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* feat(vram): add vrambudget primitive for per-node VRAM caps Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): apply default VRAM budget in xsysinfo aggregate getters Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): wire LOCALAI_VRAM_BUDGET flag to xsysinfo default budget Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): persist VRAM budget via runtime settings with live apply Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * test(vram): reset process-global VRAM budget after runtime-settings spec Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): add VRAM budget field to Settings page Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): store and enforce per-node VRAM budget in the node registry Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): apply per-node VRAM budget in router hardware defaults Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): report worker VRAM budget in node registration The distributed worker now reports its operator-set VRAM budget string (LOCALAI_VRAM_BUDGET) to the server on registration. The worker keeps reporting RAW total/available VRAM and never sets the xsysinfo process-global budget (that stays standalone-only); the server resolves and enforces the budget uniformly (Task 6). Also closes a Task 6 gap: on re-registration, a struct Updates zero-skips an empty budget, so a worker that dropped LOCALAI_VRAM_BUDGET left the stale cap in place. For non-admin-override nodes the budget columns are now force-written (map Updates) even when empty, so removing the env var clears the cap; admin overrides are preserved unchanged. Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * style(vram): drop em dash from worker-clear comment Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): add node VRAM budget admin endpoints Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): add node VRAM budget control to the node UI Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * feat(vram): expose set_node_vram_budget MCP admin tool Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * docs(vram): document LOCALAI_VRAM_BUDGET and node VRAM budget UI Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * fix(vram): avoid double-applying VRAM budget in GetResourceAggregateInfo The GPU-branch aggregate returned by GetResourceInfo is sourced from GetGPUAggregateInfo, which already caps total/free/used against the process-wide VRAM budget. GetResourceAggregateInfo then applied the budget a second time. For an absolute budget this is idempotent, but for a percentage budget b.Apply resolves the ceiling as a fraction of its input total, so a second pass yields P*(P*T) instead of P*T and distorts UsagePercent (read by the memory reclaimer in pkg/model/watchdog.go). Remove the redundant second application so the budget is applied exactly once, against the raw physical totals, upstream in GetGPUAggregateInfo. Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * fix(vram): implement SetNodeVRAMBudget on mcp assistant test stub The LocalAIClient interface gained SetNodeVRAMBudget; the stubClient in core/http/endpoints/mcp used by the assistant tests is a separate implementer and needs the method too (broke golangci-lint typecheck and both test jobs). Signed-off-by: Ettore Di Giacinto <mudler@localai.io> --------- Signed-off-by: Ettore Di Giacinto <mudler@localai.io> Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
156 lines
4.8 KiB
Go
156 lines
4.8 KiB
Go
package worker
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import (
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"cmp"
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"fmt"
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"os"
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"strconv"
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"strings"
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"github.com/mudler/LocalAI/pkg/xsysinfo"
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)
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// effectiveBasePort returns the port used as base for gRPC backend processes.
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// Priority: Addr port → ServeAddr port → 50051
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func (cfg *Config) effectiveBasePort() int {
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for _, addr := range []string{cfg.Addr, cfg.ServeAddr} {
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if addr != "" {
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if _, portStr, ok := strings.Cut(addr, ":"); ok {
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if p, _ := strconv.Atoi(portStr); p > 0 {
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return p
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}
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}
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}
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}
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return 50051
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}
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// advertiseAddr returns the address the frontend should use to reach this node.
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func (cfg *Config) advertiseAddr() string {
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if cfg.AdvertiseAddr != "" {
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return cfg.AdvertiseAddr
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}
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if cfg.Addr != "" {
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return cfg.Addr
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}
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hostname, _ := os.Hostname()
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return fmt.Sprintf("%s:%d", cmp.Or(hostname, "localhost"), cfg.effectiveBasePort())
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}
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// resolveHTTPAddr returns the address to bind the HTTP file transfer server to.
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// Uses basePort-1 so it doesn't conflict with dynamically allocated gRPC ports
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// which grow upward from basePort.
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func (cfg *Config) resolveHTTPAddr() string {
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if cfg.HTTPAddr != "" {
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return cfg.HTTPAddr
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}
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return fmt.Sprintf("0.0.0.0:%d", cfg.effectiveBasePort()-1)
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}
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// advertiseHTTPAddr returns the HTTP address the frontend should use to reach
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// this node for file transfer.
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func (cfg *Config) advertiseHTTPAddr() string {
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if cfg.AdvertiseHTTPAddr != "" {
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return cfg.AdvertiseHTTPAddr
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}
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advHost, _, _ := strings.Cut(cfg.advertiseAddr(), ":")
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httpPort := cfg.effectiveBasePort() - 1
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return fmt.Sprintf("%s:%d", advHost, httpPort)
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}
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// registrationBody builds the JSON body for node registration.
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func (cfg *Config) registrationBody() map[string]any {
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nodeName := cfg.NodeName
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if nodeName == "" {
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hostname, err := os.Hostname()
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if err != nil {
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nodeName = fmt.Sprintf("node-%d", os.Getpid())
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} else {
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nodeName = hostname
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}
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}
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// Detect GPU info for VRAM-aware scheduling
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totalVRAM, _ := xsysinfo.TotalAvailableVRAM()
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gpuVendor, _ := xsysinfo.DetectGPUVendor()
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// Compute capability (e.g. "12.1" for GB10) lets the router pick per-arch
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// options (e.g. larger physical batch on Blackwell). Detected on the worker
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// because only the worker sees the GPU in distributed mode.
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gpuComputeCap := xsysinfo.NVIDIAComputeCapability()
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maxReplicas := cfg.MaxReplicasPerModel
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if maxReplicas < 1 {
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maxReplicas = 1
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}
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body := map[string]any{
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"name": nodeName,
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"address": cfg.advertiseAddr(),
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"http_address": cfg.advertiseHTTPAddr(),
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"total_vram": totalVRAM,
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"available_vram": totalVRAM, // initially all VRAM is available
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"gpu_vendor": gpuVendor,
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"gpu_compute_capability": gpuComputeCap,
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"max_replicas_per_model": maxReplicas,
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}
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// Report the operator-set budget as a STRING so the server resolves and
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// enforces it against the raw VRAM above. The worker never caps its own
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// total_vram/available_vram, and never touches the xsysinfo process-global
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// budget (that is standalone-only). Omit when unset.
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if cfg.VRAMBudget != "" {
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body["vram_budget"] = cfg.VRAMBudget
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}
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// If no GPU detected, report system RAM so the scheduler/UI has capacity info
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if totalVRAM == 0 {
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if ramInfo, err := xsysinfo.GetSystemRAMInfo(); err == nil {
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body["total_ram"] = ramInfo.Total
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body["available_ram"] = ramInfo.Available
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}
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}
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if cfg.RegistrationToken != "" {
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body["token"] = cfg.RegistrationToken
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}
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// Parse and add static node labels. Always include the auto-label
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// `node.replica-slots=N` so AND-selectors in ModelSchedulingConfig can
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// target high-capacity nodes (e.g. {"node.replica-slots":"4"}).
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labels := make(map[string]string)
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if cfg.NodeLabels != "" {
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for _, pair := range strings.Split(cfg.NodeLabels, ",") {
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pair = strings.TrimSpace(pair)
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if k, v, ok := strings.Cut(pair, "="); ok {
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labels[strings.TrimSpace(k)] = strings.TrimSpace(v)
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}
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}
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}
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labels["node.replica-slots"] = strconv.Itoa(maxReplicas)
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body["labels"] = labels
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return body
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}
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// heartbeatBody returns the current VRAM/RAM stats for heartbeat payloads.
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//
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// When aggregate VRAM usage is unknown (no GPU, or temporary detection
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// failure), we deliberately OMIT available_vram so the frontend keeps its
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// last good value — overwriting with 0 makes the UI show the node as "fully
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// used", while reporting total-as-available lies to the scheduler about
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// free capacity.
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func (cfg *Config) heartbeatBody() map[string]any {
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body := map[string]any{}
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aggregate := xsysinfo.GetGPUAggregateInfo()
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if aggregate.TotalVRAM > 0 {
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body["available_vram"] = aggregate.FreeVRAM
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}
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// CPU-only workers (or workers that lost GPU visibility momentarily):
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// report system RAM so the scheduler still has capacity info.
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if aggregate.TotalVRAM == 0 {
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if ramInfo, err := xsysinfo.GetSystemRAMInfo(); err == nil {
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body["available_ram"] = ramInfo.Available
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}
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}
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return body
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}
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