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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#include "AppSpecialInput.hpp"
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#include "messages/AppMessage.hpp"
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#include "windows/InputSelector.hpp"
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using namespace app;
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AppSpecialInput::AppSpecialInput(std::string name, std::string parent, bool startBackgound)
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: Application(name, parent, startBackgound)
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{
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auto window = new gui::UiCharSelector(this);
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windows.insert(std::pair<std::string, gui::AppWindow *>(window->getName(), window));
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setActiveWindow(window->getName());
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}
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sys::Message_t AppSpecialInput::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
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{
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auto retMsg = Application::DataReceivedHandler(msgl);
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if (reinterpret_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success) {
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return retMsg;
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}
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return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
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}
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// THIS IS IMPORTANT THIS SETS APPLICATION STATE...
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// (not for example Application(...) constructor - this would be too easy)
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sys::ReturnCodes AppSpecialInput::InitHandler()
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{
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auto ret = Application::InitHandler();
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if (ret != sys::ReturnCodes::Success) {
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LOG_ERROR("!");
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}
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setActiveWindow(gui::name::window::main_window);
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return ret;
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}
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