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Fix of the issue that with German language selected manual volume setting bar and vibration volume setting bar would disappear when focused.
139 lines
5.4 KiB
C++
139 lines
5.4 KiB
C++
// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "DisplayLightWindow.hpp"
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#include <application-settings/windows/WindowNames.hpp>
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namespace gui
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{
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DisplayLightWindow::DisplayLightWindow(app::ApplicationCommon *app,
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app::settingsInterface::ScreenLightSettings *settings)
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: BaseSettingsWindow(app, window::name::display_light), screenLightSettings(settings)
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{
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auto values = screenLightSettings->getCurrentValues();
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isDisplayLightSwitchOn = values.lightOn;
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isAutoLightSwitchOn = values.mode == screen_light_control::ScreenLightMode::Automatic;
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brightnessValue = values.parameters.manualModeBrightness;
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setTitle(utils::translate("app_settings_display_display_light"));
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#if DEVELOPER_SETTINGS_OPTIONS == 1
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// This timer interferes with navoptions of other windows so use it only for debug
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timerCallback = [this](Item &it, sys::Timer &task) { return onTimerTimeout(it, task); };
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timerTask = app::GuiTimerFactory::createPeriodicTimer(
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application, this, "AmbientLightTimer", std::chrono::milliseconds{gui::lighting::AMBIENT_LIGHT_TIMER_MS});
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timerTask.start();
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#endif // DEVELOPER_SETTINGS_OPTIONS
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}
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#if DEVELOPER_SETTINGS_OPTIONS == 1
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DisplayLightWindow::~DisplayLightWindow()
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{
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if (timerTask.isActive()) {
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timerTask.stop();
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}
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}
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auto DisplayLightWindow::onTimerTimeout(Item &self, sys::Timer &task) -> bool
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{
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// Skip refreshing values when not at DisplayLight window
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if (application->getCurrentWindow()->getName() != gui::window::name::display_light) {
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return false;
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}
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ambientLight = bsp::light_sensor::readout();
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auto values = screenLightSettings->getCurrentValues();
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brightnessValue = values.parameters.manualModeBrightness;
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refreshOptionsList();
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application->refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST);
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return true;
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}
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#endif // DEVELOPER_SETTINGS_OPTIONS
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void DisplayLightWindow::switchHandler(bool &onOffSwitch)
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{
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onOffSwitch = !onOffSwitch;
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screenLightSettings->setStatus(isDisplayLightSwitchOn);
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screenLightSettings->setMode(isAutoLightSwitchOn);
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refreshOptionsList();
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}
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auto DisplayLightWindow::buildOptionsList() -> std::list<gui::Option>
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{
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std::list<gui::Option> optionsList;
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auto addOnOffOoption = [&](UTF8 text, bool &toggle) {
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optionsList.emplace_back(std::make_unique<gui::option::OptionSettings>(
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text,
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[&](gui::Item &item) mutable {
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switchHandler(toggle);
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return true;
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},
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[=](gui::Item &item) {
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if (item.focus) {
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this->setNavBarText(utils::translate(style::strings::common::Switch), nav_bar::Side::Center);
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}
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return true;
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},
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this,
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toggle ? gui::option::SettingRightItem::On : gui::option::SettingRightItem::Off));
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};
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addOnOffOoption(utils::translate("app_settings_display_light_main"), isDisplayLightSwitchOn);
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if (isDisplayLightSwitchOn) {
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addOnOffOoption(utils::translate("app_settings_display_light_auto"), isAutoLightSwitchOn);
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}
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if (isDisplayLightSwitchOn && !isAutoLightSwitchOn) {
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addBrightnessOption(optionsList);
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}
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#if DEVELOPER_SETTINGS_OPTIONS == 1
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auto addDisplayLight = [&](UTF8 text) {
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optionsList.emplace_back(std::make_unique<gui::option::OptionSettings>(
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text, nullptr, nullptr, this, gui::option::SettingRightItem::Disabled));
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};
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auto addBrightnessValue = [&](UTF8 text) {
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optionsList.emplace_back(std::make_unique<gui::option::OptionSettings>(
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text, nullptr, nullptr, this, gui::option::SettingRightItem::Disabled));
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};
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addDisplayLight("Light intensity = " + utils::to_string(ambientLight));
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addBrightnessValue("Manual brightness = " + utils::to_string(brightnessValue) + "%");
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#endif // DEVELOPER_SETTINGS_OPTIONS
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return optionsList;
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}
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auto DisplayLightWindow::createBrightnessOption(int brightnessStep) -> std::unique_ptr<SpinBoxOptionSettings>
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{
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auto setBrightness = [this, brightnessStep](uint8_t value) {
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screenLightSettings->setBrightness(value * brightnessStep);
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return true;
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};
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auto spinner = std::make_unique<gui::SpinBoxOptionSettings>(
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utils::translate("app_settings_display_light_brightness"),
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utils::translate("app_settings_display_light_brightness"),
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std::ceil(brightnessValue / brightnessStep),
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std::ceil(screen_light_control::ManualModeParameters::MAX_BRIGHTNESS / brightnessStep),
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setBrightness,
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[&](const UTF8 &text) {
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application->getCurrentWindow()->navBarTemporaryMode(text, nav_bar::Side::Center, false);
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},
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[&]() { application->getCurrentWindow()->navBarRestoreFromTemporaryMode(); });
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return spinner;
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}
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void DisplayLightWindow::addBrightnessOption(std::list<gui::Option> &options)
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{
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options.emplace_back(createBrightnessOption(lighting::LIGHT_CONTROL_STEP));
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}
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} // namespace gui
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