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90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
#pragma once
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#include <gui/widgets/TopBar.hpp>
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#include <gui/widgets/BottomBar.hpp>
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#include <gui/widgets/Window.hpp>
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#include <Service/Service.hpp>
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#include <Service/Message.hpp>
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#include <service-audio/api/AudioServiceAPI.hpp>
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namespace app
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{
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class Application;
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};
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namespace gui
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{
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namespace name
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{
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namespace window
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{
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const inline std::string main_window = "MainWindow";
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const inline std::string no_window = "";
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} // namespace window
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} // namespace name
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/*
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* @brief This is wrapper for gui window used within applications.
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*/
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class AppWindow : public Window
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{
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protected:
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/// actual built window title
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gui::Label *title = nullptr;
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/**
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* Information bar for the buttons on the bottom of the page.
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*/
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gui::BottomBar *bottomBar = nullptr;
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/**
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* Information bar for signal, battery and lock icon on the top of the screen.
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*/
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gui::TopBar *topBar = nullptr;
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/**
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* Pointer to the application object that owns the window.
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*/
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app::Application *application = nullptr;
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public:
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AppWindow(app::Application *app, std::string name, uint32_t id = GUIWindowID++);
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AppWindow(AppWindow *win);
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virtual ~AppWindow();
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app::Application *getApplication()
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{
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return application;
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};
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void setApplication(app::Application *app)
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{
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application = app;
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};
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virtual bool onDatabaseMessage(sys::Message *msg);
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bool batteryCharging(bool charging);
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bool setSIM();
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// updates battery level in the window
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bool updateBatteryLevel(uint32_t percentage);
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// updates battery level in the window
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bool updateSignalStrength();
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virtual bool updateTime(const UTF8 &timeStr);
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virtual bool updateTime(const uint32_t ×tamp, bool mode24H);
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void setTitle(const UTF8 &text);
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void rebuild() override;
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void buildInterface() override;
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void destroyInterface() override;
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bool onInput(const InputEvent &inputEvent) override;
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std::list<DrawCommand *> buildDrawList() override;
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/// Setting bottom bar temporary text
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/// @param text - bottomBar text
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/// @param overwriteOthers - set or not other bottomBar texts to "" (default true)
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void bottomBarTemporaryMode(const UTF8 &text, bool emptyOthers = true);
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void bottomBarRestoreFromTemporaryMode();
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bool selectSpecialCharacter();
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/// get BoundingBox size of Window "body" area
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/// @note it would be much better to just have "body item" instead
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/// but it would mean not insignificant refactor
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BoundingBox bodySize();
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};
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} /* namespace gui */
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