#include "GuiTimer.hpp" #include "Item.hpp" // for Item #include "Service/Timer.hpp" // for Timer, Timer::Type, Timer::Ty... #include "module-apps/Application.hpp" // for Application #include // for allocator namespace app { void GuiTimer::start() { sys::Timer::start(); } void GuiTimer::stop() { sys::Timer::stop(); } void GuiTimer::reset() { sys::Timer::start(); } void GuiTimer::setInterval(gui::ms time) { sys::Timer::setInterval(time); } GuiTimer::GuiTimer(Application *parent) : GuiTimer("GUI", parent) {} GuiTimer::GuiTimer(const std::string &name, Application *parent) : GuiTimer(name, parent, sys::Timer::timeout_infinite) {} GuiTimer::GuiTimer(const std::string &name, Application *parent, gui::ms timeout) : sys::Timer(name, parent, timeout, sys::Timer::Type::SingleShot), sysapi(*this) {} void GuiTimer::Sysapi::connect(gui::Item *item) { if (item != nullptr) { parent.connect([item, this](sys::Timer &timer) { item->onTimer(parent); }); } } } // namespace app