// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include "Decoder.hpp" #include namespace audio { class decoderWAV : public Decoder { public: decoderWAV(const char *fileName); uint32_t decode(uint32_t samplesToRead, int16_t *pcmData) override; void setPosition(float pos) override; private: using WAVE_FormatTypeDef = struct { uint32_t ChunkID; /* 0 */ uint32_t FileSize; /* 4 */ uint32_t FileFormat; /* 8 */ uint32_t SubChunk1ID; /* 12 */ uint32_t SubChunk1Size; /* 16*/ uint16_t AudioFormat; /* 20 */ uint16_t NbrChannels; /* 22 */ uint32_t SampleRate; /* 24 */ uint32_t ByteRate; /* 28 */ uint16_t BlockAlign; /* 32 */ uint16_t BitPerSample; /* 34 */ uint32_t SubChunk2ID; /* 36 */ uint32_t SubChunk2Size; /* 40 */ }; std::vector pcmsamplesbuffer; WAVE_FormatTypeDef waveHeader; uint32_t bitsPerSample; }; } // namespace audio