// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "InputLanguageWindow.hpp" #include "application-settings-new/ApplicationSettings.hpp" #include "OptionSetting.hpp" #include #include namespace gui { InputLanguageWindow::InputLanguageWindow(app::Application *app) : BaseSettingsWindow(app, window::name::input_language) { setTitle(utils::localize.get("app_settings_display_input_language")); } auto InputLanguageWindow::buildOptionsList() -> std::list { std::list optionsList; const auto &langList = profiles.getAvailableInputLanguages(); for (const auto &lang : langList) { optionsList.emplace_back(std::make_unique( lang, [=](gui::Item &item) { selectedLang = lang; app::manager::Controller::changeInputLanguage(application, lang); refreshOptionsList(); return true; }, [=](gui::Item &item) { if (item.focus) { this->setBottomBarText(utils::translateI18(style::strings::common::select), BottomBar::Side::CENTER); } return true; }, this, selectedLang == lang ? gui::option::SettingRightItem::Checked : gui::option::SettingRightItem::Disabled)); } return optionsList; } } // namespace gui