* [EGD-2548] added AddContactIcon
* [EGD-2548] added send message Icon - still need to use it in Call Window
* [EGD-2548] SendSmsIcon used in callwindow
* [EGD-2548] rewritten Icon class to be template based
Created all missing Icons
* [EGD-2548] integranio of new icons in callwindow and some fixes
* [EGD-2548] code clean up and tune up constants
* [EGD-2548] clang formatter and fix speaker icons
* [EGD-2548] revert of USE_DAEFAULT_BAUDRATE
* [EGD-2648] destruktor fix
* SIM hot swap should now properly show |x| in sim place when there is
no SIM inserted in selected sim slot
* ServiceCellular now can inform on Fatal state desktop which will
trigger window `Reboot` with no point of exit
* All windows in Desktop now have name in one place
* Access to cmux channels via enum class instead of String (which is errorprone)
* [EGD-2566] refactored cellular notification recogniton
* [EGD-2566] add new conversion to dBm
* [EGD-2566] added dBm to bar calculations
some minor fixes connected to signal strength
put static data in event store
* [EGD-2566] removed magic number
* [EGD-2566] PR fixes
* [EGD-2566] PR fixes
* [EGD-2566] missing rebase fix
* [EGD-2566] moved Signal Strength to separate file.
* [EGD-2566] missing return
* [EGD-2566] update signalstrength without message sending
* [EGD-2566] reverted USE_DAEFAULT_BAUDRATE to 1
* [EGD-2566][fix] missing change for closing end call window
* [EGD-2566] fix for proper checking for CSQ. Verbose setting of singla strength in Store
* [EGD-2566] fixed inlude in ScopeDTime.
* [EGD-2566] added mutex in GSM store
* [EGD-2566] missing change
* [EGD-2566] reverted USE_DAEFAULT_BAUDRATE
* [EGD-2566] PR fixy
* Made Cellular State settable only via setter (which loggs this change)
for debug purposes
* Sim tray shows proper sim state (default on for all screens)
* removed few lines of dead code
* elements which possibly depended on this depend now on `visibility` of element added
* changed everywhere returns on addWidget
* checked layouts (vertical, horizontal, pagedbox, gridlayout)
* [EGD-2569] added # and * as numeric inputs
* [EGD-2569] added '+' input sign
* [EGD-2569] created defines with window names for call app
* [EGD-2547] contact recognition during call
* [EGD-2547] moved UiCommon
* [fix][EGD-2547] fix for setting empty UTF string to text gui field
* [EGD-2547] adding new contact from call enter window
* [EGD-2547] minor clean up and added param validation
* [EGD-2547] easier method to add contact
* [EGD-2569] added new keyboard profile (numeric with special signs)
Desktop is passing it properly to Call app.
* [EGD-2569] added transaltor to enternumberwindow
* [EGD-2569] reverted unnecessary changes
[EGD-2569] revert
[EGD-2569] revert of not needed changes
* [EGD-2569] fix in phone.kprof
* [EGD-2547] unified API to call and send sms
* [EGD-2547] changed default to true
* [EGD-2547] minor clean up.
* [EGD-2569] revert changes in PinLockWindow.cpp
* [EGD-2569][fix] eneter as null char
* [EGD-2547] PR fixes
[EGD-2547] code review fixes / refactored UiCommon
[EGD-2547] more code review fixes
[EGD-2547] rem not needed cast
* [EGD-2547] PR fixes
* [EGD-2547] splitting of UiCommon
* [EGD-2547] typo fix
* [EGD-2547] revereted one line conversion from char to string.
* [EGD-554] added trash img
* [EGD-2538] dots mode in title
* [EGD-554] added missing font
* [EGD-554] calllog UI fixes
* [EGD-554] dialog delete window isntaed of own one
* [EGD-554] removed not needed files
* [EGD-554] clean up
* tryAddWidget was redundant to addWidget, with Rect fixes and log it's not needed
* With changes in BoundingBox simplified axis use in BoxLayout
* Add widget moves elements to it's place, resize is not thought through and for now is removed
First asign size -> than addWidget to parent
Element created should have first assigned it properties, then there
should be try to add to parent widget - othervise parent widget tries to
position elements based on default values.
This design is generally silly at most as if we fail we cant just delete
the child, we cant react properly. We could throw and hope that someone
will try to catch it - but if they do, they should be able to first
create item, than try to add it to parent in the first place.