/* * @file CallWindow.cpp * @author Robert Borzecki (robert.borzecki@mudita.com) * @date 12 lip 2019 * @brief * @copyright Copyright (C) 2019 mudita.com * @details */ #include #include #include "service-appmgr/ApplicationManager.hpp" #include "../ApplicationCall.hpp" #include "../data/CallSwitchData.hpp" #include "i18/i18.hpp" #include "service-cellular/api/CellularServiceAPI.hpp" #include "Label.hpp" #include "Margins.hpp" #include "CallWindow.hpp" namespace gui { CallWindow::CallWindow( app::Application* app, std::string windowName ) : AppWindow(app, windowName){ setSize( 480, 600 ); buildInterface(); } void CallWindow::rebuild() { destroyInterface(); buildInterface(); } void CallWindow::buildInterface() { AppWindow::buildInterface(); bottomBar->setActive( BottomBar::Side::CENTER, true ); bottomBar->setActive( BottomBar::Side::RIGHT, true ); bottomBar->setText( BottomBar::Side::CENTER, utils::localize.get("common_select")); bottomBar->setText( BottomBar::Side::RIGHT, utils::localize.get("common_back")); titleLabel = new gui::Label(this, 0, 50, 480, 50 ); titleLabel->setFilled( false ); titleLabel->setBorderColor( gui::ColorNoColor ); titleLabel->setFont("gt_pressura_bold_24"); titleLabel->setAlignement( gui::Alignment(gui::Alignment::ALIGN_HORIZONTAL_CENTER, gui::Alignment::ALIGN_VERTICAL_CENTER)); numberLabel = new gui::Label(this, 0, 150, 480, 50 ); numberLabel->setFilled( false ); numberLabel->setBorderColor( gui::ColorNoColor ); numberLabel->setFont("gt_pressura_bold_24"); numberLabel->setAlignement( gui::Alignment(gui::Alignment::ALIGN_HORIZONTAL_CENTER, gui::Alignment::ALIGN_VERTICAL_CENTER)); } void CallWindow::destroyInterface() { AppWindow::destroyInterface(); delete titleLabel; delete numberLabel; children.remove( titleLabel ); children.remove( numberLabel ); } CallWindow::~CallWindow() { } void CallWindow::setVisibleState() { //show state of the window switch( state ) { case State::INCOMMING_CALL: { titleLabel->setText("INCOMMING_CALL"); bottomBar->setActive(gui::BottomBar::Side::LEFT, true ); bottomBar->setActive(gui::BottomBar::Side::CENTER, true ); bottomBar->setActive(gui::BottomBar::Side::RIGHT, true ); bottomBar->setText( gui::BottomBar::Side::LEFT, "Accept" ); bottomBar->setText( gui::BottomBar::Side::CENTER, "Message" ); bottomBar->setText( gui::BottomBar::Side::RIGHT, "Reject" ); }break; case State::CALL_ENDED: { titleLabel->setText("CALL_ENDED"); bottomBar->setActive(gui::BottomBar::Side::LEFT, false ); bottomBar->setActive(gui::BottomBar::Side::CENTER, false ); bottomBar->setActive(gui::BottomBar::Side::RIGHT, true ); bottomBar->setText( gui::BottomBar::Side::RIGHT, "Return" ); }break; case State::CALL_IN_PROGRESS: { titleLabel->setText("CALL_IN_PROGRESS"); bottomBar->setActive(gui::BottomBar::Side::LEFT, false ); bottomBar->setActive(gui::BottomBar::Side::CENTER, false ); bottomBar->setActive(gui::BottomBar::Side::RIGHT, true ); bottomBar->setText( gui::BottomBar::Side::RIGHT, "End Call" ); }break; case State::IDLE: { titleLabel->setText("IDLE"); }break; case State::OUTGOING_CALL: { titleLabel->setText("OUTGOING_CALL"); bottomBar->setActive(gui::BottomBar::Side::LEFT, false ); bottomBar->setActive(gui::BottomBar::Side::CENTER, false ); bottomBar->setActive(gui::BottomBar::Side::RIGHT, true ); bottomBar->setText( gui::BottomBar::Side::RIGHT, "End Call" ); }break; }; } bool CallWindow::handleSwitchData( SwitchData* data ) { app::CallSwitchData* callData = reinterpret_cast(data); if( callData->getType() == app::CallSwitchData::Type::INCOMMING_CALL ) { app::IncommingCallData* incData = reinterpret_cast( data ); state = State::INCOMMING_CALL; numberLabel->setText( incData->getPhoneNumber()); } setVisibleState(); application->refreshWindow( RefreshModes::GUI_REFRESH_FAST ); return true; } void CallWindow::onBeforeShow( ShowMode mode, uint32_t command, SwitchData* data ) { } //AnswerIncomingCall //HangupCall //auto ret = CellularServiceAPI::DialNumber(this,""); // sapm::ApplicationManager::messageSwitchPreviousApplication( application ); bool CallWindow::handleLeftButton() { if( state == State::INCOMMING_CALL ) { auto ret = CellularServiceAPI::AnswerIncomingCall(application); LOG_INFO("AnswerIncomingCall: %s",(ret?"OK":"FAIL")); if( ret ) { state = State::CALL_IN_PROGRESS; setVisibleState(); } else { //TODO show some info } return true; } else if( state == State::OUTGOING_CALL ) { } else if( state == State::CALL_ENDED ) { } else if( state == State::CALL_IN_PROGRESS ) { } return false; } bool CallWindow::handleCenterButton() { if( state == State::INCOMMING_CALL ) { auto ret = CellularServiceAPI::HangupCall(application); LOG_INFO("HangupCall: %s",(ret?"OK":"FAIL")); //TODO switch to message templates window return true; } else if( state == State::OUTGOING_CALL ) { } else if( state == State::CALL_ENDED ) { } else if( state == State::CALL_IN_PROGRESS ) { } return false; } bool CallWindow::handleRightButton() { if( state == State::INCOMMING_CALL ) { auto ret = CellularServiceAPI::HangupCall(application); LOG_INFO("HangupCall: %s",(ret?"OK":"FAIL")); state = State::CALL_ENDED; //start 3 sek timer //show enc call screen //return to previous application sapm::ApplicationManager::messageSwitchPreviousApplication( application ); return true; } else if( state == State::OUTGOING_CALL ) { } else if( state == State::CALL_ENDED ) { } else if( state == State::CALL_IN_PROGRESS ) { auto ret = CellularServiceAPI::HangupCall(application); LOG_INFO("HangupCall: %s",(ret?"OK":"FAIL")); state = State::CALL_ENDED; //start 3 sek timer //show enc call screen //return to previous application sapm::ApplicationManager::messageSwitchPreviousApplication( application ); return true; } return false; } bool CallWindow::onInput( const InputEvent& inputEvent ) { //check if any of the lower inheritance onInput methods catch the event bool ret = AppWindow::onInput( inputEvent ); if( ret ) { //refresh window only when key is other than enter if( inputEvent.keyCode != KeyCode::KEY_ENTER ) application->render( RefreshModes::GUI_REFRESH_FAST ); return true; } bool handled = false; //process only if key is released if( inputEvent.state != InputEvent::State::keyReleasedShort ) { if( inputEvent.keyCode == KeyCode::KEY_ENTER ) { handled = handleCenterButton(); } else if( inputEvent.keyCode == KeyCode::KEY_LF ) { handled = handleLeftButton(); } else if( inputEvent.keyCode == KeyCode::KEY_RF ) { handled = handleRightButton(); } } if( handled ) application->refreshWindow( RefreshModes::GUI_REFRESH_FAST); return false; } } /* namespace gui */