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Fix of the issue that choosing French
or Spanish as a system language
resulted in no input language selected.
Effectively reverts
8f8b9d86b3.
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "LanguagesWindow.hpp"
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#include <OptionSetting.hpp>
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#include <service-appmgr/Controller.hpp>
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namespace gui
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{
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LanguagesWindow::LanguagesWindow(app::ApplicationCommon *app, std::string name)
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: BaseSettingsWindow(app, std::move(name)), langList(utils::getAvailableDisplayLanguages())
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{
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setTitle(utils::translate("app_settings_title_languages"));
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}
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void LanguagesWindow::onBeforeShow(ShowMode mode, SwitchData *data)
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{
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selectedLanguage = utils::getDisplayLanguage();
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setLanguageIndex();
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refreshOptionsList(selectedLanguageIndex);
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}
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auto LanguagesWindow::buildOptionsList() -> std::list<gui::Option>
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{
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std::list<gui::Option> options;
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for (const auto &lang : langList) {
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options.emplace_back(std::make_unique<gui::option::OptionSettings>(
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lang,
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[=](const gui::Item &item) {
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app::manager::Controller::changeDisplayLanguage(application, lang);
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return true;
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},
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nullptr,
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this,
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selectedLanguage == lang ? gui::option::SettingRightItem::Checked
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: gui::option::SettingRightItem::Disabled));
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}
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return options;
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}
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void LanguagesWindow::setLanguageIndex()
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{
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for (unsigned int langIndex = 0; langIndex < langList.size(); ++langIndex) {
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if (selectedLanguage == langList[langIndex]) {
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selectedLanguageIndex = langIndex;
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break;
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}
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}
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}
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} /* namespace gui */
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