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Introduced the new logic. From now on, every button can be tri-state, that is, OFF/ON/Transiting whereas the Transiting state is marked with the 'cheking...' caption written on the button.
37 lines
741 B
C++
37 lines
741 B
C++
// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved.
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// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
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#pragma once
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#include "Label.hpp"
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namespace style
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{
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namespace buttonTriState
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{
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constexpr uint32_t w = 56;
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constexpr uint32_t h = 32;
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} // namespace buttonTriState
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} // namespace style
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namespace gui
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{
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class ButtonTriState : public Label
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{
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public:
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enum class State
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{
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Transiting,
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Off,
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On
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};
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ButtonTriState(Item *parent, State state);
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void switchState(State requestedState);
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private:
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std::string const transitingText;
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State currentState;
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};
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} // namespace gui
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