Files
MuditaOS/module-apps/application-settings/models/apps/SoundsModel.hpp
tomaszkrosnowski a68b5bcbd6 [EGD-7736] Fix Play Pause labels
When doing sound preview label descirbing PLAY or PAUSE action depends
now on current context.
2021-10-20 16:26:33 +02:00

51 lines
1.8 KiB
C++

// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "AbstractSoundsModel.hpp"
#include <apps-common/audio/AbstractSoundsPlayer.hpp>
#include <apps-common/AudioOperations.hpp>
#include <Audio/decoder/Decoder.hpp>
#include <InternalModel.hpp>
#include <Application.hpp>
/// Simple SoundsModel
class SoundsModel : public app::InternalModel<gui::ListItem *>, public AbstractSoundsModel
{
public:
explicit SoundsModel(std::shared_ptr<AbstractSoundsPlayer> soundsPlayer);
/// Creates data for model
/// @param app pointer to current application
/// @param model audio settings model
void createData(app::ApplicationCommon *app, audio_settings::AbstractAudioSettingsModel *model) override;
void clearData() override;
[[nodiscard]] unsigned int requestRecordsCount() override;
[[nodiscard]] unsigned int getMinimalItemSpaceRequired() const override;
gui::ListItem *getItem(gui::Order order) override;
void requestRecords(const uint32_t offset, const uint32_t limit) override;
protected:
/// Returns the path where sounds for specified audio settings model are stored
/// @param model audio settings model
/// @return path where sounds are stored
[[nodiscard]] std::filesystem::path getSoundPath(audio_settings::AbstractAudioSettingsModel *model);
/// Apply the items to internal model
/// @param sounds collection of sound paths
/// @param app pointer to current application
/// @param model audio settings model
void applyItems(const std::vector<std::filesystem::path> &sounds,
app::ApplicationCommon *app,
audio_settings::AbstractAudioSettingsModel *model);
std::shared_ptr<AbstractSoundsPlayer> soundsPlayer;
};