#include "UITestWindow.hpp" #include "../ApplicationSettings.hpp" #include "Label.hpp" #include "Margins.hpp" #include "i18/i18.hpp" #include "messages/AppMessage.hpp" #include "service-appmgr/ApplicationManager.hpp" #include #include #include #include #include namespace gui { UiTestWindow::UiTestWindow(app::Application *app) : AppWindow(app, "TEST_UI") { AppWindow::buildInterface(); buildInterface(); // prebuild bottomBar->setActive(BottomBar::Side::CENTER, true); bottomBar->setActive(BottomBar::Side::RIGHT, true); bottomBar->setText(BottomBar::Side::CENTER, utils::localize.get(style::strings::common::select)); bottomBar->setText(BottomBar::Side::RIGHT, utils::localize.get(style::strings::common::back)); setTitle("UI TEST"); text = new gui::Text(this, style::window::default_left_margin, title->offset_h(), style::window_width - 2 * style::window::default_left_margin, 300); text->setEditMode(EditMode::EDIT); text->setFont(style::window::font::medium); text->addText(TextBlock("Add text,", Font(27).raw(), TextBlock::End::None)); text->addText(TextBlock("long press * ", Font(27, Font::Weight::Bold).raw(), TextBlock::End::None)); text->addText( TextBlock("adds special char, long press # changes input", Font(27).raw(), TextBlock::End::Newline)); text->addText(TextBlock("(and shows it in bottom bar) arrows walk", Font(27).raw(), TextBlock::End::Newline)); text->addText(TextBlock("1 in text mode ", Font(27).raw(), TextBlock::End::None)); text->addText(TextBlock("adds ", Font(46, Font::Weight::Light).raw(), TextBlock::End::None)); text->addText(TextBlock("special chars too", Font(27).raw(), TextBlock::End::None)); text->setInputMode(new InputMode( {InputMode::ABC, InputMode::abc, InputMode::digit}, [=](const UTF8 &text) { bottomBarTemporaryMode(text); }, [=]() { bottomBarRestoreFromTemporaryMode(); }, [=]() { selectSpecialCharacter(); })); text->setPenFocusWidth(0); setFocusItem(text); } void UiTestWindow::rebuild() { LOG_INFO("Only if I have to!"); } void UiTestWindow::buildInterface() {} void UiTestWindow::destroyInterface() { erase(); } void UiTestWindow::onBeforeShow(ShowMode mode, SwitchData *data) {} } // namespace gui