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Workaround for the issue that A2DP stream would sometimes not restart when music player changes song to the next one.
164 lines
4.8 KiB
C++
164 lines
4.8 KiB
C++
// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#include "Audio.hpp"
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#include "Operation/Operation.hpp"
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#include <log/log.hpp>
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#include <bsp/headset/headset.hpp>
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namespace audio
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{
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Audio::Audio(AudioServiceMessage::Callback callback) : currentOperation(), serviceCallback(std::move(callback))
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{
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auto ret = Operation::Create(Operation::Type::Idle, "", audio::PlaybackType::None, serviceCallback);
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if (ret) {
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currentOperation = std::move(ret);
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}
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audioSinkState.setConnected(EventType::JackState, bsp::headset::IsInserted());
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}
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Position Audio::GetPosition()
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{
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return currentOperation->GetPosition();
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}
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audio::RetCode Audio::SendEvent(std::shared_ptr<Event> evt)
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{
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audioSinkState.UpdateState(evt);
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UpdateProfiles();
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return currentOperation->SendEvent(std::move(evt));
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}
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audio::RetCode Audio::SetOutputVolume(float vol)
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{
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return currentOperation->SetOutputVolume(static_cast<float>(vol));
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}
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audio::RetCode Audio::SetInputGain(Gain gain)
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{
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auto gainToSet = gain;
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if (gain > maxGain) {
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gainToSet = maxGain;
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}
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if (gain < minGain) {
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gainToSet = minGain;
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}
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return currentOperation->SetInputGain(gainToSet);
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}
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audio::RetCode Audio::Start(Operation::Type op,
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audio::Token token,
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const std::string &filePath,
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const audio::PlaybackType &playbackType)
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{
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try {
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auto ret = Operation::Create(op, filePath, playbackType, serviceCallback);
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switch (op) {
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case Operation::Type::Playback:
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currentState = State::Playback;
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break;
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case Operation::Type::Recorder:
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currentState = State::Recording;
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break;
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case Operation::Type::Router:
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currentState = State::Routing;
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break;
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case Operation::Type::Idle:
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break;
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}
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currentOperation = std::move(ret);
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UpdateProfiles(playbackType);
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}
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catch (const AudioInitException &audioException) {
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// If creating operation failed fallback to IdleOperation which is guaranteed to work
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LOG_ERROR(
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"Failed to create operation type %s, error message: %s", Operation::c_str(op), audioException.what());
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currentOperation = Operation::Create(Operation::Type::Idle);
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currentState = State::Idle;
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return audioException.getErrorCode();
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}
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return currentOperation->Start(token);
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}
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audio::RetCode Audio::Start()
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{
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if (currentState != State::Idle) {
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currentOperation->Stop();
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}
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return Start(currentOperation->GetOperationType(),
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currentOperation->GetToken(),
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currentOperation->GetFilePath(),
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currentOperation->GetPlaybackType());
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}
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audio::RetCode Audio::Stop()
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{
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if (currentState == State::Idle) {
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return RetCode::Success;
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}
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auto retStop = currentOperation->Stop();
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if (retStop != RetCode::Success) {
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LOG_ERROR("Operation STOP failure: %s", audio::str(retStop).c_str());
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}
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muted = Muted::False;
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auto ret = Operation::Create(Operation::Type::Idle);
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if (ret) {
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currentState = State::Idle;
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currentOperation = std::move(ret);
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return RetCode::Success;
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}
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else {
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return RetCode::OperationCreateFailed;
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}
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}
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audio::RetCode Audio::Pause()
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{
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if (currentState == State::Idle) {
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return RetCode::InvokedInIncorrectState;
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}
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return currentOperation->Pause();
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}
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audio::RetCode Audio::Resume()
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{
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if (currentState == State::Idle) {
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return RetCode::InvokedInIncorrectState;
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}
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return currentOperation->Resume();
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}
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audio::RetCode Audio::Mute()
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{
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muted = Muted::True;
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return SetOutputVolume(0.0f);
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}
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void Audio::SendUpdateEventsToCurrentOperation()
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{
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auto updateEvents = audioSinkState.getUpdateEvents();
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for (auto &event : updateEvents) {
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currentOperation->SendEvent(event);
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}
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}
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void Audio::UpdateProfiles()
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{
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SendUpdateEventsToCurrentOperation();
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currentOperation->SwitchToPriorityProfile();
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}
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void Audio::UpdateProfiles(audio::PlaybackType playbackType)
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{
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SendUpdateEventsToCurrentOperation();
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currentOperation->SwitchToPriorityProfile(playbackType);
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}
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} // namespace audio
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