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87 lines
3.6 KiB
C++
87 lines
3.6 KiB
C++
// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
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#pragma once
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#include "Record.hpp"
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#include "module-db/databases/SmsDB.hpp"
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#include "module-db/databases/ContactsDB.hpp"
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#include "module-db/Common/Common.hpp"
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#include "module-db/queries/messages/threads/QueryThreadMarkAsRead.hpp"
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#include <PhoneNumber.hpp>
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#include <utf8/UTF8.hpp>
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#include <cstdint>
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struct ThreadRecord : Record
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{
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std::uint32_t date = 0;
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std::uint32_t msgCount = 0;
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std::uint32_t unreadMsgCount = 0;
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UTF8 snippet;
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SMSType type = SMSType::UNKNOWN;
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std::uint32_t numberID = DB_ID_NONE;
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ThreadRecord() = default;
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ThreadRecord(const ThreadsTableRow &rec)
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: Record(rec.ID), date(rec.date), msgCount(rec.msgCount), unreadMsgCount(rec.unreadMsgCount),
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snippet(rec.snippet), type(rec.type), numberID(rec.numberID)
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{}
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bool isUnread() const
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{
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return unreadMsgCount > 0;
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}
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};
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enum class ThreadRecordField
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{
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ContactID,
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NumberID,
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};
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class ThreadRecordInterface : public RecordInterface<ThreadRecord, ThreadRecordField>
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{
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public:
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ThreadRecordInterface(SmsDB *smsDb, ContactsDB *contactsDb);
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~ThreadRecordInterface() = default;
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bool Add(const ThreadRecord &rec) override final;
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bool RemoveByID(std::uint32_t id) override final;
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bool Update(const ThreadRecord &rec) override final;
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ThreadRecord GetByID(std::uint32_t id) override final;
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ThreadRecord GetByNumber(const utils::PhoneNumber::View &phoneNumber);
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std::uint32_t GetCount() override final;
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std::uint32_t GetCount(EntryState state);
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std::unique_ptr<std::vector<ThreadRecord>> GetLimitOffset(std::uint32_t offset, std::uint32_t limit) override final;
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std::unique_ptr<std::vector<ThreadRecord>> GetLimitOffsetByField(std::uint32_t offset,
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std::uint32_t limit,
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ThreadRecordField field,
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const char *str) override final;
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std::unique_ptr<db::QueryResult> runQuery(std::shared_ptr<db::Query> query) override;
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private:
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SmsDB *smsDB = nullptr;
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ContactsDB *contactsDB = nullptr;
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/// for now implementation between Interface <-> Database
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/// it would only make sense to pass Query from Inteface to multiple databases to get all data we are interested in
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/// or better split it to smaller entities... this could be done with any db high level interface - left as it is
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std::unique_ptr<db::QueryResult> threadSearchForListQuery(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> markAsReadQuery(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> threadsGetQuery(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> threadsGetQueryWithTotalCount(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> threadsGetForListQuery(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> threadGetByIDQuery(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> threadGetByNumberQuery(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> threadRemoveQuery(const std::shared_ptr<db::Query> &query);
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std::unique_ptr<db::QueryResult> threadsGetCount(const std::shared_ptr<db::Query> &query);
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std::vector<ThreadRecord> getThreads(const std::shared_ptr<db::Query> &query);
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};
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