// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "headset.hpp" namespace bsp { namespace headset { int32_t Init(xQueueHandle qHandle) { return 1; } HeadsetState headset_get_data(bool &headsetState, bool µphoneState, uint8_t &keyEvent, uint8_t &keyCode) { return HeadsetState::NoChange; } bool IsInserted() { return false; } int32_t Deinit() { return 1; } } // namespace headset } // namespace bsp