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A client that keeps polling a model whose load fails (e.g. a backend that crashes deterministically on init) triggered a fresh backend start on every request: request -> load -> crash in ~10s -> 500, repeat on the next poll. Each attempt could leak GPU/CUDA state, and under LOCALAI_SINGLE_ACTIVE_BACKEND it kept stealing the active slot from healthy models. The existing loading-coalesce map only dedups *concurrent* loads, so sequential polls were never covered. Track load failures per modelID in ModelLoader. After a load fails, refuse fresh load triggers for that model until a cooldown elapses, returning a typed ModelLoadCooldownError that the HTTP layer maps to 503 with a Retry-After header. The cooldown grows exponentially per consecutive failure (base, doubling, capped at 5m) and resets on a successful load. The coalesced follower-retry of an in-flight burst bypasses the gate, so a genuinely concurrent burst still gets its one retry -- only new, independent triggers are refused, matching the report's "refuse new load-triggers" wording. Configurable via --model-load-failure-cooldown / LOCALAI_MODEL_LOAD_FAILURE_COOLDOWN (default 10s, 0 disables), plumbed through ApplicationConfig and applied unconditionally at startup. Closes #10719 Assisted-by: Claude:claude-opus-4-8 [Claude Code] Signed-off-by: Ettore Di Giacinto <mudler@localai.io> Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
400 lines
13 KiB
Go
400 lines
13 KiB
Go
package model_test
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import (
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"errors"
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"os"
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"path/filepath"
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"sync"
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"sync/atomic"
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"time"
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"github.com/mudler/LocalAI/pkg/model"
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"github.com/mudler/LocalAI/pkg/system"
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. "github.com/onsi/ginkgo/v2"
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. "github.com/onsi/gomega"
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)
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var _ = Describe("ModelLoader", func() {
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var (
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modelLoader *model.ModelLoader
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modelPath string
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mockModel *model.Model
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)
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BeforeEach(func() {
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// Setup the model loader with a test directory
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modelPath = "/tmp/test_model_path"
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os.Mkdir(modelPath, 0755)
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systemState, err := system.GetSystemState(
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system.WithModelPath(modelPath),
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)
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Expect(err).ToNot(HaveOccurred())
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modelLoader = model.NewModelLoader(systemState)
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})
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AfterEach(func() {
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// Cleanup test directory
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os.RemoveAll(modelPath)
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})
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Context("NewModelLoader", func() {
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It("should create a new ModelLoader with an empty model map", func() {
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Expect(modelLoader).ToNot(BeNil())
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Expect(modelLoader.ModelPath).To(Equal(modelPath))
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Expect(modelLoader.ListLoadedModels()).To(BeEmpty())
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})
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})
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Context("ExistsInModelPath", func() {
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It("should return true if a file exists in the model path", func() {
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testFile := filepath.Join(modelPath, "test.model")
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os.Create(testFile)
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Expect(modelLoader.ExistsInModelPath("test.model")).To(BeTrue())
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})
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It("should return false if a file does not exist in the model path", func() {
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Expect(modelLoader.ExistsInModelPath("nonexistent.model")).To(BeFalse())
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})
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})
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Context("ListFilesInModelPath", func() {
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It("should list all valid model files in the model path", func() {
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os.Create(filepath.Join(modelPath, "test.model"))
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os.Create(filepath.Join(modelPath, "model.gguf"))
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os.Create(filepath.Join(modelPath, "README.md"))
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files, err := modelLoader.ListFilesInModelPath()
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Expect(err).To(BeNil())
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Expect(files).To(ContainElement("test.model"))
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Expect(files).ToNot(ContainElement("model.gguf"))
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Expect(files).ToNot(ContainElement("README.md"))
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})
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})
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Context("LoadModel", func() {
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It("should load a model and keep it in memory", func() {
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mockModel = model.NewModel("foo", "test.model", nil)
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mockModel.MarkHealthy() // skip gRPC health check (no real server)
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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return mockModel, nil
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}
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model, err := modelLoader.LoadModel("foo", "test.model", mockLoader)
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Expect(err).To(BeNil())
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Expect(model).To(Equal(mockModel))
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Expect(modelLoader.CheckIsLoaded("foo")).To(Equal(mockModel))
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})
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It("should return an error if loading the model fails", func() {
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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return nil, errors.New("failed to load model")
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}
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model, err := modelLoader.LoadModel("foo", "test.model", mockLoader)
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Expect(err).To(HaveOccurred())
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Expect(model).To(BeNil())
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})
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})
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Context("Remote model eviction", func() {
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It("should evict unreachable remote models from cache on health check", func() {
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// Create a remote model (process=nil) with an unreachable address
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remoteModel := model.NewModel("remote-test", "127.0.0.1:1", nil)
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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return remoteModel, nil
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}
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_, err := modelLoader.LoadModel("remote-test", "test.model", mockLoader)
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Expect(err).To(BeNil())
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// CheckIsLoaded should detect the connection error and evict
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result := modelLoader.CheckIsLoaded("remote-test")
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Expect(result).To(BeNil(), "unreachable remote model should be evicted from cache")
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})
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It("should keep recently-healthy remote models in cache", func() {
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remoteModel := model.NewModel("healthy-remote", "127.0.0.1:1", nil)
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remoteModel.MarkHealthy() // simulate a recent successful health check
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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return remoteModel, nil
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}
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loaded, err := modelLoader.LoadModel("healthy-remote", "test.model", mockLoader)
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Expect(err).To(BeNil())
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// Within TTL, should return the model without health check
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result := modelLoader.CheckIsLoaded("healthy-remote")
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Expect(result).To(Equal(loaded), "recently-healthy model should be returned from cache")
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})
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})
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Context("ShutdownModel", func() {
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It("should shutdown a loaded model", func() {
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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return model.NewModel("foo", "test.model", nil), nil
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}
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_, err := modelLoader.LoadModel("foo", "test.model", mockLoader)
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Expect(err).To(BeNil())
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err = modelLoader.ShutdownModel("foo")
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Expect(err).To(BeNil())
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Expect(modelLoader.CheckIsLoaded("foo")).To(BeNil())
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})
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})
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Context("Concurrent Loading", func() {
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It("should handle concurrent requests for the same model", func() {
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var loadCount int32
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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atomic.AddInt32(&loadCount, 1)
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time.Sleep(100 * time.Millisecond) // Simulate loading time
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m := model.NewModel(modelID, modelName, nil)
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m.MarkHealthy() // skip gRPC health check (no real server)
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return m, nil
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}
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var wg sync.WaitGroup
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results := make([]*model.Model, 5)
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errs := make([]error, 5)
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// Start 5 concurrent requests for the same model
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for i := range 5 {
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wg.Go(func() {
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results[i], errs[i] = modelLoader.LoadModel("concurrent-model", "test.model", mockLoader)
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})
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}
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wg.Wait()
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// All requests should succeed
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for i := range 5 {
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Expect(errs[i]).To(BeNil())
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Expect(results[i]).ToNot(BeNil())
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}
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// The loader should only have been called once
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Expect(atomic.LoadInt32(&loadCount)).To(Equal(int32(1)))
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// All results should be the same model instance
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for i := 1; i < 5; i++ {
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Expect(results[i]).To(Equal(results[0]))
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}
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})
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It("should handle concurrent requests for different models", func() {
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var loadCount int32
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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atomic.AddInt32(&loadCount, 1)
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time.Sleep(50 * time.Millisecond) // Simulate loading time
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m := model.NewModel(modelID, modelName, nil)
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m.MarkHealthy() // skip gRPC health check (no real server)
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return m, nil
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}
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var wg sync.WaitGroup
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modelCount := 3
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// Start concurrent requests for different models
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for i := range modelCount {
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wg.Go(func() {
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modelID := "model-" + string(rune('A'+i))
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_, err := modelLoader.LoadModel(modelID, "test.model", mockLoader)
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Expect(err).To(BeNil())
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})
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}
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wg.Wait()
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// Each model should be loaded exactly once
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Expect(atomic.LoadInt32(&loadCount)).To(Equal(int32(modelCount)))
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// All models should be loaded
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Expect(modelLoader.CheckIsLoaded("model-A")).ToNot(BeNil())
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Expect(modelLoader.CheckIsLoaded("model-B")).ToNot(BeNil())
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Expect(modelLoader.CheckIsLoaded("model-C")).ToNot(BeNil())
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})
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It("should track loading count correctly", func() {
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loadStarted := make(chan struct{})
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loadComplete := make(chan struct{})
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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close(loadStarted)
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<-loadComplete // Wait until we're told to complete
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return model.NewModel(modelID, modelName, nil), nil
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}
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// Start loading in background
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go func() {
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modelLoader.LoadModel("slow-model", "test.model", mockLoader)
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}()
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// Wait for loading to start
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<-loadStarted
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// Loading count should be 1
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Expect(modelLoader.GetLoadingCount()).To(Equal(1))
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// Complete the loading
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close(loadComplete)
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// Wait a bit for cleanup
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time.Sleep(50 * time.Millisecond)
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// Loading count should be back to 0
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Expect(modelLoader.GetLoadingCount()).To(Equal(0))
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})
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It("should retry loading if first attempt fails", func() {
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var attemptCount int32
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mockLoader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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count := atomic.AddInt32(&attemptCount, 1)
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if count == 1 {
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// Hold the loading slot so the second request coalesces as a
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// follower before this leader fails. That follower then gets
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// the one in-burst retry, which bypasses the failure cooldown
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// (the cooldown only gates fresh, independent load triggers).
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time.Sleep(50 * time.Millisecond)
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return nil, errors.New("first attempt fails")
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}
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return model.NewModel(modelID, modelName, nil), nil
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}
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// First goroutine will fail
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var wg sync.WaitGroup
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var err1, err2 error
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var m1, m2 *model.Model
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wg.Go(func() {
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m1, err1 = modelLoader.LoadModel("retry-model", "test.model", mockLoader)
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})
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// Give first goroutine a head start so it owns the loading slot.
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time.Sleep(10 * time.Millisecond)
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wg.Go(func() {
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m2, err2 = modelLoader.LoadModel("retry-model", "test.model", mockLoader)
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})
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wg.Wait()
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// At least one should succeed (the second attempt after retry)
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successCount := 0
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if err1 == nil && m1 != nil {
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successCount++
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}
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if err2 == nil && m2 != nil {
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successCount++
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}
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Expect(successCount).To(BeNumerically(">=", 1))
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})
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})
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Context("GetLoadingCount", func() {
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It("should return 0 when nothing is loading", func() {
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Expect(modelLoader.GetLoadingCount()).To(Equal(0))
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})
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})
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Context("LRU Eviction Retry Settings", func() {
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It("should allow updating retry settings", func() {
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modelLoader.SetLRUEvictionRetrySettings(50, 2*time.Second)
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// Settings are updated - we can verify through behavior if needed
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// For now, just verify the call doesn't panic
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Expect(modelLoader).ToNot(BeNil())
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})
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})
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Context("Load failure cooldown", func() {
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It("refuses a fresh load within the cooldown window without re-invoking the loader", func() {
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modelLoader.SetLoadFailureCooldown(60*time.Millisecond, 240*time.Millisecond)
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var loadCount int32
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failing := func(modelID, modelName, modelFile string) (*model.Model, error) {
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atomic.AddInt32(&loadCount, 1)
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return nil, errors.New("boom")
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}
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// First attempt runs the loader and fails (not a cooldown error).
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_, err := modelLoader.LoadModel("broken", "test.model", failing)
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Expect(err).To(HaveOccurred())
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var coolErr *model.ModelLoadCooldownError
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Expect(errors.As(err, &coolErr)).To(BeFalse())
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Expect(atomic.LoadInt32(&loadCount)).To(Equal(int32(1)))
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// An immediate retry is short-circuited: cooldown error, loader untouched.
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_, err = modelLoader.LoadModel("broken", "test.model", failing)
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Expect(errors.As(err, &coolErr)).To(BeTrue())
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Expect(coolErr.ModelID).To(Equal("broken"))
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Expect(coolErr.RetryAfter).To(BeNumerically(">", time.Duration(0)))
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Expect(atomic.LoadInt32(&loadCount)).To(Equal(int32(1)))
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// Once the window elapses the loader is attempted again.
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Eventually(func() int32 {
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_, _ = modelLoader.LoadModel("broken", "test.model", failing)
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return atomic.LoadInt32(&loadCount)
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}, "1s", "20ms").Should(BeNumerically(">=", 2))
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})
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It("clears the cooldown after a successful load", func() {
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modelLoader.SetLoadFailureCooldown(60*time.Millisecond, 240*time.Millisecond)
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var attempts int32
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loader := func(modelID, modelName, modelFile string) (*model.Model, error) {
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if atomic.AddInt32(&attempts, 1) == 1 {
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return nil, errors.New("boom")
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}
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m := model.NewModel(modelID, modelName, nil)
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m.MarkHealthy()
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return m, nil
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}
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_, err := modelLoader.LoadModel("flaky", "test.model", loader)
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Expect(err).To(HaveOccurred())
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// After the window, the retry succeeds and resets the failure state.
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var m *model.Model
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Eventually(func() error {
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m, err = modelLoader.LoadModel("flaky", "test.model", loader)
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return err
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}, "1s", "20ms").Should(Succeed())
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Expect(m).ToNot(BeNil())
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// A subsequent load returns the cached model, never a cooldown error.
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m2, err := modelLoader.LoadModel("flaky", "test.model", loader)
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Expect(err).ToNot(HaveOccurred())
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Expect(m2).To(Equal(m))
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})
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It("grows the cooldown on consecutive failures", func() {
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modelLoader.SetLoadFailureCooldown(50*time.Millisecond, 10*time.Second)
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failing := func(modelID, modelName, modelFile string) (*model.Model, error) {
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return nil, errors.New("boom")
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}
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// Failure 1, then read its cooldown.
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_, err := modelLoader.LoadModel("bad", "test.model", failing)
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Expect(err).To(HaveOccurred())
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_, err = modelLoader.LoadModel("bad", "test.model", failing)
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var c1 *model.ModelLoadCooldownError
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Expect(errors.As(err, &c1)).To(BeTrue())
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// Wait out the first window, trigger failure 2, read its (larger) cooldown.
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time.Sleep(70 * time.Millisecond)
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_, err = modelLoader.LoadModel("bad", "test.model", failing)
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Expect(err).To(HaveOccurred())
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_, err = modelLoader.LoadModel("bad", "test.model", failing)
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var c2 *model.ModelLoadCooldownError
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Expect(errors.As(err, &c2)).To(BeTrue())
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Expect(c2.RetryAfter).To(BeNumerically(">", c1.RetryAfter))
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})
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})
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})
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