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93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
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#pragma once
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#include "Audio/AudioCommon.hpp"
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#include "Audio/Endpoint.hpp"
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#include "DecoderWorker.hpp"
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#include <memory>
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#include <vector>
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#include <tags_fetcher/TagsFetcher.hpp>
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namespace audio
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{
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namespace channel
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{
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inline constexpr auto monoSound = 1;
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inline constexpr auto stereoSound = 2;
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} // namespace channel
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class Decoder : public Source
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{
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public:
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static constexpr auto fileDeletedRetCode = -1;
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explicit Decoder(const std::string &path);
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virtual ~Decoder();
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virtual std::int32_t decode(std::uint32_t samplesToRead, std::int16_t *pcmData) = 0;
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// Range 0 - 1
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virtual void setPosition(float pos) = 0;
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std::uint32_t getSampleRate()
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{
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return sampleRate;
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}
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std::uint32_t getChannelCount()
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{
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return channelCount;
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}
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float getCurrentPosition()
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{
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return position;
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}
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void onDataReceive() override;
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void enableInput() override;
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void disableInput() override;
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auto getSourceFormat() -> AudioFormat override;
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auto getSupportedFormats() -> std::vector<AudioFormat> override;
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auto getTraits() const -> Endpoint::Traits override;
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void startDecodingWorker(const DecoderWorker::EndOfFileCallback &endOfFileCallback,
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const DecoderWorker::FileDeletedCallback &fileDeletedCallback);
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void stopDecodingWorker();
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// Factory method
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static std::unique_ptr<Decoder> Create(const std::string &path);
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protected:
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virtual auto getBitWidth() -> unsigned int
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{
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return bitsPerSample;
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}
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virtual std::unique_ptr<tags::fetcher::Tags> fetchTags();
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static constexpr Endpoint::Traits decoderCaps = {.usesDMA = false};
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std::uint32_t sampleRate = 0;
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std::uint32_t channelCount = 0;
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std::uint32_t bitsPerSample;
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float position = 0;
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std::FILE *fd = nullptr;
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std::unique_ptr<char[]> streamBuffer;
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std::uint32_t fileSize = 0;
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std::string filePath;
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std::unique_ptr<tags::fetcher::Tags> tags;
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bool isInitialized = false;
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// Decoding worker
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std::unique_ptr<DecoderWorker> audioWorker;
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};
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} // namespace audio
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