nodesInView
The nodes inside bounds, or all of them when there are none to compare against.
Used to decide which nodes are worth rasterizing a chip for. A mesh can hold thousands of nodes while a phone screen shows a few dozen, and drawing an image for every one of them spends the whole image budget on nodes nobody is looking at — at DEF CON scale that meant the nodes actually on screen fell back to plain dots.
bounds should be padded (see padded) so panning a little does not change the answer. A viewport straddling the antimeridian matches nothing here, and those nodes degrade to the plain dot — same deliberate linearity as MapBounds.around.