref_images, ref_videos, ref_audios) so the
MiniMax-H3 Ref2VA path can use as many references as upstream accepts. A
reference video is a directory of frames with an fps and an optional
paired audio clip.

The /video endpoint stages the new inputs through the same path as
start_image, end_image and audio. Frames of one reference video are
written to a private directory under zero-padded names so the backend can
read them in order. The input count and frame count per request are
bounded.

The backend merges the new fields with params.ref_image, params.ref_video
and audio, which keep working. The FL2VA partition refuses any reference
input, REF2VA accepts all of them, and keyframes stay exclusive with
references. Reference audio is still WAV only.

Assisted-by: Claude:claude-sonnet-5-5 [Bash]

* feat(gallery): offer MiniMax-H3 by partition, DiT layout and format

Name each MiniMax-H3 entry after its partition (fl2va or ref2va), DiT
layout (unpruned or pruned) and format. Add the vllm.cpp builds that its
model page lists: pruned Q8_0 (renders), pruned Q6_K, Q5_0, Q4_K, Q3_K and
Q2_K (load only), and the pruned FL2VA NVFP4 file (loads only). The
earlier names minimax-h3-fl2va-q4 and minimax-h3-ref2va-q4 stay as
aliases. The two stable-diffusion.cpp entries become
minimax-h3-fl2va-unpruned-q4-ggml and minimax-h3-ref2va-pruned-q4-ggml,
and the latter now lists video input.

Fix two bad sources. The stable-diffusion.cpp entries took the VAEs from
a path that does not exist in the GGUF repository; they now use the
Comfy-Org copies. The vllm.cpp entries paired the fp16 video VAE weights
with a config from a different directory; they now use the official
weights and config from FL2VA/video_vae/source/.

Drop video_dequant_bf16 from every vllm.cpp entry. Expanding a quantised
DiT to bf16 is the suspected cause of a host out-of-memory error, so the
quantised weights stay resident. The model page records its renders with
the expansion on, and each description says so.

Assisted-by: Claude:claude-sonnet-5-5 [Bash]

* feat(gallery): add pruned FL2VA Q4 MiniMax-H3 for sd.cpp

Add minimax-h3-fl2va-pruned-q4-ggml, the 11.4 GB pruned FL2VA
counterpart of the existing pruned REF2VA entry.

Assisted-by: Claude Code:claude-sonnet-5-5 [rc]

---------

Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-10-13 17:58:21 +02:00
..

LocalAI Backend Architecture

This directory contains the core backend infrastructure for LocalAI, including the gRPC protocol definition, multi-language Dockerfiles, and language-specific backend implementations.

Overview

LocalAI uses a unified gRPC-based architecture that allows different programming languages to implement AI backends while maintaining consistent interfaces and capabilities. The backend system supports multiple hardware acceleration targets and provides a standardized way to integrate various AI models and frameworks.

Architecture Components

1. Protocol Definition (backend.proto)

The backend.proto file defines the gRPC service interface that all backends must implement. This ensures consistency across different language implementations and provides a contract for communication between LocalAI core and backend services.

Core Services

  • Text Generation: Predict, PredictStream for LLM inference
  • Embeddings: Embedding for text vectorization
  • Image Generation: GenerateImage for stable diffusion and image models
  • Audio Processing: AudioTranscription, TTS, SoundGeneration
  • Video Generation: GenerateVideo for video synthesis
  • Object Detection: Detect for computer vision tasks
  • Vector Storage: StoresSet, StoresGet, StoresFind for RAG operations
  • Reranking: Rerank for document relevance scoring
  • Voice Activity Detection: VAD for audio segmentation

Key Message Types

  • PredictOptions: Comprehensive configuration for text generation
  • ModelOptions: Model loading and configuration parameters
  • Result: Standardized response format
  • StatusResponse: Backend health and memory usage information

2. Multi-Language Dockerfiles

The backend system provides language-specific Dockerfiles that handle the build environment and dependencies for different programming languages:

  • Dockerfile.python
  • Dockerfile.golang
  • Dockerfile.llama-cpp

3. Language-Specific Implementations

Python Backends (python/)

  • transformers: Hugging Face Transformers framework
  • vllm: High-performance LLM inference
  • mlx: Apple Silicon optimization
  • diffusers: Stable Diffusion models
  • longcat-video: CUDA text/image-to-video and speech-driven avatar generation
  • Audio: coqui, faster-whisper, funasr, kitten-tts
  • Vision: mlx-vlm, rfdetr
  • Specialized: rerankers, chatterbox, kokoro

Go Backends (go/)

  • whisper: OpenAI Whisper speech recognition in Go with GGML cpp backend (whisper.cpp)
  • stablediffusion-ggml: Stable Diffusion in Go with GGML Cpp backend
  • piper: Text-to-speech synthesis Golang with C bindings using rhaspy/piper
  • local-store: Vector storage backend
  • valkey-store: Durable vector storage backend backed by Valkey Search (FT.*)
  • qdrant-store: Durable vector storage backend backed by Qdrant (self-hosted or Qdrant Cloud)

C++ Backends (cpp/)

  • llama-cpp: Llama.cpp integration
  • grpc: GRPC utilities and helpers

Hardware Acceleration Support

CUDA (NVIDIA)

  • Versions: CUDA 12.x, 13.x
  • Features: cuBLAS, cuDNN, TensorRT optimization
  • Targets: x86_64, ARM64 (Jetson)

ROCm (AMD)

  • Features: HIP, rocBLAS, MIOpen
  • Targets: AMD GPUs with ROCm support

Intel

  • Features: oneAPI, Intel Extension for PyTorch
  • Targets: Intel GPUs, XPUs, CPUs

Vulkan

  • Features: Cross-platform GPU acceleration
  • Targets: Windows, Linux, Android, macOS

Apple Silicon

  • Features: MLX framework, Metal Performance Shaders
  • Targets: M1/M2/M3 Macs

Backend Registry (index.yaml)

The index.yaml file serves as a central registry for all available backends, providing:

  • Metadata: Name, description, license, icons
  • Capabilities: Hardware targets and optimization profiles
  • Tags: Categorization for discovery
  • URLs: Source code and documentation links

Building Backends

Prerequisites

  • Docker with multi-architecture support
  • Appropriate hardware drivers (CUDA, ROCm, etc.)
  • Build tools (make, cmake, compilers)

Build Commands

Example of build commands with Docker

# Build Python backend
docker build -f backend/Dockerfile.python \
  --build-arg BACKEND=transformers \
  --build-arg BUILD_TYPE=cublas12 \
  --build-arg CUDA_MAJOR_VERSION=12 \
  --build-arg CUDA_MINOR_VERSION=0 \
  -t localai-backend-transformers .

# Build Go backend
docker build -f backend/Dockerfile.golang \
  --build-arg BACKEND=whisper \
  --build-arg BUILD_TYPE=cpu \
  -t localai-backend-whisper .

# Build C++ backend
docker build -f backend/Dockerfile.llama-cpp \
  --build-arg BACKEND=llama-cpp \
  --build-arg BUILD_TYPE=cublas12 \
  -t localai-backend-llama-cpp .

For ARM64/Mac builds, docker can't be used, and the makefile in the respective backend has to be used.

Build Types

  • cpu: CPU-only optimization
  • cublas12, cublas13: CUDA 12.x, 13.x with cuBLAS
  • hipblas: ROCm with rocBLAS
  • intel: Intel oneAPI optimization
  • vulkan: Vulkan-based acceleration
  • metal: Apple Metal optimization

Backend Development

Creating a New Backend

  1. Choose Language: Select Python, Go, or C++ based on requirements
  2. Implement Interface: Implement the gRPC service defined in backend.proto
  3. Add Dependencies: Create appropriate requirements files
  4. Configure Build: Set up Dockerfile and build scripts
  5. Register Backend: Add entry to index.yaml
  6. Test Integration: Verify gRPC communication and functionality

Backend Structure

backend-name/
├── backend.py/go/cpp    # Main implementation
├── requirements.txt      # Dependencies
├── Dockerfile           # Build configuration
├── install.sh           # Installation script
├── run.sh              # Execution script
├── test.sh             # Test script
└── README.md           # Backend documentation

Required gRPC Methods

At minimum, backends must implement:

  • Health() - Service health check
  • LoadModel() - Model loading and initialization
  • Predict() - Main inference endpoint
  • Status() - Backend status and metrics

Integration with LocalAI Core

Backends communicate with LocalAI core through gRPC:

  1. Service Discovery: Core discovers available backends
  2. Model Loading: Core requests model loading via LoadModel
  3. Inference: Core sends requests via Predict or specialized endpoints
  4. Streaming: Core handles streaming responses for real-time generation
  5. Monitoring: Core tracks backend health and performance

Performance Optimization

Memory Management

  • Model Caching: Efficient model loading and caching
  • Batch Processing: Optimize for multiple concurrent requests
  • Memory Pinning: GPU memory optimization for CUDA/ROCm

Hardware Utilization

  • Multi-GPU: Support for tensor parallelism
  • Mixed Precision: FP16/BF16 for memory efficiency
  • Kernel Fusion: Optimized CUDA/ROCm kernels

Troubleshooting

Common Issues

  1. GRPC Connection: Verify backend service is running and accessible
  2. Model Loading: Check model paths and dependencies
  3. Hardware Detection: Ensure appropriate drivers and libraries
  4. Memory Issues: Monitor GPU memory usage and model sizes

Contributing

When contributing to the backend system:

  1. Follow Protocol: Implement the exact gRPC interface
  2. Add Tests: Include comprehensive test coverage
  3. Document: Provide clear usage examples
  4. Optimize: Consider performance and resource usage
  5. Validate: Test across different hardware targets