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468 lines
14 KiB
C++
468 lines
14 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2017, Michael Becker (michael.f.becker@gmail.com)
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*
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* This file is part of the FreeRTOS Add-ons project.
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*
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* Source Code:
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* https://github.com/michaelbecker/freertos-addons
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*
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* Project Page:
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* http://michaelbecker.github.io/freertos-addons/
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*
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* On-line Documentation:
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* http://michaelbecker.github.io/freertos-addons/docs/html/index.html
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so,subject to the
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* following conditions:
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*
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* + The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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* + Credit is appreciated, but not required, if you find this project
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* useful enough to include in your application, product, device, etc.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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***************************************************************************/
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#ifndef THREAD_HPP_
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#define THREAD_HPP_
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/**
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* The default in the C++ Wrapper classes is to use the C++ string class.
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* If you do not want this, define the following in your makefile or
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* project, and the Thread class will default to using character arrays
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* instead of C++ strings.
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*
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* @note If you define this, you also must define CPP_FREERTOS_NO_EXCEPTIONS.
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* Some classes throw exceptions if they cannot be constructed, and the
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* exceptions they throw depend on C++ strings.
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*/
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#ifndef CPP_FREERTOS_NO_CPP_STRINGS
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#include <string>
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#endif
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#include <FreeRTOS.h>
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#include "task.h"
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#include "mutex.hpp"
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#include "semaphore.hpp"
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#include "condition_variable.hpp"
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namespace cpp_freertos {
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/**
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* Wrapper class around FreeRTOS's implementation of a task.
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*
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* This is an abstract base class.
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* To use this, you need to subclass it. All of your threads should
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* be derived from the Thread class. Then implement the virtual Run
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* function. This is a similar design to Java threading.
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*
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* By default, we leverage C++ strings for the Thread Name. If this
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* is not desirable, define CPP_FREERTOS_NO_CPP_STRINGS and the class
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* will fall back to C character arrays.
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*/
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class Thread {
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/////////////////////////////////////////////////////////////////////////
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//
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// Public API
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// Available from anywhere. Many of these require a Thread reference
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// if they are operating on a thread.
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//
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/////////////////////////////////////////////////////////////////////////
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public:
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/**
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* Constructor to create a named thread.
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*
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* @param Name Name of the thread. Only useful for debugging.
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* @param StackDepth Number of "words" allocated for the Thread stack.
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* @param Priority FreeRTOS priority of this Thread.
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*/
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#ifndef CPP_FREERTOS_NO_CPP_STRINGS
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Thread( const std::string Name,
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uint16_t StackDepth,
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UBaseType_t Priority);
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#else
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Thread( const char *Name,
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uint16_t StackDepth,
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UBaseType_t Priority);
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#endif
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/**
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* Constructor to create an unnamed thread.
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*
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* @param StackDepth Number of "words" allocated for the Thread stack.
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* @param Priority FreeRTOS priority of this Thread.
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*/
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Thread( uint16_t StackDepth,
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UBaseType_t Priority);
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/**
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* Starts a thread.
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*
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* This is the API call that actually starts the thread running.
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* It creates a backing FreeRTOS task. By separating object creation
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* from starting the Thread, it solves the pure virtual fuction call
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* failure case. If we attempt to automatically call xTaskCreate
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* from the base class constructor, in certain conditions the task
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* starts to run "before" the derived class is constructed! So we
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* don't do that anymore.
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*
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* This may be called from your ctor once you have completed
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* your objects construction (so as the last step).
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*
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* This should only be called once ever!
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*/
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bool Start();
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/**
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* Our destructor. This must exist even if FreeRTOS is
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* configured to disallow task deletion.
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*/
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virtual ~Thread();
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/**
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* Accessor to get the thread's backing task handle.
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* There is no setter, on purpose.
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*
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* @return FreeRTOS task handle.
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*/
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inline TaskHandle_t GetHandle()
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{
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return handle;
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}
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/**
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* Get current task handle
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*/
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static TaskHandle_t GetCurrentThreadHandle();
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/**
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* Yield the scheduler.
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*/
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static inline void Yield()
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{
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taskYIELD();
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}
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/**
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* Start the scheduler.
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*
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* @note You need to use this call. Do NOT directly call
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* vTaskStartScheduler while using this library.
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*/
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static inline void StartScheduler()
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{
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SchedulerActive = true;
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vTaskStartScheduler();
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}
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/**
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* End the scheduler.
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*
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* @note Please see the FreeRTOS documentation regarding constraints
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* with the implementation of this.
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*
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* @note You need to use this call. Do NOT directly call
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* vTaskEndScheduler while using this library.
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*/
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static inline void EndScheduler()
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{
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vTaskEndScheduler();
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SchedulerActive = false;
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}
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#if (INCLUDE_vTaskSuspend == 1)
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/**
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* Suspend this thread.
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*
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* @note While a Thread can Suspend() itself, it cannot Resume()
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* itself, becauseit's suspended.
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*/
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inline void Suspend()
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{
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vTaskSuspend(GetHandle());
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}
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/**
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* Resume a specific thread.
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*/
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inline void Resume()
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{
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vTaskResume(GetHandle());
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}
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#endif
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#if (INCLUDE_xTaskResumeFromISR == 1)
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/**
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* Resume a specific thread from ISR context.
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*/
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inline void ResumeFromISR()
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{
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xTaskResumeFromISR(GetHandle());
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}
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#endif
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#if (INCLUDE_uxTaskPriorityGet == 1)
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/**
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* Get the priority of this Thread.
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*
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* @return Priority at the time this was called.
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*/
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inline UBaseType_t GetPriority()
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{
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return (uxTaskPriorityGet(GetHandle()));
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}
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/**
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* Get the priority of this Thread from ISR context.
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*
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* @return Priority at the time this was called.
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*/
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inline UBaseType_t GetPriorityFromISR()
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{
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return (uxTaskPriorityGetFromISR(GetHandle()));
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}
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#endif
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#if (INCLUDE_vTaskPrioritySet == 1)
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/**
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* Set the priority of this thread.
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*
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* @param NewPriority The thread's new priority.
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*/
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inline void SetPriority(UBaseType_t NewPriority)
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{
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Priority = NewPriority;
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vTaskPrioritySet(GetHandle(), NewPriority);
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}
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#endif
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/**
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* Get the name of this thread.
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*
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* @return a C++ string with the name of the task.
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*/
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#ifndef CPP_FREERTOS_NO_CPP_STRINGS
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inline std::string GetName()
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{
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return Name;
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}
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#else
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inline char* GetName() const
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{
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return pcTaskGetName(handle);
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}
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#endif
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/////////////////////////////////////////////////////////////////////////
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//
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// Protected API
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// Available from inside your Thread implementation.
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// You should make sure that you are only calling these methods
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// from within your Run() method, or that your Run() method is on the
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// callstack.
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//
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/////////////////////////////////////////////////////////////////////////
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protected:
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/**
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* Implementation of your actual thread code.
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* You must override this function.
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* @note If INCLUDE_vTaskDelete is defined, then you may return from
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* your Run method. This will cause the task to be deleted from
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* FreeRTOS, however you are still responsible to delete the
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* task object. If this is not defined, then retuning from your Run()
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* method will result in an assert.
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*/
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virtual void Run() = 0;
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#if (INCLUDE_vTaskDelete == 1)
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/**
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* Called on exit from your Run() routine.
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*
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* It is optional whether you implement this or not.
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*
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* If you allow your Thread to exit its Run method,
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* implementing a Cleanup method allows you to call
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* your Thread's destructor. If you decide to call delete
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* in your Cleanup function, be aware that additional
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* derived classes shouldn't call delete.
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*/
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virtual void Cleanup();
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#else
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/**
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* If we can't delete a task, it makes no sense to have a
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* Cleanup routine.
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*/
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#endif
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#if (INCLUDE_vTaskDelay == 1)
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/**
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* Delay this thread for at least Delay ticks.
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*
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* @param Delay How long to delay the thread.
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*/
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void inline Delay(const TickType_t Delay)
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{
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vTaskDelay(Delay);
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}
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#endif
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#if (INCLUDE_vTaskDelayUntil == 1)
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/**
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* Delay this thread for Period ticks, taking into account
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* the execution time of the thread.
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*
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* This FreeRTOS permutation of delay can be used by periodic
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* tasks to ensure a constant execution frequency.
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*
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* @param Period How long to delay the thread.
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*/
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void DelayUntil(const TickType_t Period);
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/**
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* If you need to adjust or reset the period of the
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* DelayUntil method.
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*/
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void ResetDelayUntil();
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#endif
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#ifdef CPP_FREERTOS_CONDITION_VARIABLES
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public: // TODO: M.P
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/**
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* Have this thread wait on a condition variable.
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*
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* @note Threads wait, while ConditionVariables signal.
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*
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* @param Cv The condition variable associated with the Wait.
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* @param CvLock The required condition variable lock. The
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* Lock must be held before calling Wait.
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* @param Timeout Allows you to specify a timeout on the Wait,
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* if desired.
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*
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* @return true if the condition variable was signaled,
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* false if it timed out.
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*/
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bool Wait( ConditionVariable &Cv,
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Mutex &CvLock,
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TickType_t Timeout = portMAX_DELAY);
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#endif
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/////////////////////////////////////////////////////////////////////////
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//
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// Private API
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// The internals of this wrapper class.
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//
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/////////////////////////////////////////////////////////////////////////
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private:
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/**
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* Reference to the underlying task handle for this thread.
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* Can be obtained from GetHandle().
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*/
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TaskHandle_t handle;
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/**
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* We need to track whether the scheduler is active or not.
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*/
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static volatile bool SchedulerActive;
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/**
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* The name of this thread.
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*/
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#ifndef CPP_FREERTOS_NO_CPP_STRINGS
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std::string Name;
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#else
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char Name[configMAX_TASK_NAME_LEN];
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#endif
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/**
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* Stack depth of this Thread, in words.
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*/
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uint16_t StackDepth;
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/**
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* A saved / cached copy of what the Thread's priority is.
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*/
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UBaseType_t Priority;
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/**
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* Flag whether or not the Thread was started.
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*/
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bool ThreadStarted;
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/**
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* Make sure no one calls Start more than once.
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*/
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static MutexStandard StartGuardLock;
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/**
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* Adapter function that allows you to write a class
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* specific Run() function that interfaces with FreeRTOS.
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* Look at the implementation of the constructors and this
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* code to see how the interface between C and C++ is performed.
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*/
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static void TaskFunctionAdapter(void *pvParameters);
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#if (INCLUDE_vTaskDelayUntil == 1)
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/**
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* Flag denoting if we've setup delay until yet.
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*/
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bool delayUntilInitialized;
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/**
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* Book keeping value for delay until.
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*/
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TickType_t delayUntilPreviousWakeTime;
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#endif
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#ifdef CPP_FREERTOS_CONDITION_VARIABLES
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/**
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* How we wait and signal the thread when using condition variables.
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* Because a semaphore maintains state, this solves the race
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* condition between dropping the CvLock and waiting.
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*/
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BinarySemaphore ThreadWaitSem;
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/**
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* Internal helper function to signal this thread.
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*/
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inline void Signal()
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{
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ThreadWaitSem.Give();
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}
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/**
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* The Thread class and the ConditionVariable class are interdependent.
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* If we allow the ConditionVariable class to access the internals of
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* the Thread class, we can reduce the public interface, which is a
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* good thing.
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*/
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friend class ConditionVariable;
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#endif
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};
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}
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#endif
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