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Refactor audio data path to fix several synchronization issues and excessive copy operations on large memory blocks. Introduce audio::Stream data structure to allow connecting audio source and sink with a zero-copy capability. Introduce system mechanisms: - critical section guard lock needed for stream synchronization - non-cacheable memory allocator to allocate memory for DMA safe buffers Update the Googletest CMake template to match the capabilities of the Catch2 template. Signed-off-by: Marcin Smoczyński <smoczynski.marcin@gmail.com> Signed-off-by: Hubert Chrzaniuk <hubert.chrzaniuk@mudita.com>
29 lines
740 B
C++
29 lines
740 B
C++
// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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extern "C"
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{
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#include <FreeRTOS.h>
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#include <portmacro.h>
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}
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namespace cpp_freertos
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{
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class CriticalSectionGuard
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{
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public:
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CriticalSectionGuard();
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~CriticalSectionGuard();
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CriticalSectionGuard(const CriticalSectionGuard &) = delete;
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CriticalSectionGuard(CriticalSectionGuard &&) = delete;
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CriticalSectionGuard &operator=(const CriticalSectionGuard &) = delete;
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CriticalSectionGuard &operator=(CriticalSectionGuard &&) = delete;
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private:
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UBaseType_t savedInterruptStatus;
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};
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}; // namespace cpp_freertos
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