// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md // module-gui #include "AppWindow.hpp" #include "Service/Timer.hpp" #include "gui/widgets/Window.hpp" // module-utils #include "log/log.hpp" #include #include #include // MessageType #include "MessageType.hpp" // this module #include "windows/ClockMainWindow.hpp" #include "ApplicationClock.hpp" namespace app { ApplicationClock::ApplicationClock(std::string name, std::string parent, StartInBackground startInBackground, uint32_t stackDepth, sys::ServicePriority priority) : Application(name, parent, startInBackground, stackDepth, priority) { timerClock = std::make_unique("Clock", this, 1000); timerClock->connect([&](sys::Timer &) { timerClockCallback(); }); timerClock->start(); } void ApplicationClock::timerClockCallback() { auto win = reinterpret_cast(windowsStack.get(gui::name::window::main_window)); win->incrementSecond(); win->updateLabels(); render(gui::RefreshModes::GUI_REFRESH_FAST); } // Invoked upon receiving data message sys::MessagePointer ApplicationClock::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp) { auto retMsg = Application::DataReceivedHandler(msgl); // if message was handled by application's template there is no need to process further. if (reinterpret_cast(retMsg.get())->retCode == sys::ReturnCodes::Success) { return retMsg; } // this variable defines whether message was processed. bool handled = false; // if keyboard message received if (handled) return std::make_shared(); else return std::make_shared(sys::ReturnCodes::Unresolved); } // Invoked during initialization sys::ReturnCodes ApplicationClock::InitHandler() { auto ret = Application::InitHandler(); if (ret != sys::ReturnCodes::Success) return ret; createUserInterface(); setActiveWindow("MainWindow"); return ret; } sys::ReturnCodes ApplicationClock::DeinitHandler() { timerClock->stop(); return sys::ReturnCodes::Success; } void ApplicationClock::createUserInterface() { windowsFactory.attach(gui::name::window::main_window, [](Application *app, const std::string &name) { return std::make_unique(app, name); }); } void ApplicationClock::destroyUserInterface() {} } /* namespace app */