1. Implement partial refresh.
2. Implement refresh canceling mechanism.
3. Refactor some parts of the gui and display code.
ad 1.
- Detect parts of the screen changed since last update and merge them
into bigger regions. These regions defines parts of the context sent
to the display.
- Refresh the region covering all of the parts since this is the most
time consuming part and the size of the refreshed region doesn't
change the time much.
- Refresh the whole screen if deep refresh is requested and previously
fast refresh was used. This is needed to prevent unwanted artifacts
in some cases.
ad 2.
- Separate display update and refresh logic.
- Divide image display message handling into two handlers, one updating
and other one refreshing the screen.
- Add cancel refresh message and use it to cancel refresh during update.
- Store sum of refresh regions gathered during updates to refresh them
all at once at the end.
Detect parts of the screen changed since last update and merge them into
bigger regions. These regions defines parts of the context sent to the
display.
Refresh the region covering all of the parts since this is the most time
consuming part and the size of the refreshed region doesn't change the
time much.
Refresh the whole screen if deep refresh is requested and previously
fast refresh was used. This is needed to prevent unwanted artifacts in
some cases.
Refactor some parts of the gui and display code.
Due to losing bytes the logger has a worker
which is responsible for dumping logs to
the file. The logger also has its own timer
to dump logs every 15 minutes. EventManager
is not responsible for interval dumping logs
now.
- Forward arguments
- Remove unused code
- Remove auto return type when it's not needed
- Add const to member functions
- Use startsWith and endsWith from utils
- Allow instantiation of operators only for specific types
- Caluclate key mask in compile time
The `[MMS]` notification is shown in message thread of the correct
number
- Add PDU WAP Push MMS Notification parser
- Use it in ServiceCellular to parse the raw message
- Refactor hexToBytes and bytesToHex utils
- Add endsWith util
- Add unit tests
*DigitsContainer definicions moved to cpp file(for proper linkage)
*DigitsContainer changed container to std::vector
*Fixed a bug in ProgressTimerWithBarGraphAndCounter where timerText was
treated as timeWidget
*MeditationCountdownWindow timer is now custom size
*Minus removed form MeditationRunningWindow timer
Added tests and calls substate
bluetooth sm diagram created
All old bluetooth tests reviewed and updated
removed new - with queue it's not required
removed TODO
Co-authored-by: Bartosz Cichocki <sp2fet@gmail.com>
By accident, I've broke DTMF handling via Pure's keyboard
This was because of non strict description of API method.
Now, it has been unified to use ASCII code
Now, both profiles can operate separately. Additonally, minor
fixes has been applied to allow calling via car audio system.
Some infotainment systems still don't work though.
Call logic is now removed from call window and call app.
There was spaghetti logic mixed in window and app, now
call logic is based on notificatins from service cellular.
* options work a bit better ,now services and apps are
selectable by option in cmake
* test service example added
* major documentation for module-services
* documentation for project configs and logs
Co-authored-by: Bartosz Cichocki <sp2fet@gmail.com>
Co-authored-by: Mateusz Piesta <mateusz.piesta@mudita.com>
Gets data from freertos and prints on frequency change depending
if it's important. Gathering is not costly, printing is though.
For less intrusive checks I would rather disable names gathering
as in worst case scenario it hangs rtos context switching till
thread id is found.
Determined 3 reasons of lag
1. each calllog app opening is sending db::query::calllog::SetAllRead
which marks all calllog database entries as read and send CRUD
notification to application and hence the list view is rebuilt at least
twice for each app opening.
After deeper investigation it seems like dead feature (at least not
covered in GUI) and I am going to disable it.
2. DBServiceAPI::MatchContactByPhoneNumber requested for empty string
(private number) take really long time (above 1s).
3. DBServiceAPI::MatchContactByPhoneNumber took about time 150-200ms
This patch fixes only issues 1. and 2. Number 3. requires further
investigation and is consider as separate issue.
After mentioned fixes calllog is pretty responsive but requires ~2s
for each app start or page change.
Added atexit functionality. All global destructors and functions
registered with atexit() should be called at program exit.
It was possbile to reuse original newlib implementation with
MALLOC_PROVIDED flag set.
Made sure logger destructructor is called as last one.
Due to mudita OS legacy, it was not possible to simply fix dependencies
in global objectes and hence there are neither global objects
destructors nor functions registered with atexit() called when exit()
is called.
Possibly it will be changed later.
Stack plus minimum tests added
Updated to master
Removed useless or adressed TODOS
Constants name applied
Renamed searchModel to searchRequestModel
Review applied
We should remove legacy window names
Bell names fixes
ssp seems working
minor crash fixups
copy lacks patched
obsolete code removed
Devicei tests added for added code and cleanup
Added missing tests for new functions
Code cleaned up a bit - mostly moved to cpp
Using std::fstream for file I/O at every file access in FileContext.
Reworked file opening/closing to happen on each file chunk
read/write, so that a file isn’t left open in case of an error
or transfer cancelation.
Separeted RxID and TxID for reliable cancelation of stalled xfers.