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MuditaOS/module-gui/gui/input/Profile.hpp

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1.3 KiB
C++

/*
* @file Profile.hpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 24 cze 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#ifndef MODULE_GUI_GUI_INPUT_PROFILE_HPP_
#define MODULE_GUI_GUI_INPUT_PROFILE_HPP_
#include <string>
#include <cstdint>
#include <vector>
#include <map>
#include "input/InputEvent.hpp"
namespace gui {
/*
*
*/
class KeyProfile {
public:
uint32_t keyCode = 0;
bool cyclic = false;;
std::vector<uint32_t> chars;
std::vector<uint32_t> timeouts;
KeyProfile();
virtual ~KeyProfile();
void addCharacters( const std::string& s );
void addTimeouts( const std::string& s );
};
/*
*
*/
class Profile {
std::string name;
std::map<uint32_t, KeyProfile*> keys = {};
void addCharacters( KeyProfile* pk, const std::string& s );
void addTimeouts( KeyProfile* pk, const std::string& s );
void addKeyProfile( KeyProfile* pk );
void setName( std::string name ) { this->name = name; };
const KeyProfile* getKeyProfile( uint32_t keyCode );
public:
void clear() { this->keys.clear(); };
Profile() = default;
Profile(const std::string &name);
Profile(Profile &&p);
virtual ~Profile();
std::string getName(){ return name; };
bool load( std::string filename );
uint32_t get(bsp::KeyCodes code, uint32_t times);
};
} /* namespace gui */
#endif /* MODULE_GUI_GUI_INPUT_PROFILE_HPP_ */