Files
MuditaOS/module-apps/Application.cpp
2019-12-09 11:19:37 +01:00

437 lines
15 KiB
C++

/*
* @file Application.cpp
* @author Robert Borzecki (robert.borzecki@mudita.com)
* @date 1 cze 2019
* @brief
* @copyright Copyright (C) 2019 mudita.com
* @details
*/
#include <sstream>
#include <iomanip>
//module-utils
#include "log/log.hpp"
//module-services
#include "service-gui/messages/DrawMessage.hpp"
#include "service-appmgr/messages/APMMessage.hpp"
#include "service-evtmgr/messages/EVMessages.hpp"
#include "service-appmgr/ApplicationManager.hpp"
#include "service-db/api/DBServiceAPI.hpp"
#include "service-cellular/ServiceCellular.hpp"
#include "service-cellular/api/CellularServiceAPI.hpp"
//module-gui
#include "gui/core/DrawCommand.hpp"
#include "gui/input/InputEvent.hpp"
//module-sys
#include "SystemManager/SystemManager.hpp"
#include "Application.hpp"
#include "MessageType.hpp"
#include "messages/AppMessage.hpp"
#include "windows/AppWindow.hpp"
#include <Text.hpp>
namespace app {
const char* Application::stateStr(Application::State st)
{
switch (st)
{
case State::NONE:
return "NONE";
case State::DEACTIVATED:
return "DEACTIVATED";
case State::INITIALIZING:
return "INITIALIZING";
case State::ACTIVATING:
return "ACTIVATING";
case State::ACTIVE_FORGROUND:
return "ACTIVE_FORGROUND";
case State::ACTIVE_BACKGROUND:
return "ACTIVE_BACKGROUND";
case State::DEACTIVATING:
return "DEACTIVATING";
default:
return "FixIt";
}
}
Application::Application(std::string name, std::string parent,bool startBackground, uint32_t stackDepth,sys::ServicePriority priority) :
Service( name, parent, stackDepth, priority ),
startBackground{ startBackground } {
keyTranslator = std::make_unique<gui::KeyInputSimpleTranslation>();
longPressTimer = CreateTimer( key_timer_ms, true);
Service::ReloadTimer(longPressTimer);
busChannels.push_back(sys::BusChannels::ServiceCellularNotifications);
if(startBackground) {
setState(State::ACTIVE_BACKGROUND);
}
}
Application::~Application() {
for( auto it = windows.begin(); it!= windows.end(); it++)
delete it->second;
windows.clear();
}
Application::State Application::getState()
{
return state;
}
void Application::setState(State st)
{
#ifdef DEBUG_APPLICATION_MANAGEMENT
LOG_DEBUG("[%s] (%s) -> (%s)", GetName().c_str(), stateStr(state), stateStr(st));
#endif
state = st;
}
void Application::TickHandler(uint32_t id)
{
if (id == longPressTimer)
{
// TODO if(check widget type long press trigger)
uint32_t time = xTaskGetTickCount();
if (keyTranslator->timeout(time))
{
// previous key press was over standard keypress timeout - send long press
gui::InputEvent iev = keyTranslator->translate(time);
messageInputEventApplication(this, this->GetName(), iev);
// clean previous key
keyTranslator->prev_key_press = {};
}
}
}
void Application::render( gui::RefreshModes mode ) {
if( currentWindow == nullptr ){
LOG_ERROR("Current window is not defined");
return;
}
//send drawing commands only when if application is in active and visible.
if( state == State::ACTIVE_FORGROUND ) {
std::list<gui::DrawCommand*> commandsList = currentWindow->buildDrawList();
if( shutdownInProgress ) {
auto msg = std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::SHUTDOWN );
sys::Bus::SendUnicast(msg, "ServiceGUI", this);
}
else if( suspendInProgress ) {
auto msg = std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::SUSPEND );
sys::Bus::SendUnicast(msg, "ServiceGUI", this);
}
else {
auto msg = std::make_shared<sgui::DrawMessage>(commandsList, mode, sgui::DrawMessage::DrawCommand::NORMAL );
sys::Bus::SendUnicast(msg, "ServiceGUI", this);
}
}
if( suspendInProgress )
suspendInProgress = false;
}
void Application::blockEvents(bool isBlocked ) {
acceptInput = isBlocked;
}
int Application::switchWindow( const std::string& windowName, gui::ShowMode cmd, std::unique_ptr<gui::SwitchData> data ) {
std::string window;
#ifdef DEBUG_APPLICATION_MANAGEMENT
LOG_INFO("switching [%s] to window: %s", GetName().c_str(), windowName.length()?windowName.c_str():"MainWindow");
#endif
//case to handle returning to previous application
if( windowName == "LastWindow" ) {
window = currentWindow->getName();
auto ret = dynamic_cast<gui::SwitchSpecialChar*>(data.get());
auto msg = std::make_shared<AppSwitchWindowMessage>( window, currentWindow->getName(), ret?std::move(data):std::make_unique<gui::SwitchData>("LastWindow"), cmd);
sys::Bus::SendUnicast(msg, this->GetName(), this );
}
else {
window = windowName.empty() ? "MainWindow" : windowName;
auto msg = std::make_shared<AppSwitchWindowMessage>( window, currentWindow->getName(), std::move(data), cmd );
sys::Bus::SendUnicast(msg, this->GetName(), this );
}
return 0;
}
// TODO: this one seems to be unused
int Application::switchBackWindow( const std::string& windowName, uint32_t cmd, std::unique_ptr<gui::SwitchData> data ) {
auto msg = std::make_shared<AppMessage>( MessageType::AppSwitchWindowBack );
sys::Bus::SendUnicast(msg, this->GetName(), this );
return 0;
}
int Application::refreshWindow(gui::RefreshModes mode) {
auto msg = std::make_shared<AppRefreshMessage>( mode );
sys::Bus::SendUnicast(msg, this->GetName(), this );
return 0;
}
sys::Message_t Application::DataReceivedHandler(sys::DataMessage* msgl) {
bool handled = false;
if( msgl->messageType == static_cast<int32_t>(MessageType::CellularNotification) ) {
CellularNotificationMessage *msg = reinterpret_cast<CellularNotificationMessage *>(msgl);
if( msg->type == CellularNotificationMessage::Type::SignalStrengthUpdate ) {
if( ( state == State::ACTIVE_FORGROUND ) && (currentWindow->updateSignalStrength( msg->signalStrength) ) ) {
//loop and update all widnows
for ( auto it = windows.begin(); it != windows.end(); it++ ) {
it->second->updateSignalStrength( msg->signalStrength);
}
handled = true;
refreshWindow( gui::RefreshModes::GUI_REFRESH_FAST );
}
}
}
if(msgl->messageType == static_cast<uint32_t>(MessageType::AppInputEvent) ) {
AppInputEventMessage* msg = reinterpret_cast<AppInputEventMessage*>( msgl );
if( currentWindow != nullptr )
currentWindow->onInput( msg->getEvent() );
// LOG_INFO( "Key event :%s", msg->getEvent().to_string().c_str());
handled = true;
}
else if(msgl->messageType == static_cast<uint32_t>(MessageType::KBDKeyEvent) )
{
sevm::KbdMessage* msg = static_cast<sevm::KbdMessage*>(msgl);
gui::InputEvent iev = keyTranslator->translate(msg->key);
if(iev.keyCode != gui::KeyCode::KEY_UNDEFINED ) {
messageInputEventApplication( this, this->GetName(), iev );
}
handled = true;
}
else if(msgl->messageType == static_cast<uint32_t>(MessageType::EVMBatteryLevel) )
{
sevm::BatteryLevelMessage* msg = static_cast<sevm::BatteryLevelMessage*>(msgl);
LOG_INFO("Application battery level: %d", msg->levelPercents );
if( currentWindow ) {
if( currentWindow->updateBatteryLevel( msg->levelPercents ) )
refreshWindow( gui::RefreshModes::GUI_REFRESH_FAST );
}
handled = true;
}
else if(msgl->messageType == static_cast<uint32_t>(MessageType::EVMChargerPlugged) )
{
sevm::BatteryPlugMessage* msg = static_cast<sevm::BatteryPlugMessage*>(msgl);
if(msg->plugged == true) {
//TODO show plug icon
LOG_INFO("Application charger connected" );
}
else {
//hide plug icon
LOG_INFO("Application charger disconnected" );
}
refreshWindow( gui::RefreshModes::GUI_REFRESH_FAST );
handled = true;
}
else if(msgl->messageType == static_cast<uint32_t>(MessageType::EVMMinuteUpdated))
{
sevm::RtcMinuteAlarmMessage* msg = static_cast<sevm::RtcMinuteAlarmMessage*>(msgl);
LOG_INFO("Application time updated");
currentWindow->updateTime( msg->timestamp, !settings.timeFormat12 );
if( state == State::ACTIVE_FORGROUND )
refreshWindow( gui::RefreshModes::GUI_REFRESH_FAST );
handled = true;
}
else if(msgl->messageType == static_cast<uint32_t>(MessageType::AppSwitch) ) {
AppSwitchMessage* msg = reinterpret_cast<AppSwitchMessage*>( msgl );
//Application is starting or it is in the background. Upon switch command if name if correct it goes foreground
if( (state == State::ACTIVATING) || ( state == State::INITIALIZING ) || ( state == State::ACTIVE_BACKGROUND )){
if( msg->getTargetApplicationName() == this->GetName()) {
if( sapm::ApplicationManager::messageConfirmSwitch(this) ) {
setState(State::ACTIVE_FORGROUND);
switchWindow( msg->getTargetWindowName(), std::move( msg->getData()));
handled = true;
}
else {
//TODO send to itself message to close
LOG_ERROR("Failed to communicate ");
}
}
else {
LOG_ERROR("Received switch message outside of activation flow");
}
}
else if( state == State::ACTIVE_FORGROUND ) {
if( msg->getTargetApplicationName() == this->GetName()) {
//if window name and data are null pointers this is a message informing
//that application should go to background mode
if( (msg->getTargetWindowName() == "") && (msg->getData() == nullptr ) ) {
if( sapm::ApplicationManager::messageConfirmSwitch(this) ) {
setState(State::ACTIVE_BACKGROUND);
handled = true;
}
else {
//TODO send to itself message to close
LOG_ERROR("Failed to communicate ");
}
}
//if application is in front and receives message with defined window it should
//change to that window.
else {
switchWindow( msg->getTargetWindowName(), std::move( msg->getData()));
handled = true;
}
}
else {
LOG_ERROR("Received switch message outside of activation flow");
}
}
else {
LOG_ERROR("Wrong internal application %s switch to ACTIVE state form %s", msg->getTargetApplicationName().c_str(), stateStr(state));
}
}
else if(msgl->messageType == static_cast<uint32_t>(MessageType::AppSwitchWindow ) ) {
AppSwitchWindowMessage* msg = reinterpret_cast<AppSwitchWindowMessage*>( msgl );
//check if specified window is in the application
auto it = windows.find( msg->getWindowName() );
if( it != windows.end() ) {
setActiveWindow( msg->getWindowName() );
currentWindow->handleSwitchData( msg->getData().get() );
if( currentWindow->getPrevWindow().empty() ) {
currentWindow->setPrevWindow( msg->getSenderWindowName() );
}
//check if this is case where application is returning to the last visible window.
if( (msg->getData() != nullptr) && (msg->getData()->getDescription() == "LastWindow") ) {
}
else {
currentWindow->onBeforeShow( msg->getCommand(), msg->getData().get() );
auto ret = dynamic_cast<gui::SwitchSpecialChar *>(msg->getData().get());
if (ret != nullptr && msg->getData() != nullptr)
{
auto text = dynamic_cast<gui::Text*>(currentWindow->getFocusItem());
if(text) {
if(text->handleChar(ret->getDescription()[0])) {
text->updateCursor();
}
}
}
}
refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
} else {
LOG_ERROR("No such window: %s", msg->getWindowName().c_str());
}
handled = true;
}
else if( msgl->messageType == static_cast<uint32_t>(MessageType::AppClose)) {
setState(State::DEACTIVATING);
sapm::ApplicationManager::messageConfirmClose(this);
//here should go all the cleaning
handled = true;
}
else if( msgl->messageType == static_cast<uint32_t>(MessageType::AppRebuild )) {
LOG_INFO("Application %s rebuilding gui", GetName().c_str() );
//for all windows call rebuild method
for( auto it = windows.begin(); it!= windows.end(); it++) {
LOG_DEBUG("Rebuild: %s", it->first.c_str());
if(!it->second) {
LOG_ERROR("NO SUCH WINDOW");
} else {
it->second->rebuild();
}
}
//if application has focus call deep refresh
LOG_INFO("Refresh app with focus!");
if( state == State::ACTIVE_FORGROUND ) {
refreshWindow( gui::RefreshModes::GUI_REFRESH_DEEP );
}
handled = true;
LOG_INFO("App rebuild done");
}
else if( msgl->messageType == static_cast<uint32_t>(MessageType::AppRefresh)) {
AppRefreshMessage* msg = reinterpret_cast<AppRefreshMessage*>( msgl );
//currentWindow->onBeforeShow( gui::ShowMode::GUI_SHOW_RETURN, 0, nullptr );
render( msg->getMode() );
handled = true;
}
if( handled)
return std::make_shared<sys::ResponseMessage>();
else
return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
}
sys::ReturnCodes Application::InitHandler() {
bool initState= true;
setState(State::INITIALIZING);
// uint32_t start = xTaskGetTickCount();
settings = DBServiceAPI::SettingsGet(this);
// uint32_t stop = xTaskGetTickCount();
// LOG_INFO("DBServiceAPI::SettingsGet %d", stop-start);
initState = (settings.dbID == 1);
//send response to application manager true if successful, false otherwise.
sapm::ApplicationManager::messageRegisterApplication( this, initState, startBackground );
sys::ReturnCodes retCode = (initState?sys::ReturnCodes::Success:sys::ReturnCodes::Failure);
return retCode;
}
void Application::setActiveWindow( const std::string& windowName ) {
auto it = windows.find(windowName);
//if there is a window with specified name set it as active window
//and unlock accepting keyboard events
if( it!=windows.end() ) {
previousWindow = currentWindow;
currentWindow = it->second;
acceptInput = true;
}
}
bool Application::messageSwitchApplication( sys::Service* sender, std::string application, std::string window, std::unique_ptr<gui::SwitchData> data ) {
auto msg = std::make_shared<AppSwitchMessage>( application, window, std::move(data) );
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
bool Application::messageRefreshApplication( sys::Service* sender, std::string application, std::string window, gui::SwitchData* data ) {
auto msg = std::make_shared<AppMessage>( MessageType::AppRefresh );
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
bool Application::messageCloseApplication( sys::Service* sender, std::string application ) {
auto msg = std::make_shared<AppMessage>( MessageType::AppClose );
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
bool Application::messageRebuildApplication( sys::Service* sender, std::string application ) {
auto msg = std::make_shared<AppRebuildMessage>();
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
bool Application::messageInputEventApplication( sys::Service* sender, std::string application , const gui::InputEvent& event ) {
auto msg = std::make_shared<AppInputEventMessage>( event );
sys::Bus::SendUnicast(msg, application, sender );
return true;
}
} /* namespace app */