Files
LocalAI/backend/go/depth-anything-cpp/Makefile
mudler's LocalAI [bot] cbc916aec2 fix(ci): build the native engine in a layer the registry cache can restore (#11221)
Dockerfile.golang builds 215 of the 434 matrix entries: every ggml/C++ engine
wrapped in Go. Each of those Makefiles clones an upstream repo at a pinned SHA
and compiles it once per SIMD variant (depth-anything-cpp builds four: avx,
avx2, avx512, fallback), and those variant targets depend only on the clone.
They cannot observe a change anywhere else in the LocalAI tree.

The compile sat below `COPY . /LocalAI`, so any edit anywhere invalidated it and
recompiled C++ that had not changed. Move it above that COPY, behind a copy of
only the backend's own directory.

This lands the compile in the part of the image the registry cache already
restores. Measured on two real CI builds of this Dockerfile (jobs 90551029008
and 90551028904, both fresh runners): 13 of 17 layers CACHED from
quay.io/go-skynet/ci-cache. The uncached tail is exactly `COPY . /LocalAI`, the
git-config RUN and the build RUN. Putting the engine above the COPY moves it
from the uncached tail into the cached region.

Local measurement, depth-anything-cpp CPU, rebuild after editing a Go file
outside the backend:

  master          78s, 216 C++ objects compiled
  this change     25s,   0 C++ objects compiled   (67% faster)

Note what this deliberately is not. An earlier attempt wired a
--mount=type=cache ccache into the same RUN. BuildKit does not export cache
mounts to a registry cache, so that measured well locally and is a no-op in CI
(see the ccache section of .agents/ci-caching.md). This change relies only on
ordinary layer caching, which the 13-of-17 figure above shows already works
here.

The layer copies the backend's whole directory rather than just the Makefile:
the CMake targets also need CMakeLists.txt and the file list differs per
backend. The cost is that editing a backend's own Go sources invalidates its
engine layer. The expensive cases are unaffected, since a shared-build-input or
backend.proto change, the weekly full-matrix cron and a tag push all rebuild
every backend while touching none of their directories.

Scoped to one backend for now: only depth-anything-cpp gains the `engine`
target. The other 27 fall through the `make -n engine` guard and build exactly
as before, verified against local-store and silero-vad. Rolling the target out
to the remaining 12 backends that define VARIANT_TARGETS is mechanical once this
is confirmed against the registry cache on master.

One caveat on merge: inserting layers shifts the cache keys, so the first build
of each entry after this lands is a full miss. It pays for itself on the second.


Assisted-by: Claude:opus-5 [claude-code]

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-07-30 14:39:13 +02:00

163 lines
6.3 KiB
Makefile

CMAKE_ARGS?=
BUILD_TYPE?=
NATIVE?=false
GOCMD?=go
GO_TAGS?=
JOBS?=$(shell nproc --ignore=1)
# depth-anything.cpp. Pin to a specific commit for a stable build; a squash
# merge upstream can orphan a branch, so the native version is pinned by SHA.
# This SHA adds the Depth Anything V2 engine + C-API routing (depth-only,
# relative + metric) on top of the nested two-file metric C-API (abi_version 4,
# da_capi_load_nested) required by the depth-anything-3-nested gallery model.
# It is kept alive by the upstream tag da2-support (survives a squash-merge);
# repoint to the master merge commit once mudler/depth-anything.cpp PR #1 lands.
DEPTHANYTHING_REPO?=https://github.com/mudler/depth-anything.cpp.git
DEPTHANYTHING_VERSION?=2028b47ac75a8659c6a9aa617baf09be193eb55f
ifeq ($(NATIVE),false)
CMAKE_ARGS+=-DGGML_NATIVE=OFF
endif
# Forward LocalAI's BUILD_TYPE to the matching ggml backend switch. depth-anything.cpp
# force-sets GGML_CUDA/GGML_VULKAN/GGML_METAL from its own DA_GGML_* options, so
# those must be toggled via the DA_GGML_* names (a bare -DGGML_CUDA=ON would be
# overridden); the remaining ggml switches pass straight through.
ifeq ($(BUILD_TYPE),cublas)
CMAKE_ARGS+=-DGGML_CUDA=ON -DDA_GGML_CUDA=ON
else ifeq ($(BUILD_TYPE),openblas)
CMAKE_ARGS+=-DGGML_BLAS=ON -DGGML_BLAS_VENDOR=OpenBLAS
else ifeq ($(BUILD_TYPE),clblas)
CMAKE_ARGS+=-DGGML_CLBLAST=ON
else ifeq ($(BUILD_TYPE),hipblas)
ROCM_HOME ?= /opt/rocm
ROCM_PATH ?= /opt/rocm
export CXX=$(ROCM_HOME)/llvm/bin/clang++
export CC=$(ROCM_HOME)/llvm/bin/clang
AMDGPU_TARGETS?=gfx908,gfx90a,gfx942,gfx950,gfx1030,gfx1100,gfx1101,gfx1102,gfx1200,gfx1201
CMAKE_ARGS+=-DGGML_HIPBLAS=ON -DAMDGPU_TARGETS=$(AMDGPU_TARGETS)
else ifeq ($(BUILD_TYPE),vulkan)
CMAKE_ARGS+=-DGGML_VULKAN=ON -DDA_GGML_VULKAN=ON
else ifeq ($(OS),Darwin)
# macOS/Metal: built + published as an OCI image by CI (includeDarwin in
# .github/backend-matrix.yml) so Apple Silicon users can install this backend.
ifneq ($(BUILD_TYPE),metal)
CMAKE_ARGS+=-DGGML_METAL=OFF
else
CMAKE_ARGS+=-DGGML_METAL=ON
CMAKE_ARGS+=-DGGML_METAL_EMBED_LIBRARY=ON
CMAKE_ARGS+=-DDA_GGML_METAL=ON
endif
endif
ifeq ($(BUILD_TYPE),sycl_f16)
CMAKE_ARGS+=-DGGML_SYCL=ON \
-DCMAKE_C_COMPILER=icx \
-DCMAKE_CXX_COMPILER=icpx \
-DGGML_SYCL_F16=ON
endif
ifeq ($(BUILD_TYPE),sycl_f32)
CMAKE_ARGS+=-DGGML_SYCL=ON \
-DCMAKE_C_COMPILER=icx \
-DCMAKE_CXX_COMPILER=icpx
endif
sources/depth-anything.cpp:
mkdir -p sources && \
git clone --recursive $(DEPTHANYTHING_REPO) sources/depth-anything.cpp && \
cd sources/depth-anything.cpp && \
git checkout $(DEPTHANYTHING_VERSION) && \
git submodule update --init --recursive --depth 1 --single-branch
# Detect OS
UNAME_S := $(shell uname -s)
# Only build CPU variants on Linux
ifeq ($(UNAME_S),Linux)
VARIANT_TARGETS = libdepthanythingcpp-avx.so libdepthanythingcpp-avx2.so libdepthanythingcpp-avx512.so libdepthanythingcpp-fallback.so
else
# On non-Linux (e.g., Darwin), build only fallback variant
VARIANT_TARGETS = libdepthanythingcpp-fallback.dylib
endif
## Builds the native engine variants and stops short of the Go binary. The
## variants depend only on sources/depth-anything.cpp, a clone pinned by
## DEPTHANYTHING_VERSION, so nothing in this target can observe a change
## elsewhere in the LocalAI tree. Dockerfile.golang calls it from a layer that
## copies in this Makefile and nothing else, which keeps the multi-minute ggml
## compile in the registry layer cache across builds whose only change is on the
## Go side. See .agents/ci-caching.md.
.PHONY: engine
engine: $(VARIANT_TARGETS)
depth-anything-cpp: main.go godepthanythingcpp.go $(VARIANT_TARGETS)
CGO_ENABLED=0 $(GOCMD) build -tags "$(GO_TAGS)" -o depth-anything-cpp ./
package: depth-anything-cpp
bash package.sh
build: package
clean: purge
rm -rf libdepthanythingcpp*.so libdepthanythingcpp*.dylib depth-anything-cpp package sources
purge:
rm -rf build*
# Build all variants (Linux only)
ifeq ($(UNAME_S),Linux)
libdepthanythingcpp-avx.so: sources/depth-anything.cpp
rm -rfv build-$@
$(info ${GREEN}I depth-anything-cpp build info:avx${RESET})
SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=on -DGGML_AVX2=off -DGGML_AVX512=off -DGGML_FMA=off -DGGML_F16C=off -DGGML_BMI2=off" $(MAKE) libdepthanythingcpp-custom
rm -rfv build-$@
libdepthanythingcpp-avx2.so: sources/depth-anything.cpp
rm -rfv build-$@
$(info ${GREEN}I depth-anything-cpp build info:avx2${RESET})
SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=on -DGGML_AVX2=on -DGGML_AVX512=off -DGGML_FMA=on -DGGML_F16C=on -DGGML_BMI2=on" $(MAKE) libdepthanythingcpp-custom
rm -rfv build-$@
libdepthanythingcpp-avx512.so: sources/depth-anything.cpp
rm -rfv build-$@
$(info ${GREEN}I depth-anything-cpp build info:avx512${RESET})
SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=on -DGGML_AVX2=on -DGGML_AVX512=on -DGGML_FMA=on -DGGML_F16C=on -DGGML_BMI2=on" $(MAKE) libdepthanythingcpp-custom
rm -rfv build-$@
endif
# Build fallback variant (all platforms)
ifeq ($(UNAME_S),Darwin)
libdepthanythingcpp-fallback.dylib: sources/depth-anything.cpp
rm -rfv build-$@
$(info ${GREEN}I depth-anything-cpp build info:fallback${RESET})
SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=off -DGGML_AVX2=off -DGGML_AVX512=off -DGGML_FMA=off -DGGML_F16C=off -DGGML_BMI2=off" $(MAKE) libdepthanythingcpp-custom
rm -rfv build-$@
else
libdepthanythingcpp-fallback.so: sources/depth-anything.cpp
rm -rfv build-$@
$(info ${GREEN}I depth-anything-cpp build info:fallback${RESET})
SO_TARGET=$@ CMAKE_ARGS="$(CMAKE_ARGS) -DGGML_AVX=off -DGGML_AVX2=off -DGGML_AVX512=off -DGGML_FMA=off -DGGML_F16C=off -DGGML_BMI2=off" $(MAKE) libdepthanythingcpp-custom
rm -rfv build-$@
endif
libdepthanythingcpp-custom: CMakeLists.txt
mkdir -p build-$(SO_TARGET) && \
cd build-$(SO_TARGET) && \
cmake .. $(CMAKE_ARGS) && \
cmake --build . --config Release -j$(JOBS) && \
cd .. && \
(mv build-$(SO_TARGET)/libdepthanything.so ./$(SO_TARGET) 2>/dev/null || \
mv build-$(SO_TARGET)/libdepthanything.dylib ./$(SO_TARGET) 2>/dev/null)
all: depth-anything-cpp package
# `test` is invoked by the top-level Makefile's `test-extra` target. It builds
# the backend binary + the fallback shared library (needed for dlopen at
# runtime), then runs test.sh which downloads a small GGUF + a test image and
# exercises the gRPC Load/Predict wire path via the Go smoke test in
# main_test.go.
test: depth-anything-cpp libdepthanythingcpp-fallback.so
bash test.sh