// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include "LockBox.hpp" namespace gui { class PinLockBaseWindow; } namespace gui { class SimLockBox : public LockBox { public: SimLockBox(PinLockBaseWindow *LockBaseWindow) : LockWindow(LockBaseWindow) {} private: PinLockBaseWindow *LockWindow; void popChar(unsigned int charNum) final; void putChar(unsigned int charNum) final; void clear() final; void setVisibleStateInputRequired(InputActionType type) final; void setVisibleStateInputInvalid(InputErrorType type, unsigned int value) final; void setVisibleStateBlocked() final; void buildLockBox(unsigned int inputSize) final; void buildInputLabels(unsigned int inputSize); void rebuildInputLabels(unsigned int inputSize); }; } // namespace gui